I have been trying to think of a way to allow the player to make choices by pressing one of three hotkeys. I haven't had any success so far. Is my method on the right track or doomed?
Here is one of the 3 hotkeyed item cogs for choices:
Here is an example of a dialogue cog that asks the player to make a choice:
I modified items.dat like this:
fieldlight 42 1 1 0x122 cog=item_fieldlight.cog
keyred 117 1 1 0x122 cog=item_choice1.cog
keyblue 118 1 1 0x122 cog=item_choice2.cog
keygreen 119 1 1 0x122 cog=item_choice3.cog
Is there a better way to do what I want to do? Is it possible? Thanks for any suggestions!
Here is one of the 3 hotkeyed item cogs for choices:
Code:
# Jedi Knight Cog Script # # item_choice1.COG # # This Cog is Not supported by LucasArts Entertainment Co symbols message activated int bin=117 local end # ======================================================================================== code activated: player = GetSourceRef(); SetInvActivated(player, bin, 0); // sets the choice1 BIN to 1 or ON. Print("BIN 117 Choice 1 is switched ON."); // this message has never printed, so I must have made a mistake return; # ........................................................................................ end
Here is an example of a dialogue cog that asks the player to make a choice:
Code:
# Jedi Knight Cog Script # # suicidaldroid.COG # # This is a test cog for my dialogue choices system. # # This Cog is Not supported by LucasArts Entertainment Co symbols message activated message pulse thing droid int done=0 local end # ======================================================================================== code activated: player=GetLocalPlayerThing(); Print("Hello, I am D4K6. I am sorry to be unable to serve you as best I might."); Print("My programming is insufficient for even simple tasks. Shall I self-destruct, master?"); Print("CHOICE 1: Yes, blow up now!"); Print("CHOICE 2: No, live!"); Print("CHOICE 3: I don't care, you decide."); SetPulse(1); // starts search for a hotkey depression return; pulse: # I never get any positive response, suggesting that my hotkeys don't do anything. choice1=IsInvActivated(player, 117); choice2=IsInvActivated(player, 118); choice3=IsInvActivated(player, 119); if(choice1==1) { Print("very good, master..."); SetThingHealth(droid, 0); SetInvActivated(player, 117, 0); SetInvActivated(player, 118, 0); SetInvActivated(player, 119, 0); done=1; SetPulse(0); // ends search for a hotkey depression return; } if(choice2==1) { Print("Oh no, master, I am afraid that would be a disservice to you! Goodbye..."); SetThingHealth(droid, 0); SetInvActivated(player, 117, 0); SetInvActivated(player, 118, 0); SetInvActivated(player, 119, 0); done=1; SetPulse(0); // ends search for a hotkey depression return; } if(choice3==1) { Print("Oh, master, how wise! Yes, perhaps I should define my own role in life. Thank you, master!..."); SetThingHealth(droid, 100); SetInvActivated(player, 117, 0); SetInvActivated(player, 118, 0); SetInvActivated(player, 119, 0); done=1; SetPulse(0); // ends search for a hotkey depression return; } else return; # ........................................................................................ end
I modified items.dat like this:
fieldlight 42 1 1 0x122 cog=item_fieldlight.cog
keyred 117 1 1 0x122 cog=item_choice1.cog
keyblue 118 1 1 0x122 cog=item_choice2.cog
keygreen 119 1 1 0x122 cog=item_choice3.cog
Is there a better way to do what I want to do? Is it possible? Thanks for any suggestions!