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Thread: FGR Projects of the 2020s

  1. #1

    NIKVMVS-REX-TODOA

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    FGR Projects of the 2020s

    Boop!
    Last edited by Nikumubeki; 05-09-2021 at 01:40 AM.

  2. #2
    Likes Kittens. Eats Fluffies
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    I'm a mod

  3. #3

    NIKVMVS-REX-TODOA

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    Cheers for that, saberopus
    Last edited by Nikumubeki; 05-09-2021 at 01:40 AM.

  4. #4
    Likes Kittens. Eats Fluffies
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    Nice Sobre las Olas btw. All I could think of while listening was this:


  5. #5

    NIKVMVS-REX-TODOA

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    thxm8
    Last edited by Nikumubeki; 10-27-2020 at 10:45 AM.

  6. #6

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:48 PM.

  7. #7

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:48 PM.

  8. #8

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:48 PM.

  9. #9

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:48 PM.

  10. #10
    bro are you modding jk?

  11. #11

    NIKVMVS-REX-TODOA

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    nah
    Last edited by Nikumubeki; 08-12-2020 at 12:49 PM.

  12. #12

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:49 PM.

  13. #13
    Those DF textures up-scaled nicely (except for that poor control panel).

    *Cries in 320 x 200*
    *Blows nose in Macintosh 640 X 400*
    Taton Qek, The master of masterfully inspired levels that never get released.

  14. #14
    nice

  15. #15
    Child's Play CharityBlockyness Rocks!
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    Wow that looks really good. Great work FGR!
    Author of the JK levels:
    Sand Trap & Sand Trap (Night)


  16. #16

    NIKVMVS-REX-TODOA

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    thx

    Quote Originally Posted by Taton Qek View Post
    *Blows nose in Macintosh 640 X 400*
    That reminds me: Does the Mac version of DF have higher-res assets (namely textures, wink wink), or are the advancements limited to the higher resolution only?

  17. #17
    The Only "Hi-rez" assets are Menus, HUD, and Loading screens unfortunately.
    Taton Qek, The master of masterfully inspired levels that never get released.

  18. #18

    NIKVMVS-REX-TODOA

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    Daym, thanks anyway
    Last edited by Nikumubeki; 08-12-2020 at 12:49 PM.

  19. #19

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:49 PM.

  20. #20

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:49 PM.

  21. #21
    Administrator
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    Is there a DF mod that allows full mouselook yet?

  22. #22
    I don't think I need to mention it looks beautiful, but why are the blue lights yellow?

  23. #23

    NIKVMVS-REX-TODOA

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    Probably due to the bloom values used when compiling the texture pack

  24. #24

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:49 PM.

  25. #25
    Quote Originally Posted by Brian View Post
    Is there a DF mod that allows full mouselook yet?
    Why my boy are you in luck. There was a hacky method that used software designed for wiimote emulation that was just awful.

    However, In the last month, a crazy Russian hacker dude implemented mouse look (among other features). The program is called Dark Force DeHacker, and you can get it from DF-21.net (Long may it Live!). Note: If mouselook is to sluggish for you, you can enable the 4X multiplier option for faster mouse movement.

    http://df-21.net/downloads/uploads/1...5/dforcedh.zip

    If anyone care about Dark Forces (DF-21 Rules! Massassi Temple Drools!), DF-21 is being regularly updated, and we even have a twitter account.

    https://twitter.com/DF21net

    Russian Hacker Website (In Russian)

    http://ctpax-cheater.losthost.org/ht...trouble.htm#df
    Taton Qek, The master of masterfully inspired levels that never get released.

  26. #26

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:49 PM.

  27. #27

    NIKVMVS-REX-TODOA

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    That said, while the concept of displacement maps is pretty neat (albeit it tends to cause game crashes in custom levels), it'd require actual texture editing (and other effort) to make them truly nice
    Last edited by Nikumubeki; 08-12-2020 at 12:49 PM.

  28. #28
    Admiral of Awesome
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    Well I mean if you're editing a level and creating textures that use parallax, you should probably put the large details in geometry and use parallax for things like brick walls.

  29. #29

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:50 PM.

  30. #30
    I haven't played it for a year now, but these upscaled textures got me thinking I should play it again sometime

  31. #31

    NIKVMVS-REX-TODOA

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    I know what you've been thinking, saberopus: "Where can I find a wallpaper version of the FGR emblem?"

    Well--- Boop!
    Last edited by Nikumubeki; 05-09-2021 at 01:41 AM.

  32. #32
    Likes Kittens. Eats Fluffies
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    I need it in 3440x1440 and I'll be damned if I'm gonna extend that blue line in Photoshop myself >:/

  33. #33

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 05-09-2021 at 01:41 AM.

  34. #34

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:50 PM.

  35. #35

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:50 PM.

  36. #36

    NIKVMVS-REX-TODOA

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    Boop!
    Last edited by Nikumubeki; 08-12-2020 at 12:50 PM.

  37. #37

    NIKVMVS-REX-TODOA

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    boop
    Last edited by Nikumubeki; 10-19-2020 at 07:46 AM.

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