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ForumsDiscussion Forum → Unreal 3...again. (56kers can die...HUGE IMAGES)
123
Unreal 3...again. (56kers can die...HUGE IMAGES)
2004-10-01, 8:11 PM #1
http://www.unrealtechnology.com/flash/technology/ue30.shtml
http://www.4gamer.net/news/image/2004.09/20040926054110_30big.jpg

Now for some new shots (Atleast for me)

Warning: Have someone near by to pinch you, just to make sure you you aren't dreaming.

[http://sajn.phearwear.com/OMG.jpg]
http://sajn.phearwear.com/OMG2.jpg
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Get ready to crap yourself
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http://sajn.phearwear.com/OMG1.jpg

[edit- making the forum scroll= annoying]
Think while it's still legal.
2004-10-01, 8:13 PM #2
:eek:
And when the moment is right, I'm gonna fly a kite.
2004-10-01, 8:34 PM #3
Damn.
2004-10-01, 8:35 PM #4
Holy ****.
2004-10-01, 8:36 PM #5
[http://www.unrealtechnology.com/screens/p_bezerker.jpg]
Incredible
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-10-01, 8:40 PM #6
:eek:
free(jin);
tofu sucks
2004-10-01, 8:46 PM #7
Meh, it's all right.
2004-10-01, 8:52 PM #8
That kicks ***.
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2004-10-01, 9:18 PM #9
Quote:
Originally posted by phoenix_9286
That kicks ***.


x50
You could no more evade my wrath than you could your own shadow.
2004-10-01, 9:22 PM #10
Personally, I think the bezerker alone looks better, and far more frightening than anything I've seen of Doom3.
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2004-10-01, 9:29 PM #11
Have you seen that E3 04 tech demo of that engine? If not you must get it... Now.
2004-10-01, 9:31 PM #12
I have A demo of something somewhere. It was basically a guy showing off what the new engine could do.

Same thing, or is there a different one now?
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2004-10-01, 11:51 PM #13
I havent seen another tech demo yet.
SAJN, whered you get those images that you have on your server? Id like to see more.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-10-02, 1:36 AM #14
I don't know why, but these kinds of graphics don't really amaze me anymore. It's the same thing when people went insane over the first Doom 3 media a few years ago, it seemed like everyone except me went nuts.

It's just that I find it quite unlikely that most current hardware setups are going to be able to render that at a steady ~40 fps at 1280*1024 anyway.

It's just like saying, "This is what your hardware will be capable of running in 3-4 years", and I find that a completely logical and understandable progression. Nothing to get amazed about, really.

I don't really like the unambiguity that these shots have either. Now you won't be able to get away with 512*512 textures. Every single detail will have to be modeled. This'll mean that while a level that for takes 15 minutes to play through can be modeled, textured, lit, populated and scripted in I'd wager 3-4 weeks currently (for a full-time professional team), it'll take FAR longer to develop if games will be required to look like this in order to sell. What will this lead to? Longer, more expensive production time, or more short 15 hour playtime games. It's going to polarise into longer development time vs. shorter games even more than we already have today. What was the budget for the development of HL2? Something like 24 million (!) USD? How many publishers are going to be willing to take a chance on letting a developer make a "next generation" PC game for however long that it takes to do? Probably not, unless it's a well established franchise, somehow "revolutionarily hyped" (i.e. a Lionhead game or Sid Meier game), or caters to the lowest common denominator (i.e. an EA game).

I'm not saying that I can't appreciate the great texturing/bump-mapping/level-design. It's just that this isn't showing me something that I didn't expect that many PCs could do in 2-4 years none the less.
If it breaks, you get to keep both pieces.
2004-10-02, 2:10 AM #15
:eek: Woah. No words can describe how cool that is.
Massassi's Official Chatroom: irc.synirc.com #massassi
2004-10-02, 5:00 AM #16
Models = awesome
Terrain = Teh suck. It looks as bad as UT2004. They need to seriously work on that.
2004-10-02, 5:13 AM #17
I'd rather wait for Deus Ex 3 to use that engine.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2004-10-02, 5:54 AM #18
**** me
2004-10-02, 6:08 AM #19
Quote:
Originally posted by Daeron the Nerfherder
...Longer, more expensive production time, or more short 15 hour playtime games. It's going to polarise into longer development time vs. shorter games even more than we already have today.


I do agree with this, and I think part of the solution is new design and development techniques. We've already got some innovations like Zbrush that make high poly modeling much easier and faster, but something will need to be done about level design and coding I think.

For most of us, the amazement comes through why video games are great; the escape from reality. Most of us don't have a chance to visit real world locations anything like what are in games, usually because they don't exist. Many people are impressed by screenshots because of the anticipation of what's to come.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-10-02, 6:11 AM #20
why does everyone go crazy over graphics, you wanna see something that looks more realist than that? LOOK OUT YOUR WINDOW JACKASS!
nope.
2004-10-02, 6:21 AM #21
It's the ability to appreciate how far technology has come. Have you ever stared in awe at a piece of artwork because of how beautiful it was? Same thing. Jackass.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-10-02, 6:32 AM #22
if they can make those kind of graphics more playable then say doom 3 (in terms of getting better FPS) then doom 3 will be all for nothing, like the dreamcast of the new age graphics only to be improved upon what it established and sadly left in the dust...
2004-10-02, 6:37 AM #23
I want RTCW with those graphics.
2004-10-02, 6:47 AM #24
"Breaking News: Unreal 3 Screenshots Released...

