Results 1 to 19 of 19

Thread: 1 time i asked super s51 to model a gun for my mod and he said "just do it yourself"

  1. #1

    1 time i asked super s51 to model a gun for my mod and he said "just do it yourself"

    Click image for larger version. 

Name:	screenshot001.jpg 
Views:	6 
Size:	45.3 KB 
ID:	27622
    Click image for larger version. 

Name:	screenshot005.jpg 
Views:	5 
Size:	40.8 KB 
ID:	27621

  2. #2
    Zulenglashernbracker
    Posts
    5,682
    u sure showed him
    I had a blog. It sucked.

  3. #3

  4. #4
    Likes Kittens. Eats Fluffies
    Posts
    11,236
    u did it

    is this an old one or a new one?

  5. #5
    brand new!

    I now turned it into a low poly thing

    Click image for larger version. 

Name:	texture1.jpg 
Views:	4 
Size:	208.8 KB 
ID:	27640
    Click image for larger version. 

Name:	texture2.jpg 
Views:	5 
Size:	212.2 KB 
ID:	27641

  6. #6
    Zulenglashernbracker
    Posts
    5,682
    I... Don't see dflt.mat

    What is it for???

  7. #7
    I'm trying to make a late-90s/early-00s style FPS in the Unreal Engine. Starting to script stuff with weapons, so I needed a model to work with instead of the cube-gun I currently have.



    Check out the JK-inspired pixel particles

  8. #8

    NIKVMVS-REX-TODOA

    Posts
    15,993
    oh goddammit Thrawn42689!


    . V .

  9. #9
    Quote Originally Posted by Nikumubeki View Post
    oh goddammit Thrawn42689!
    Name:  2db46196ecef49d14e3fb8ae6ad8fde2.jpg
Views: 66
Size:  167.5 KB

  10. #10
    lets see that gun in action

  11. #11
    Likes Kittens. Eats Fluffies
    Posts
    11,236
    are you posting updates and stuff somewhere? Can you post 'em here? or link me to your, y'know, uh, deviantart (?).

  12. #12
    Child's Play CharitySon of Krokodile XVI
    Posts
    4,736
    This is pretty nostalgic. It's been a while since we had a Showcase thread with a gun model. Remember when those popped up all the time?
    Looks like we're not going down after all, so nevermind.

  13. #13
    shut the **** up korko
    TAKES HINTS JUST FINE, STILL DOESN'T CARE

  14. #14
    Quote Originally Posted by Eversor View Post
    lets see that gun in action
    Quote Originally Posted by saberopus View Post
    are you posting updates and stuff somewhere? Can you post 'em here? or link me to your, y'know, uh, deviantart (?).
    I've actually been trying to post less unfinished work so I have more motivation to get stuff done, but my instagram is here and I'll probably put more game dev stuff on it in the future:

    https://www.instagram.com/ben_yohanan/

    also this: https://www.artstation.com/wilkes
    "Um. **** you? What is wrong with that title? Can you even think of a 'good' one for that thread?" -Serj Tanikan

  15. #15
    Child's Play CharitySon of Krokodile XVI
    Posts
    4,736
    Quote Originally Posted by Roger Spruce View Post
    shut the **** up korko
    Been a while. Give it to me, zully! I really do need to shut the **** up, I'm not gonna lie.

    Oh by the way, nice work there Thrawn.

  16. #16
    Likes Kittens. Eats Fluffies
    Posts
    11,236
    Great! Thanks.

    Yeah, I get where you're coming from w/ the posting of unfinished work.

  17. #17

    NIKVMVS-REX-TODOA

    Posts
    15,993
    Well, Thrawn, I'm not gonna lie to you. if you come up with a more or less stable JKish FPS-in-UE4 gameplay base (enemies, guns, locked door shenanigans, etc. - so no fancy stealth modes or AIs knowing how to count or anything), I will actually pay you money for it. I really like what I'm seeing thus far.


    . V .

  18. #18
    Quote Originally Posted by Nikumubeki View Post
    Well, Thrawn, I'm not gonna lie to you. if you come up with a more or less stable JKish FPS-in-UE4 gameplay base (enemies, guns, locked door shenanigans, etc. - so no fancy stealth modes or AIs knowing how to count or anything), I will actually pay you money for it. I really like what I'm seeing thus far.
    Hahah I appreciate it!

    BUT, given what it would take to clean up and annotate everything I have right now to the point that it'd make sense and be usable, it might be easier to just make a new one :v

    I will say that taking a vow of not-buying-asset-store-stuff and trying to do everything myself was the best decision I made--I went into this less than a year ago with no programming or scripting background and was able to get amazingly comfortable with blueprint. Making ranged-attack AI is the only thing that's been hard to find tutorials/documentation on, but I'm making progress!

  19. #19

    NIKVMVS-REX-TODOA

    Posts
    15,993
    Gotcha!

    Quote Originally Posted by Thrawn[numbarz] View Post
    BUT, given what it would take to clean up and annotate everything I have right now to the point that it'd make sense and be usable, it might be easier to just make a new one :v
    Man, that reminds me of how more or less anything in TODOA works through the COG script checking if a certain random thing is in a certain keyframe. The keyframes of course being random pipes with keyframe 1 having YAW value of 0 and keyframe having YAW value of 360 etc. At least it worked!


    . V .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •