Well, GrimE engine.
HA!
http://www.gog.com/game/grim_fandango_remastered
![]()
Well, GrimE engine.
HA!
http://www.gog.com/game/grim_fandango_remastered
![]()
Last edited by Nikumubeki; 01-15-2015 at 02:38 PM.
More LucasArts games:
http://www.gog.com/?utm_source=newsl...lm_second_wave
Hot butt, now with Rogue Squadron and the ultimate cult classic Rebellion (used to play a full campaign of Rebellion every year from 1999 'til 2004, possibly even 2005 - great times).
Don't buy Rogue Squadron, it apparently retains ALL the original bugs of the PC version, including some pretty game-breaking ones (a camera which completely disconnects from your ship).
i've gold medaled every mission in rogue3d twice and don't remember any bugs at all
ah yes rebellion... i remember countless hours building my massive fleets
i was an empire to be feared
eat right, exercise, die anyway
JK will be released on GOG on January 27th
(JKLE_Cougar) from JK MP Community
discord.me/jediknightdarkforces2
http://www.gog.com/game/star_wars_je...dark_forces_ii
LOLWindows 8 compatibility notice: Hardware mode is not supported.
Good Lord, JK is the most ridiculous game in existence. They've managed to patch and debug the other LEC games (sans some stnanks) but not JK bleedin' Dork Farces Two.
Sad, really.
I don't think I've ever beat level 18 in JK.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
I've never played a JK
>>untie shoes
I read on JK Hub that the original game code to Jedi Knight has been lost, yet it seems that Tim Schafer's version of that code, the GrimE Engine, still is out there. It makes me wonder if GrimE could be used to remaster JK or MotS. Maybe not, though it would be interesting nonetheless to see what it's capable of.
I'm also curious as to whether the reverse engineered GrimE engine, Residual VM, could pull off any JK-like games.
I have yet to play the remastered Grim Fandango, but I've been playing the GOG.com version of JK and MotS with satisfaction. The got music working, though two or three music tracks now play in the backgrounds of the levels instead of one now. It still works, and I'm satisfied.
Actually, levels are supposed to play multiple tracks. The audio is also supposed to fade in and out in certain situations. The game scripts try to do this, but for some reason it was broken in the original release.