Yes. Loom is awesome! It's an old lec adventure game with absolutely gorgeous graphics. Instead of the classic inventory management system in eg Monkey Island [god those games rule too], you, as Bobbin Threadbare, scion of the Weaver's Guild, have a magical distaff divided into a scale of notes. As you go through the game you learn new 'weaves' which are performed by playing a series of notes, for instance to dye or bleach cloth [comes in handy in the game believe it or not], or eventually the powerful straw to gold weave. And of course almost every weave can be played backwards for the reverse, sometimes for rather interesting effects. There is even an expert play mode where the distaff notes aren't actually shown and you have to learn the weaves literally by ear.
There was supposed to be a sequel for it entitled Forge, however to my never-dying bitterness, it was cancelled. However, it does crop up in Curse of Monkey Island, when LeChuck is ranting about how you can never defeat him and that there will be a sequel or something, to which Guybrush responds "Does the name Bobbin Threadbare mean anything to you?", LeChuck replies in the negative, to which Guybrush says something like "Well, there you go."
Best played via
http://scummvm.sf.net/
I don't recall if anyone's mentioned it, but Beneath a Steel Sky is outstanding as well [i think it's available now from the ScummVM site], the game while being exceptional cyberpunk gameage/story is also incredibly clever and very droll.
Lionheart [Legacy of the Crusader?] is an interesting game as well. Though i think it had a very short production run and very low playerbase. It's released by black isle i think it was, in the same vein as the Fallout games. It's like a renaissance-era rpg that crossed planes with a magical fantasy plane during the Crusades, leading the Christians and Muslims to ally against the invading goblins and such. It's pretty entertaining to play for a while, it uses the same stat and feat and such system as Fallout but with much customization.
Unfortunately it suffers from their decision to move away from FO's sequential combat to real-time combat, while keeping the player's hp's and such fairly low still, so instead of having time to plan and conserve ammo and focus on one or two at a time you often wind up quickly dead within a swarm of goblins or such. Morevoer, while you meet really interesting people who join your group and such, their ai is not always the brightest, very often leading them to commit suicide-by-horde or something similar [Cervantes was particularly bad with this i recall].
Which isn't to say it's without its utterly priceless moments. For instance one of my all-time favourite sequences in any game is when you meet a Goblin Seer, who rhapsodizes about the dreamy eyes of a nearby woodsman.
"Err, so. Do you want me to introduce you, maybe put in a good word?"
"No-- i just want his eyes, will you bring them to me?"
This totally makes me want to go play Loom again actually.
Also, I can kill you with my brain.