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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Putting in textures
12
Putting in textures
2005-07-03, 8:10 PM #1
Now that I finally got rid of that error thing, I need to know how to put in textures on JKedit(don't say use jed, cus I know wen I tried it, I hated it, so I'm gonna stick to JKedit). Since it's been a very long time since I've made lvls.
2005-07-03, 9:12 PM #2
Use JED.

That's really the only good answer.

Seriously, give me the name of one good map made in JKEdit.
You will die alone.
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2005-07-03, 9:24 PM #3
I know a few good ones, but I don't know the names of it.. JED sucks IMO. Least jkedit gives more detail on what ur doing
2005-07-03, 11:55 PM #4
Jed has a 3d preview.

JKedit just runs in a 3d preview.



Take the hour or two it takes to learn Jed, using that starter tutorial in Massassi.

You'll thank us later.
2005-07-04, 12:06 AM #5
JED is like a mix of CAD/CAM software and professional 3D modeling software. Granted it has its caveats, but being made by one man as a hobby over the years...it's very impressive. Sure it lacks a lot of modern features, but you have no idea how many times I've been in 3d studio max, SketchUp, GtkRadiant or whatever and thought "wow I wish I had the cleave tool from JED or this JED feature or that one..."

Keep trying at JED. Once you learn to see and think three dimensionally, everything will pop into place and you'll love it. Trust us, we know.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-07-04, 1:32 AM #6
ok, I've tried jed about a gazillion times, I hate it. Simple as that. So quit saying "get JED it's worth it" wen I said I wouldn't get it, cus it wasn't "worth it" for me.
2005-07-04, 2:55 AM #7
Open 3D preview while working with jed then.. :rolleyes:
2005-07-04, 3:44 AM #8
.wow ur helpful....
2005-07-04, 5:44 AM #9
Nearly no'one uses JKedit, I just started jed, and learnt alot in just an half hour..

U want to see what u are doing, open 3D preview in Jed and map further, is it that hard to press F12 in jed?
2005-07-04, 7:04 AM #10
JKEdit is useless because of these reasons:

A. You'll spend hours doing something that would take minutes in JED.
B. There are NO TUTORIALS for JKEdit.
C. Advanced editing (cogging and such) are damn near impossible in JKEdit.
D. The interface is ***-backwards and hard to use.
E. No one will help you because NO ONE uses it.


Check out Massassi's tutorials section, which covers the absolute basics of JED. If some of the wierdos here could figure out JED, I am sure you can.

There is a good reason we are all saying that you get JED. It's because you will never make a good level in JKEdit. It simply will not happen.
2005-07-04, 8:04 AM #11
If you dislike JED, you're editing the wrong game. You aren't going to get any help with JKEdit because there's only 2 other people on the planet that use it besides you, and they aren't any good with it either.
2005-07-04, 9:43 AM #12
JED's interface is more or less based on LEIA, the editor used by the JK team. Although I also have it on good faith that JED is considerably more advanced than LEIA (particularly in texturing).

Simply put, JK was designed to be edited with a tool like JED.
2005-07-04, 9:59 AM #13
Weirdman22: Honestly, your best bet is Google. I will agree that JED is a more widely used program than JKEdit. I've not used that program myself. I have seen JKEdit users here but they are few and far between.

*picks up thread and carries to JK editing forum*
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2005-07-04, 11:30 AM #14
Quote:
Originally posted by Weirdman22
ok, I've tried jed about a gazillion times, I hate it. Simple as that. So quit saying "get JED it's worth it" wen I said I wouldn't get it, cus it wasn't "worth it" for me.

