As for the level: you have too many copies of the rain cog and you're trying to make far too much rain. Only about half of it is being created because the thing limit is exceeded. You can do several things: remove some of the rain cogs, speed up the rain, increase the burst interval, lower the creation ghosts, and most importantly, raise the thing limit.
Your level also has a bad framerate because of the transparent trees and the size of the level - too many things are visible at once. If you divided the level up some - which would reduce the blockyness - then the framerate would improve. But this is more of an level problem than a cog problem.
I suspect that the red tint was caused by a lack of resources. Since red is the first color, it's probable that JK couldn't apply the blue and green colors to the color effect.
I have restructered the weather system and added some new features. Lighting is now controlled by a seperate cog; and instead of using a color effect, sector lighting is used instead. This has its downsides, but it's definitely more flexible.
The control cog now triggers the light, sun, and surface cogs to start. So there is no chance that the timing of the different cogs can get off sync.
On Grismath's suggestion, I've added a system to the precip cog so that elements won't be created unless the camera is in view of or in range of one of an array of viewGhosts. For levels like yours, JF, this will certainly be useful.
There are now two sun templates: 2dsun which uses a sun.spr, and 3dsun which uses a sun.3do. These templates should be copied into your master.tpl.
All of the cogs' headers have been updated with instructions on how to use the cogs and their settings.
For the sun cog, I would recommend that you use all ten frame positions. This will smooth out the movement of the sun, and it will make it easier for the cog to keep the right timing.
To download this update,
copy & paste this link to your address bar.
If you have any questions, just ask. Good luck.
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Author of the
JK DataMaster,
Parsec,
Scribe, and the
EditPlus Cog Files.
[This message has been edited by SaberMaster (edited August 31, 2002).]