That's what confuses me from the previews and brief clips I've seen of this game. There's backtracking, but why...? There's prolonged climbing segments, but they don't seem to have any challenge to them (just time-consuming)...? The missions seem linear (that's fine, Jedi Knight was like that), so why not focus and fine-tune the game like that instead?
It's like its design document has gone awry.![]()