As far as the engine goes, I know that the games that people like Raven will make with it will blow everything else away... Even the actual game's use of the engine is impressive. Lighting will be finally fully realistic (even if it won't be as fine yet), and the physics are likely to be a good as HL2; It will be to traditional (UT2k3, etc.) "ragdoll" physics what "ragdoll" was to raycasting physics.
As far as the game itself, I would like to remind you that John Carmack is possibly the brightest mathmetician of our time. This also means that designing good gameplay isn't his forte. That is largely left up to Tim Willits, whom I consider to be decent, though his creativity skill is far less than what Id had with Tom Hall and John Romero. As a result, I think that the game, while not being terribly deep, will be thriller on a par with the absolute best. From what I've gathered, DooM3 will be the opposite of Quake III Arena: DooM3 will be primarily single-player, with equivalent cooperative multiplay. Competitive multiplaying will probably be at a minimum; it may very well support all of the commun types of play, it will probably come with but a handful of maps. I think the reason behind this is that multiplayer level design takes away from the focus on the level itself. This is evident in many levels, although there are some commercial maps that are rather good (such as UT2k3's Antalus).
As for my opinion, HL2 will be the most fun in multiplayer. D3 will blow everything away for staying up late at night alone. I'll probably get both of 'em, but D3 first, unless they take too long.
Where performance is concerned, D3 is likely to be well optimised. 60fps will be a possibility for those who'll settle for 640x480, with only an ATI "PRO" card, and not their "XT" cards, or merely a GeForce "TI", and not an "ULTRA". My current estimates for the MINIMUM to run it, probably getting 20fps at 640x480x32bb:
Pentium 4 : 2000Mhz
Athlon XP : 1800Mhz
Win 9x : 256MB RAM
Win NT/XP : 512MB RAM
Modem : 128Kbps MINIMUM*
3D Card : 128MB Minimum**
*John Carmack last stated that he was not likely to enable internet play via dial-up, because too much would have to be cut to fit packet data into even an optimal 52k connection, and broadband would be required.
**Since Doom3 uses OpenGL instead of D3D, There'd be no requirement, such as needing a DX8 card to play anything with pixel or vertex shaders.
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Nes digs around in the trash can.
Nes finds a hamburger!
Nes puts the hamburger in his backpack.
As far as the game itself, I would like to remind you that John Carmack is possibly the brightest mathmetician of our time. This also means that designing good gameplay isn't his forte. That is largely left up to Tim Willits, whom I consider to be decent, though his creativity skill is far less than what Id had with Tom Hall and John Romero. As a result, I think that the game, while not being terribly deep, will be thriller on a par with the absolute best. From what I've gathered, DooM3 will be the opposite of Quake III Arena: DooM3 will be primarily single-player, with equivalent cooperative multiplay. Competitive multiplaying will probably be at a minimum; it may very well support all of the commun types of play, it will probably come with but a handful of maps. I think the reason behind this is that multiplayer level design takes away from the focus on the level itself. This is evident in many levels, although there are some commercial maps that are rather good (such as UT2k3's Antalus).
As for my opinion, HL2 will be the most fun in multiplayer. D3 will blow everything away for staying up late at night alone. I'll probably get both of 'em, but D3 first, unless they take too long.
Where performance is concerned, D3 is likely to be well optimised. 60fps will be a possibility for those who'll settle for 640x480, with only an ATI "PRO" card, and not their "XT" cards, or merely a GeForce "TI", and not an "ULTRA". My current estimates for the MINIMUM to run it, probably getting 20fps at 640x480x32bb:
Pentium 4 : 2000Mhz
Athlon XP : 1800Mhz
Win 9x : 256MB RAM
Win NT/XP : 512MB RAM
Modem : 128Kbps MINIMUM*
3D Card : 128MB Minimum**
*John Carmack last stated that he was not likely to enable internet play via dial-up, because too much would have to be cut to fit packet data into even an optimal 52k connection, and broadband would be required.
**Since Doom3 uses OpenGL instead of D3D, There'd be no requirement, such as needing a DX8 card to play anything with pixel or vertex shaders.
------------------
Nes digs around in the trash can.
Nes finds a hamburger!
Nes puts the hamburger in his backpack.
Wake up, George Lucas... The Matrix has you...