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Thread: Get outta my bar. You always cause trouble.

  1. #1

    Get outta my bar. You always cause trouble.

  2. #2
    it's beautiful

  3. #3

  4. #4
    Admiral of Awesome
    The first room of JK SP recreated in Unreal Engine 4, most likely.

    Fantastic work

  5. #5
    i... think i see dflt.mat

  6. #6
    Stop, I can only get so hard.

  7. #7
    Admiral of Awesome
    Itís like the perfect amount of added detail. Enough to look good, but not so much that it ruins the clean aesthetic of the original. Very tasteful. This is what Iíd want a commercial remake to look like.

  8. #8
    obligatory "omg is that jk"
    I had a blog. It sucked.

  9. #9
    after over a decade of JK I've only now realised that neon thing is supposed to be a green fire-spitting snake with red eyes, and not a happy smiling dragon with three blue eyes and a very weird curved green smile

  10. #10
    Likes Kittens. Eats Fluffies
    oh yeahhhhhh

  11. #11
    Child's Play CharityBlockyness Rocks!
    Fantastic work, Thrawn. Jumping into wishful thinking here, but perhaps you could look at doing a project collection / collaboration with any other editors out there with a soft spot for this game to remake all of the levels from JK in UE4, similar to that Ocarina of Time project. Just a thought, but either way I love this so much.
    Author of the JK levels:
    Sand Trap & Sand Trap (Night)

  12. #12
    Likes Kittens. Eats Fluffies
    Yeah, what are your intentions w/ this? I've just assumed it's a bit of art, a bit of practice, etc. But I hope you plan to do a few other areas as well. Would love to see more.

  13. #13
    Admiral of Awesome
    If it were still under Lucasarts rules, Iíd suggest looking into whether a horizontal slice is feasible and bringing it to them. Disney and EA donít entertain pitches unless you have an agent or youíre an established subcontractor, and even then those kinds of discussions donít tend to go far. Iím not sure how realistic that kind of pitch would be even if you were a well established studio.

    I was being serious when I said this is exactly how Iíd want a commercial remake to look.

  14. #14
    Thanks everyone! Jon's correct, this is UE4.

    My game plan here is to make the whole bar (and a bit of the ramp alley outside) as a portfolio piece. Time & the terms of my employment mean there's not much more I can do, but it's definitely a fun idea.

    I actually am going to add some amount of additional detail--wall cables, door switches, etc. Mostly referenced from ANH and ROTJ. My target look is something that could fit into Rogue One or the Solo movie. But I definitely want to keep it clearly recognizable as the JK level.

  15. #15
    Lord Tiberius Grismath
    1473 for '1337' posts.

  16. #16

    "Has it won yet?"

    Looks great!

    You make textures now, too?

  17. #17
    can't you make the whole level?

  18. #18
    Quote Originally Posted by ECHOMAN View Post
    Looks great!

    You make textures now, too?
    Always have

  19. #19
    omg that is jk

  20. #20
    Really beautiful work. I would love to see your take on the workshop in Kyle's homestead.

  21. #21
    Some updates, with more details (apologies to JonC)

    Not much more to add except for a couple of crates at the end of the hallway. Later on I'm going to come back and do some polish--decals, steam coming from the vents, animate the lights a little--but I probably need to get a move on to the vestibule & the main bar area.

    edit - double posted two of them as attachments, can't figure out how to delete. sry
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  22. #22
    Admiral of Awesome

    It still looks good.

    I mean, donít get me wrong, but the bar for ducking it up with detail is also pretty low for remakes of this scene. This looks like a space humans would plausibly inhabit for recreation. Thatís good. Usually they end up looking more like someoneís storing spare furniture in the jetting steam pipe room, under a mound of loosely hung, sparking wires.

  23. #23
    Haha, I've seen a couple that I didn't love.

    For detailing I'm trying to draw as much as possible from Mos Eisley and Jabba's palace in the movies--a lot of videogame takes on Nar Shaddaa lean fully into the "cyberpunk with aurebesh" look but I really like slimy, ornate Hutt look that JK manages to convey with its textures.

  24. #24
    Monty Hall's Favorite Contestant
    You could probably bring the lighting down 50% and skip adding any more details.

  25. #25
    Quote Originally Posted by Alco View Post
    You could probably bring the lighting down 50% and skip adding any more details.
    I could bring it down to 10% and it'd look like the opening cutscene

  26. #26
    Likes Kittens. Eats Fluffies
    The dark side? I've been there. Do your worst.

  27. #27
    Haven't had a ton of time to work on this, but in anticipation of needing to do the skybox later on I did some Star Warsy spaceship/building tiling textures:

  28. #28
    ahh.. it always lightens my heart to see a new post in this thread

  29. #29
    which is also to say: I can't wait to see what you do with these!

  30. #30
    Likes Kittens. Eats Fluffies
    so greebly. so star warsy.

    I hope you get more time to work on it this month!

  31. #31
    Got some time to work on the little hallway area. I think I'm happy with it for now & going to move onto the main bar area, finally

    One day I'll get day...

  32. #32
    SotD! Briaaaaaaaaannnn

  33. #33
    it's so beautiful

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