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Thread: FGR Projects of the 2020s

  1. #1

    FGR Projects of the 2020s

    Starting off with:

    https://soundcloud.com/virtual-studi...r-overthewaves

    Technically, if you think about it, it is also a mod

  2. #2
    Likes Kittens. Eats Fluffies
    Posts
    12,208
    I'm a mod

  3. #3

  4. #4
    Likes Kittens. Eats Fluffies
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    12,208
    Nice Sobre las Olas btw. All I could think of while listening was this:


  5. #5
    Whoa, Cowboy Bebop, I really haven't thought of it since 2003. Nice!

  6. #6
    Running a texture upscaler on the custom textures in T-O: DOA 2 certainly counts as an FGR project of the 2020s:

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  7. #7
    Decided to upscale a few DF textures while at it:

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  10. #10
    bro are you modding jk?

  11. #11
    After MOTSNUP, I decided to check out how Dark Forces textures upscaled and threw them into a test map of sorts (as seen above) - a lot of them do extremely well.

    ... And some (originally 32x16 in size) don't:

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    That said, if I got a MAT->PNG batch converter that worked on 16-bit MATs as well (OR forced the usage of a defined CMP if the MAT in question was originally 8-bit), I could be upscaling TODOA through the roof.

  12. #12

  13. #13
    Those DF textures up-scaled nicely (except for that poor control panel).

    *Cries in 320 x 200*
    *Blows nose in Macintosh 640 X 400*
    Taton Qek, The master of masterfully inspired levels that never get released.

  14. #14

  15. #15
    Child's Play CharityBlockyness Rocks!
    Posts
    2,956
    Wow that looks really good. Great work FGR!
    Author of the JK levels:
    Sand Trap & Sand Trap (Night)


  16. #16
    thx

    Quote Originally Posted by Taton Qek View Post
    *Blows nose in Macintosh 640 X 400*
    That reminds me: Does the Mac version of DF have higher-res assets (namely textures, wink wink), or are the advancements limited to the higher resolution only?

  17. #17
    The Only "Hi-rez" assets are Menus, HUD, and Loading screens unfortunately.
    Taton Qek, The master of masterfully inspired levels that never get released.

  18. #18
    Daym, thanks anyway

    That said, I am almost done with preparing the DF textures (the ones used in the game at the very least - hopefully) for upscaling, but I wonder what I should do with them after that since there's no JkGfxMod-like injector for DF (and we all know what happened to DarkXL). I mean, someone might be able to make use of these textures (or maybe someone has already upscaled them a long time ago - and very likely better than I have!) but whether or not I can just zip these up and release on ModDB or something does puzzle me..

  19. #19
    And now, the DFNUP - that at the moment cannot be used in DF itself (not that the sprites etc. are covered) - is complete:

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    A shame that JED doesn't import all the level archi/texturing properly, but for this screenshotting purpose it's sufficient.
    Last edited by Nikumubeki; 04-01-2020 at 07:52 AM.

  20. #20
    The DeviantPixel ESRGAN model (as opposed to the Outcast one used for JKNUP/MOTSNUP/DFNUP) worked pretty nicely on this sky texture:

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    Original textures:

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    Last edited by Nikumubeki; 04-01-2020 at 11:50 AM.

  21. #21
    Administrator
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    7,590
    Is there a DF mod that allows full mouselook yet?

  22. #22
    I don't think I need to mention it looks beautiful, but why are the blue lights yellow?

  23. #23
    Probably due to the bloom values used when compiling the texture pack

  24. #24
    Quote Originally Posted by SMLiberator View Post
    I don't think I need to mention it looks beautiful, but why are the blue lights yellow?
    Yeah, had the emissive values at 2.3, 2.3 and 1.12 for 99% of these emissive textures, hence the yellowness.

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    Might recompile the textures with 2.3, 2.3, 2.3 values at some point - or not, considering there's nothing to release this texture pack for.

  25. #25
    Quote Originally Posted by Brian View Post
    Is there a DF mod that allows full mouselook yet?
    Why my boy are you in luck. There was a hacky method that used software designed for wiimote emulation that was just awful.

    However, In the last month, a crazy Russian hacker dude implemented mouse look (among other features). The program is called Dark Force DeHacker, and you can get it from DF-21.net (Long may it Live!). Note: If mouselook is to sluggish for you, you can enable the 4X multiplier option for faster mouse movement.

    http://df-21.net/downloads/uploads/1...5/dforcedh.zip

    If anyone care about Dark Forces (DF-21 Rules! Massassi Temple Drools!), DF-21 is being regularly updated, and we even have a twitter account.

    https://twitter.com/DF21net

    Russian Hacker Website (In Russian)

    http://ctpax-cheater.losthost.org/ht...trouble.htm#df
    Taton Qek, The master of masterfully inspired levels that never get released.

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