ok here's what i was wondering
is there any way to these elements together with a cog to make a really cool effect by using a cog to control them
elements:
1.blinding sun cog
2.rain/snow cog
3.sky textures/night and day
ok for the control part i mean a cog that can move the blinding sun(ghost im sure) along a path to appear to be change time of day, now depending in the sun(ghost) postion have the sky textures fade or blend creating the illusion of the time of day,with the rain and snow have it randomly rain or snow or nothing but sunshine , with the time of day have it so the level maker can decide
what amount of time equals 24 hours
example: every 2hours real time = 24 hours game time
so the speed of the sun(ghost) should be determined by what the real time varaible is
so can this be done?
is there any way to these elements together with a cog to make a really cool effect by using a cog to control them
elements:
1.blinding sun cog
2.rain/snow cog
3.sky textures/night and day
ok for the control part i mean a cog that can move the blinding sun(ghost im sure) along a path to appear to be change time of day, now depending in the sun(ghost) postion have the sky textures fade or blend creating the illusion of the time of day,with the rain and snow have it randomly rain or snow or nothing but sunshine , with the time of day have it so the level maker can decide
what amount of time equals 24 hours
example: every 2hours real time = 24 hours game time
so the speed of the sun(ghost) should be determined by what the real time varaible is
so can this be done?