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Thread: Get outta my bar. You always cause trouble.

  1. #41
    it'd be a good place for a rave like the one in the matrix if it weren't for the big windows

  2. #42
    Jeez, I never realized how bare the bar was!
    I don't know how much artistic liberty you are taking with this, but I sketched up an idea of how to imply more seating.

    One method is to create a step down area and stretch an area toward the windows with more tables, or even half-tables protruding from the walls that people could stand at.

    The other idea is that you could have pull-out stools that fit flush under the bar.

    Speaking of the bar, did anyone else ever muse about how the bartender had to vault over the thing to do his job? A gap in the bar for him to get around would be great for realism, or even just a door behind the bar we can assume leads to a kitchen or employee entrance in the ally.

    Click image for larger version. 

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    Awesome work. I cant wait to see where you take this. If you're doing direct remake, or if you add flare, either way, I'm digging it.

  3. #43
    Likes Kittens. Eats Fluffies
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    Is posting a specific self-created visual design suggestion something that you should ask before doing? Not trying to blast you, PS, just wondering.

  4. #44
    Quote Originally Posted by saberopus View Post
    Is posting a specific self-created visual design suggestion something that you should ask before doing? Not trying to blast you, PS, just wondering.
    Now that you mention it, yes. I should have asked. I'll be more considerate in the future.

    I'm not expecting, or trying to coerce my suggestions into the actual project by putting up a visual representation. I just find that I'm poor at describing things spatially, and thought a half-hour mock-up would help illustrate an idea of how to expand the bar from a shooting gallery to a legitimate business location. Sorry, Thrawn if that came off as pretentious.

  5. #45
    Child's Play CharityBlockyness Rocks!
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    Quote Originally Posted by Phantom-Seraph View Post
    Now that you mention it, yes. I should have asked. I'll be more considerate in the future.

    I'm not expecting, or trying to coerce my suggestions into the actual project by putting up a visual representation. I just find that I'm poor at describing things spatially, and thought a half-hour mock-up would help illustrate an idea of how to expand the bar from a shooting gallery to a legitimate business location. Sorry, Thrawn if that came off as pretentious.
    I can't speak for Thrawn but I thought it was really cool that you took the time to do that. It makes me feel all nostalgic and **** to see someone doing concept art for something from a game that's over 20 years old.
    Author of the JK levels:
    Sand Trap & Sand Trap (Night)


  6. #46
    No worries! I do have sketches of my own that I'm working on, so I don't know that I'll be able to include everything from that, although I do like that step-down idea a lot.

    I am psyched that people besides me are interested in looking at this level with fresh eyes!

  7. #47

    NIKVMVS-REX-TODOA

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    Quote Originally Posted by SMLiberator View Post
    I've only now realised that neon thing is supposed to be a green fire-spitting snake with red eyes, and not a happy smiling dragon with three blue eyes and a very weird curved green smile
    Same! I do kinda prefer the latter, tho'


    . V .

  8. #48
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    nuts

    anyway, it's definitely UPDATE TIME (?) :smile:

  9. #49
    I've been crunching for E3 the past several weeks (and was out on trips most of the weekends) so I basically haven't done anything in a while, but I'm hoping to get back to it soon!

  10. #50
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    Ha, great. I'm just as happy to see some Concrete Genie stuff. What are y'all doing, a booth or stuff for the show floor? Or some kind of presentation?

  11. #51
    Child's Play CharitySon of Krokodile XVI
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    "Hey Thrawn, here's those Sine Nar screenshots: https://www.dropbox.com/s/se45oktl9t...NE_NAR.7z?dl=0 "
    Looks like we're not going down after all, so nevermind.

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