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Exporting a JK level into other 3D formats?
Hey guys!
I remember there was a way to do this because I did it before, but I've since forgotten, and a quick scan of the tools pages on Massassi and JKHub did not bear fruit.
Anyone remember what program can do this?
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You let me down, Massassi.
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Originally Posted by
SMLiberator
I don't thiink so--UDK is no longer supported as a platform and I'm not familiar with the T3D format.
What I remember was being able to export a level into OBJ format. I actually HAVE an OBJ export of the first level, scrounged up from my email attachments from 2015, but I can't remember how I made it
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That's definitely it!!
I wonder if FGR still has it. Paging FGR to the thread
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Oh boy. If you find it, please share. I never got around to learning how to model anything other than 3dos and it would be nice to know all the time I wasted making models wasn't in vain in case I decide to start editing another engine
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Monty Hall's Favorite Contestant
3do Converter
https://www.massassi.net/programs/3d...oconverter.zip
This is the process I use:
From ZED -> To 3D Studio
1) Export as .3DO file
2) Use 3doconvert with the following Options and convert 3DO > DXF:
--- a) [Check] Center Model
--- b) Scale: 100
--- c) Rotate X-axis: 0
If you want to convert in the opposite direction:
From 3D Studio -> To ZED
1) Export as .3DS file
2) Go to www.meshconvert.com and convert the file 3DS > OBJ
3) Use 3doconverter with the following Options and convert OBJ > 3DO:
--- a) [Check] Center Model
--- b) Scale: 0.01
--- c) Rotate X-axis: 90
Last edited by Alco; 03-02-2018 at 09:34 PM.
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NIKVMVS-REX-TODOA
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NIKVMVS-REX-TODOA
(At any rate, I'll probably remove that file at some point, so better get it while it's still there!)
Last edited by Nikumubeki; 06-10-2018 at 03:47 AM.
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