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Thread: Membrane

  1. #1

    NIKVMVS-REX-TODOA

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    17,448

    Membrane

    Here's what Shred18, the author of Jedi Knight: Enhanced and the JKL-to-UDK converter and a grand-spanking-tastic 3D modeller is currently working on.

    http://www.moddb.com/games/membrane


  2. #2
    I didn't know this site was about mods??

    that looks cool.

  3. #3
    OMG IS THAT JK!?
    And when the moment is right, I'm gonna fly a kite.

  4. #4
    (Still) On 13 week vacation
    LAWL

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    10,291
    Click image for larger version. 

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    >>untie shoes

  5. #5
    And when the moment is right, I'm gonna fly a kite.

  6. #6

    "Has it won yet?"

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    17,214
    I know it is trying to do that "90s-style," but darkly-lit areas with lack of visual differentiation can be frustrating in its own way (like it was back then).

    I hope the best anyway
    SnailIracing:n(500tpostshpereline)pants
    -----------------------------@%

  7. #7
    Likes Kittens. Eats Fluffies
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    noooooooooooooooo

  8. #8

    NIKVMVS-REX-TODOA

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    17,448
    how dare you, opus

  9. #9
    Likes Kittens. Eats Fluffies
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    12,279
    I'ma sorry.

    Anyway this is a pretty neat-looking project. Best of luck to Shred.

  10. #10

    NIKVMVS-REX-TODOA

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    17,448
    here's my present for you


  11. #11
    The monster at the end of this thread
    Posts
    446

    Membrane Demo Released

    So this thread already exists. cool.

    Hey guys I released a demo. You can download it at IndieDB


  12. #12
    Child's Play CharityBlockyness Rocks!
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    2,967
    Shred this looks like a lot of fun. It says on the IndieDB page that it's a custom engine. It looks heavily inspired by the Sith engine, or JK specifically from the screenshots. Not a bad thing by any means, just curious if that was intentional?
    Author of the JK levels:
    Sand Trap & Sand Trap (Night)


  13. #13
    Administrator
    Posts
    7,681
    Kiramin and I considered writing a game and using Jed as the editor. Never went anywhere but it was cool to think about. I'll try to check out the demo this weekend.

  14. #14
    The monster at the end of this thread
    Posts
    446
    Eh, it just say's that because there is no option to write in a game engine name. I am using GZDoom. Which is sector based and has a number of similar features to JK! (and more) Back when I started this I actually started writing a game engine in Java that loaded JK levels and 3dos, but I decided it would take too long to finish. The game is partially inspired by JK though =)

  15. #15
    Zulenglashernbracker
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    5,887
    If it's intended for free release, I suppose it doesn't matter, but have you considered Terminus and Marrub's GLOOME instead of GZDoom? I'm not sure what technical advantages GLOOME may offer, so I'm not really trying to sway you, just curious
    I had a blog. It sucked.

  16. #16
    The monster at the end of this thread
    Posts
    446
    Yes, but I don't like the way the renderer in Gloome makes things look, it stretches models vertically and looks grainy/pixelated. At least the build I tried.

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