In Other News: Cray Supercomputer Sales Jump 400%..."
Stuff
2004-10-02, 8:59 AM #25
Quote:
Originally posted by Boco
why does everyone go crazy over graphics, you wanna see something that looks more realist than that? LOOK OUT YOUR WINDOW JACKASS!


I pesonally find it interesting because I enjoy watching how far video games have come in a decade of advancements. Furthermore I do go outside on a regular basis and I agree the outside enviroment is still far away from being emulated in video games. But just because I enjoy video game realism in no way am I a jackass. Thank you.
2004-10-02, 9:05 AM #26
Quote:
Originally posted by Cool Matty

Terrain = Teh suck. It looks as bad as UT2004. They need to seriously work on that.


What?! Are you blind? Look at the trees and the hills in the background!
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2004-10-02, 9:13 AM #27
Quote:
Originally posted by Boco
why does everyone go crazy over graphics, you wanna see something that looks more realist than that? LOOK OUT YOUR WINDOW JACKASS!


Wow, you're right. Guess I never noticed those starships across the street, facing against the background of the binary suns setting behind the flying city.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2004-10-02, 9:14 AM #28
Pfft, JK engine could do that with a few tweaks.

Haha, sorry needed a laugh before bed.
2004-10-02, 9:17 AM #29
Actauly those modles are only about 7000 pollies. They foiund some way to combine hi-pollie and low-pollie modles to make the low polie modle look like the high pollie one with no hit in performance.
2004-10-02, 9:21 AM #30
Quote:
Originally posted by Obi_Kwiet
Actauly those modles are only about 7000 pollies. They foiund some way to combine hi-pollie and low-pollie modles to make the low polie modle look like the high pollie one with no hit in performance.


I find that next to impossible to believe. Painkiller had 6000 poly enemies--and you could tell. They had great use of their polies.

Boco--just don't talk. Please. I would post the pic, but it's getting old.

Snoop--The Doom 3 engine is more than just graphics--it's also a physics engine its...an entire GAME engine. And there's no way in hell they can make the Unreal 3 engine work better than Doom 3 if they couldn't even get playable fps until the advent of the 6800.
D E A T H
2004-10-02, 9:33 AM #31
Quote:
Originally posted by Dj Yoshi
I find that next to impossible to believe.


They discuss it in the E3 video. It's worth the download, if just to see the models in action.
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2004-10-02, 9:40 AM #32
Sweet jesus....:eek:
I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.
2004-10-02, 9:46 AM #33
Quote:
I find that next to impossible to believe. Painkiller had 6000 poly enemies--and you could tell. They had great use of their polies.

Click the first link, it explains it there.



Quote:
Snoop--The Doom 3 engine is more than just graphics--it's also a physics engine its...an entire GAME engine. And there's no way in hell they can make the Unreal 3 engine work better than Doom 3 if they couldn't even get playable fps until the advent of the 6800.


Err, saying Unreal 3 won't be as good as Doom3 is the most moronic thing to say...EVER. The engine is freaking amazing. That's like saying Half-Life 2 couldn't get playable fps until the 9600xt. DUH! As technology advances so do games.
Think while it's still legal.
2004-10-02, 9:55 AM #34
http://www.unrealtechnology.com/screens/character_creation2.jpg
In game mesh 5,287 polygons


http://www.unrealtechnology.com/screens/character_creation1.jpg
Detail Mesh 20,000 polygons



In game mesh with detail mesh applied:
http://www.unrealtechnology.com/screens/character_creation3.jpg

DJ-Yoshi you do realize that the engine is still in development, right? They have yet to announce a game for it and when they do the hardware that is out at that time should be able to handle it.
The Physics in doom 3 was nothing special, id just decided to code their own physics rather than using Havoc or something similar.
The 3 things that essentially made doom 3 was its ability to render shadows, the in game guis, and the shader effects.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-10-02, 10:00 AM #35
Quote:
Detail Mesh 20,000 polygons


Actually that's 2,000,000
Think while it's still legal.
2004-10-02, 10:00 AM #36
Those graphics are obscenely good... Wow.
2004-10-02, 10:05 AM #37
Quote:
Originally posted by SAJN_Master
Actually that's 2,000,000

:eek:

Sajn, whered you find those other images? (omg.jpg)
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-10-02, 10:13 AM #38
http://www.4gamer.net/ search for Unreal
Think while it's still legal.
2004-10-02, 10:28 AM #39
Quote:
Originally posted by SAJN_Master
Err, saying Unreal 3 won't be as good as Doom3 is the most moronic thing to say...EVER. The engine is freaking amazing. That's like saying Half-Life 2 couldn't get playable fps until the 9600xt. DUH! As technology advances so do games.


I said it cannot run better than Doom 3 on current specs, look again :p

And that's not 7000 polies, I'm talking about overall.

And yes, I do know that the engine's still in development, but if it's just graphics and not an entire game engine, it can't really outdo the Doom 3 engine. True, id's physics weren't anything uber-special (though they didn't suck either), but there's a lot of potential in the D3 engine that wasn't even SHOWN in D3
D E A T H
2004-10-02, 10:48 AM #40
Ahem

[http://www.artificialstudios.com/Gallery/b3.jpg]

[http://www.artificialstudios.com/Gallery/b9.jpg]

[http://www.gamegossip.com/images/games/rea_lit/05.jpg]

Give credit where credit is due.
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