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Thread: 1 time i asked super s51 to model a gun for my mod and he said "just do it yourself"

  1. #1

    1 time i asked super s51 to model a gun for my mod and he said "just do it yourself"

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  2. #2
    Zulenglashernbracker
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    u sure showed him
    I had a blog. It sucked.

  3. #3

  4. #4
    Likes Kittens. Eats Fluffies
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    u did it

    is this an old one or a new one?

  5. #5
    brand new!

    I now turned it into a low poly thing

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  6. #6
    Zulenglashernbracker
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    I... Don't see dflt.mat

    What is it for???

  7. #7
    I'm trying to make a late-90s/early-00s style FPS in the Unreal Engine. Starting to script stuff with weapons, so I needed a model to work with instead of the cube-gun I currently have.



    Check out the JK-inspired pixel particles

  8. #8

    NIKVMVS-REX-TODOA

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    oh goddammit Thrawn42689!


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  9. #9
    Quote Originally Posted by Nikumubeki View Post
    oh goddammit Thrawn42689!
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  10. #10
    lets see that gun in action

  11. #11
    Likes Kittens. Eats Fluffies
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    are you posting updates and stuff somewhere? Can you post 'em here? or link me to your, y'know, uh, deviantart (?).

  12. #12
    Child's Play CharitySon of Krokodile XVI
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    This is pretty nostalgic. It's been a while since we had a Showcase thread with a gun model. Remember when those popped up all the time?
    Looks like we're not going down after all, so nevermind.

  13. #13
    shut the **** up korko
    TAKES HINTS JUST FINE, STILL DOESN'T CARE

  14. #14
    Quote Originally Posted by Eversor View Post
    lets see that gun in action
    Quote Originally Posted by saberopus View Post
    are you posting updates and stuff somewhere? Can you post 'em here? or link me to your, y'know, uh, deviantart (?).
    I've actually been trying to post less unfinished work so I have more motivation to get stuff done, but my instagram is here and I'll probably put more game dev stuff on it in the future:

    https://www.instagram.com/ben_yohanan/

    also this: https://www.artstation.com/wilkes

  15. #15
    Child's Play CharitySon of Krokodile XVI
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    Quote Originally Posted by Roger Spruce View Post
    shut the **** up korko
    Been a while. Give it to me, zully! I really do need to shut the **** up, I'm not gonna lie.

    Oh by the way, nice work there Thrawn.

  16. #16
    Likes Kittens. Eats Fluffies
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    Great! Thanks.

    Yeah, I get where you're coming from w/ the posting of unfinished work.

  17. #17

    NIKVMVS-REX-TODOA

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    Well, Thrawn, I'm not gonna lie to you. if you come up with a more or less stable JKish FPS-in-UE4 gameplay base (enemies, guns, locked door shenanigans, etc. - so no fancy stealth modes or AIs knowing how to count or anything), I will actually pay you money for it. I really like what I'm seeing thus far.


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  18. #18
    Quote Originally Posted by Nikumubeki View Post
    Well, Thrawn, I'm not gonna lie to you. if you come up with a more or less stable JKish FPS-in-UE4 gameplay base (enemies, guns, locked door shenanigans, etc. - so no fancy stealth modes or AIs knowing how to count or anything), I will actually pay you money for it. I really like what I'm seeing thus far.
    Hahah I appreciate it!

    BUT, given what it would take to clean up and annotate everything I have right now to the point that it'd make sense and be usable, it might be easier to just make a new one :v

    I will say that taking a vow of not-buying-asset-store-stuff and trying to do everything myself was the best decision I made--I went into this less than a year ago with no programming or scripting background and was able to get amazingly comfortable with blueprint. Making ranged-attack AI is the only thing that's been hard to find tutorials/documentation on, but I'm making progress!

  19. #19

    NIKVMVS-REX-TODOA

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    Gotcha!

    Quote Originally Posted by Thrawn[numbarz] View Post
    BUT, given what it would take to clean up and annotate everything I have right now to the point that it'd make sense and be usable, it might be easier to just make a new one :v
    Man, that reminds me of how more or less anything in TODOA works through the COG script checking if a certain random thing is in a certain keyframe. The keyframes of course being random pipes with keyframe 1 having YAW value of 0 and keyframe having YAW value of 360 etc. At least it worked!


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  20. #20

    NIKVMVS-REX-TODOA

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    Quote Originally Posted by Zloc_Vergo View Post
    I... Don't see dflt.mat

    What is it for???
    Lame fact: at one point in my dream last night, I checked this thread to see if there were any new posts, and there was one by you mentioning something about an "ADD JKL 1*" and "EA on Ice".

    * = Likely a sly subconscious nikumureference to Dynacord ADD One

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  21. #21
    This is the standard rifle of the space british empire.



  22. #22
    Likes Kittens. Eats Fluffies
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    I was going to ask how many polys but I can count them myself.

  23. #23
    The pistol is a little over 1k, probably going to be something similar for the final version of the rifle.

  24. #24
    Unrelated: working on getting animations set up on the character


  25. #25
    Zulenglashernbracker
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    YOU ARE DEAD
    I had a blog. It sucked.

  26. #26
    Admiral of Awesome
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    lol what, where's the chromatic aberration and screen space reflections?

  27. #27
    I'm an indie developer so everything has to look like Quake 2

  28. #28
    Likes Kittens. Eats Fluffies
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    l o o k i n g o o d

  29. #29
    t ha nks




    two versions! need to do materials on this one probably next weekenddd
    Last edited by Thrawn[numbarz]; 11-18-2017 at 07:43 PM.

  30. #30
    Guns are in!



    Next on the agenda:
    -fix bugs (like the reloading thing in the video)
    -add firing animations
    -fix horrible rigging on the guy
    -better textures for the rifle
    -???

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