You sound like a man that wants to dig a hole but simply hate shovels. So he starts digging with a spoon. Because of his "hate". It really is no hate, just lazyness. It's not even lazyness, because he actually does a lot more work in the end. It's stupidity.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2005-07-04, 12:29 PM #15
Geez guys, if he doesn't want to use JED, STOP PUSHING FOR IT!!!! If he wants to use JKEdit, that's his choice! So get the F**K off his @$$!!!
I've got a website. It's at Geocities because I'm too cheap to get my own site.
2005-07-04, 12:31 PM #16
[We don't call people retards here because they don't want to use a particular program -JG]
2005-07-04, 1:26 PM #17
Seriously, get off the guy's back for using JKEdit. If it wants to use JKEdit he has all the power to do so. Either help him with his situation or don't post.
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2005-07-04, 1:38 PM #18
Well, from when I used to use JKEdit I remember all you had to do was click the 'materials' button, then 'add' then find the mat you wanted.
I'm not sure if this was the question you were asking or not so if this wasn't what you wanted, please be more descriptive next time :)
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-07-04, 1:52 PM #19
SG-Fan is correct. The only problem is that there aren't any stitching tools, so you'll find that about 80 percent of JK's textures won't do much for your level because they'll get slapped on the surface and you can't do anything with it after that. JED on the other hand allows you to move the texture and align it to the wall, giving you tons more flexibility with even the original JK textures.
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2005-07-04, 3:38 PM #20
ok, now that I read it I diidn't really describe it, what i'm doing is trying to add my own texture. I put it in the "files in level" spot, and I get it to show up on JKedit, but wen I play the game, it comes up as a grid.
2005-07-04, 6:10 PM #21
Ok, 2 things
1st: JKEdit DOES HAVE STITCHING TOOLS!!! It can allign to adjacent surfaces (stitching) or manually move/stretch the UV maps. Everything JED has as far as stitching goes, JKEdit has.

2nd: Can you upload the material so we can see if it is compatable. It's possible that it isn't the right format/size/whatever else.

Uh, sorry for that little rant Kirby, I'm just sick of people bashing tools when they don't even know how to use them. The ONLY thing wrong with JKEdit is it's grid/cleave. That's it. No more, no less.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-07-04, 6:36 PM #22
that's what I'm trying to get on for right now, it's in .mat form,
Attachment: 5843/nonamehospital copy.jpg (39,553 bytes)
2005-07-04, 7:06 PM #23
Quote:
Originally posted by Dude_Mann_JJ
Geez guys, if he doesn't want to use JED, STOP PUSHING FOR IT!!!! If he wants to use JKEdit, that's his choice! So get the F**K off his @$$!!!

Okay.

I'm standing in a field.

A guy walks up to me in this field, and tells me he wants to build a house.

I ask, with what tools?

He says, a shovel, a knife and a pair of pants.

He's not going to build anything good with those tools, is he?

Same logic here.
You will die alone.
Snail Racing: 500 Posts Per Line
@%
guys I think my snail is stuck
2005-07-04, 7:12 PM #24
u obviously don't know much about JKedit then, I've experimented alot with JKedit wen I used it awhile ago. The cogs aren't that hard, making a room that is dark light up with a switch isn't that hard, theres tons of things that are still good. only thing I have a problem with is the grid thing. But big whoop.
2005-07-04, 7:24 PM #25
Ok, just open up the .zip and it should work. This is a 16bit mat, so I hope your video card isn't 20 years old :p

All I did was resize it to 256x256, and change the format into 16bit mat. Try to find the program MAT16, it can make your JPGs and bmps etc... into 16bit mats, JKEdit only makes 8bit.


Oh, and I want you to know that everyone who is telling you to use JED just wants to help. We have seen almost EVERY new person on these forums fail by using JKEdit. It just doesn't have all the special stuff that JED has. For example, you may have notices levels having absolutly realistic lighting/shadows. This was done using a plugin made for JED that cannot work in JKEdit.
I wont tell you not to use JKEdit, but I would suggest learning JED before you judge it.
Attachment: 5845/nonamehospital.zip (25,293 bytes)
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-07-04, 7:28 PM #26
ya that's what i"m using, Mat16, I just forgot to zip it since I was kinda running through. But heres what I do

1. I get it into 16bit
2. Put it in the files in level(mat part)
3. Put texture in and fix it so that it fits into the part I'm having it in and it shows up on JKedit. But then wen I test hte level, it shows up as if it is not in the file. Which is what I'm trying to figure out, cus I've done stuff like this b4 but I can't remember how.
2005-07-04, 7:33 PM #27
In that case, the problem was probably just the size. It has to be a power of 2. 2, 4, 8, 16, 32, 64, 128, 256. No bigger than 256 though, JK can't properly handel it.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-07-04, 7:34 PM #28
ok, I'll have to try that. Hopefully it works, thanks a ton, it is working now.
2005-07-05, 12:41 PM #29
Quote:
Originally posted by SG-fan
JKEdit DOES HAVE STITCHING TOOLS!!! It can allign to adjacent surfaces (stitching) or manually move/stretch the UV maps. Everything JED has as far as stitching goes, JKEdit has.


You must not have used some of JEDs higher level stitching, then. JKEdit can do low-end stitching, yes [the calculation for even that is pretty bad. Try texturing a group of pillars.] but other things that JED can do, it can't. I can throw together some visual examples if you'd like.

I used to use JKedit a long long time ago, and hated JED. Once I sat down to JED and gave it a REAL run for it's money, I suddenly found how blind I was in JKEdit. And I'm telling you, I was a JKEdit MASTER.

JediKirby
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2005-07-05, 5:50 PM #30
then you understand the position I"m in. SO maybe I'll go to it, maybe I won't, frankly I don't care, I just got back into lvl making cus I was bored. I'll problay stick around with it for a year or so and then stop.
2005-07-05, 5:52 PM #31
My advice : use JED

Ontopic: http://www.magicforce.com/tutorial.htm
2005-07-05, 6:31 PM #32
lol, if u guys didn't notice, I already got it to work
2005-07-05, 7:48 PM #33
Ok, since the problem was solved I would like to hijack this thread and have Kirby elaborate on these higher-end stitching tools.

I don't want a "flame war" or a battle as to which one's better. I just want to know what jed has.
If it truly does have better/different stitching, then I would like to know cause I probably am not seeing it. (I could really use it right now) Could you be as detailed as possible on how to use this higher level stitching.

Disclaimer: NONE of this post is to be taken sarcastically. I seriously want to know how to use JED.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-07-05, 8:22 PM #34
Quote:
Originally posted by Weirdman22
I know a few good ones, but I don't know the names of it.. JED sucks IMO. Least jkedit gives more detail on what ur doing



Good luck with that.
2005-07-05, 8:31 PM #35
lol, I'm with SG, cept I wanna know what's so bad about JKedit compared to JED BESIDES the stitching. Cus all u guys are saying is "use jed" or "JKedit sucks" etc. but your not saying why.
2005-07-05, 9:04 PM #36
JED can make 3dos, and it has a better interface, and it has the wireframe view, and cleaving/merging is easy, and J un KEdit smells bad, and there are lots of useful plugins for JED, and it can make and hide layers for easier viewing, and you can shift the grid, and it can make cool levels.

All you do with Jed is put the textures in the same folder your project is in, or in a folder titled "mat" in that folder
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
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2005-07-05, 9:58 PM #37
OK, I forgot to include the 3do making, but the rest is personal preference. Frankly I like the smell :p
JKEdit has a type of layering, it's called the library functions. You export a "layer" that you named like in JED, but instead of turning off layers, it saves it as a seperate project which you can then reimport.

Honestly the MAIN problem wrong with JKEdit is the grid, which is why you don't see many good levels. Without a good grid, you just can't make the cleaves you want.

Weirdman, the best reason I can give you to switch to JED is the grid. JKEdit's grid is completely unreliable for complex architecture. It constantly shifts with each cleave you make and doesn't give you a wide choice of cleaving snaps. I found it near impossible to allign one piece of architecture to another. But with JED, the grid is unaffected by the level (unless you tell it to) allowing you to cleave at any angle, any position, any anything that you want. JKEdit may seem like the better tool right now, but eventually you will find out that complex architecture is extremely hard to impossible without the reliable grid that JED provides.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-07-06, 5:43 AM #38
JKEdit is horible!

I started out with it. you can not do advances acatectur and stuf like JED.
2005-07-06, 6:39 AM #39
I started with Jkedit. I think Jed's better, though JKEdit is more user-friendly with doors (I still haven't gotten a door to work right.) But then I'd rather make large, outdoor areas, something that would be a pain in JKEdit.


Also, at one point, JKEdit was shareware. Meaning the author wanted money for it. I don't think that's great, since he's making money off COPYRIGHTED material (no JK, no MOTS, no JKEdit.) That makes me angry at Ole Thompson :mad: (or whatever his name is:mad: ):mad: :mad:
2005-07-06, 2:39 PM #40
JED IS really easy to use, placing doors and everything, I think a video tutorial or something would clear all this up
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
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