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ForumsDiscussion Forum → Kotor 2
12
Kotor 2
2005-02-13, 7:12 AM #1
Wow!

In the begining it was starting to bore me, but as the game progresses, there's some really good philosophy lessons right there. You do more thinking than actual fighting. Never thought I'd actually learn stuff from a videogame. :p

They spend hours disproving the saying "the only thing needed for evil to triumph is for good men to do nothing". And just when I think I understand their point, they face me with an extremely troubling decision (I won't spoil it!), and it turns out I really understood nothing.

Kotor 1 was all about black and white. All the jedi were purely good, and the sith were pure evil. This time around no one is evil nor good, they're all shades of grey, and they show you different and interresting perspectives - not just good versus evil, but action versus inaction, and how acts of charity can be more damaging than letting people suffer their own trials. The Jedi are portrayed as foolish and arrogant, and they sith are shown in an entirely different light as well.

So far I've been playing about 15 hours non-stop and I just got my lightsaber. :p

oh and also,

GET THIS GAME NOW
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-13, 7:40 AM #2
Hmm... I've had my lightsaber for a while now and i've yet to face a troubling decision...
Detty. Professional Expert.
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2005-02-13, 7:51 AM #3
Because you probably haven't played the same way I have, and you haven't made the same decisions beforehand. :p
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-13, 8:26 AM #4
I think I'm going to order this next week, once I get paid. I've heard nothing but good things about it, and it looks awesome.
2005-02-13, 8:27 AM #5
I think if you liked the first one, you'll like this one.

At least that's how it is for me.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-02-13, 10:22 AM #6
I gotta wait for the PC version....:rolleyes:
I am a nobody, and nobody is perfect; therefore, I am perfect.

Everyday I beat my own previous record for number of consecutive days I've stayed alive.

My Canada includes Beavers.
2005-02-13, 10:24 AM #7
i believe this thread is a subtle way of saying "your wait is over".
2005-02-13, 10:41 AM #8
Quote:
Originally posted by Mr. Stafford
i believe this thread is a subtle way of saying "your wait is over".


lol I was thinking the same thing. Uh, snake-eyes, read the news on the home page :)
I was just petting the bunny, and it went into the soup can, and part of my hand went with it. - Red vs Blue
2005-02-13, 10:46 AM #9
Quote:
Originally posted by Snake-Eyes
I gotta wait for the PC version....:rolleyes:


I'll make it easier:

It's out now.




I'm having fun so far. I was bored at first, but now im hooked :D
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2005-02-13, 11:04 AM #10
I don't have time right now...:(

Stupid college... I want to play it when I can really get into it, and don't want to just play it in 30 minute spurts.

So I'm waiting!
2005-02-13, 11:24 AM #11
BEST. CONVERSATION. EVER.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-13, 12:19 PM #12
What?!? Wheres the "[Argue] Parrrpppp " option?!
"Whats that for?" "Thats the machine that goes 'ping'" PING!
Q. How many testers does it take to change a light bulb?
A. We just noticed the room was dark; we don't actually fix the problems.
MCMF forever.
2005-02-13, 12:26 PM #13
So how do they disprove that saying?
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. " - Bertrand Russell
The Triumph of Stupidity in Mortals and Others 1931-1935
2005-02-13, 12:26 PM #14
Here's my initial thoughts on the game, originally posted on TACC after a few hours of play:

Quote:
I got the game today, it's good but a little disappointing, thoughts so far:

It lacks the polish of the first game, not only is it very buggy, but there are signs of laziness and some bits feel unfinished (e.g. No matter what outfit Kreia is wearing, her appearance never changes).
I like the Atton character, despite the less-than-stellar voice acting. A Han Solo character was sorely lacking from the first game.
Telos (the planet I'm currently on) is horrible! It has a dreadful amateur look and feel about it, it feels more like a fan mod.
I like the opening sequence with the droid on the wrecked Ebon Hawk.
The pre-rendered videos are of awful, awful quality. Why?
Nice to see the music is original, and not rehashed music from the films/first game. I didn't expect that.
I don't like the look of the interface, it's too big and it looks like it was ported directly from the Xbox version. They should've incorporated the layout from the first game.
There is now a restricted Z-axis movement in the aim, it's utterly pointless and actually annoying if you (like me) use the mouse for moving.


It has got better as I've progressed, it's still buggy, and has a distinctly unfinished/rushed feel in places, but it's still very enjoyable. Here's some more points:

The clothes and equipment look a lot cooler than the first game, so do the characters. It's just a shame that the enviornments (with the exception of those copy and pasted from the original) look much duller.
The fact that conversation options aren't erased after use is annoying, you can have the same conversation with major NPCs multiple times, ruins the feeling of progression in your party.
Mandalore joined my party today and I noticed his voice was very similar to Canderous (the Mandalorian from the first game), looking at the manual, it's the same voice actor. Could it be the face of Canderous under Mandalore's helmet?
The story has a much darker tone than the first game, I like that. Re-visiting devastated locations from the first game helps, kinda like the UNATCO base at the end of Invisible War.
I trained Atton in the ways of the Jedi. If you can do that to all your non-Jedi party members, it's very cool but I feel it may make the game too easy.
Kreia is an annoying old witch, and I enjoy disagreeing with her. She's the party member I have the least influence over.
The voice acting for Dao-Bur is extremely dodgy, reminds me of that Jedi Knight SP level that someone made where Obi-Wan comes back from the dead with an Itallian accent and Princess Leia has a man's voice.

[edit: "Spolierfied" Atton comment at BFC's request.]
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-02-13, 12:43 PM #15
Er... Depending on what you mean with the Atton comment there, Piggott, that's a bigger spoiler than the thing you put in spoiler tags... Might want to either clarify or spoilerafy that
Moo.
2005-02-13, 12:45 PM #16
The trouble with Star Wars, is that there is no reason to be good rather than bad. There is no standard, just two sides of a force. In the end, there is no real reason to pick either one of them. With out some kind of a standard "good" or "bad" mean nothing. Light and dark just become colors. Things that we traditionally consider bad, like killing people just indicate what side of the force you are on. But hey, I'm starting to sound like a nerd. I'm looking way to deep into this. :p
2005-02-13, 1:06 PM #17
Indeed, some of the environments were a little rushed. I was disappointed with that. It still has much of the same great dialog, but I can't make any judgements without meeting all the characters yet.

On Nar Shaddaa, there's a group of Exchange guys bugging some civilian for money he owes. One option is "[Force Persuade] Give me all your credits and jump into the central pit." Hahaha, it worked. One of the thugs said like, "Hey, good idea, get to ground faster that way."
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-02-13, 1:10 PM #18
I attempted to get this game on Friday. I was unable to due to "delayed shipments"

:mad:
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2005-02-13, 1:33 PM #19
Quote:
Originally posted by Flexor
BEST. CONVERSATION. EVER.


That reminds me a lot of the talk you could have with the dog in the SCUMM bar in The Secret of Monkey Island.
"I'm only civil because I don't know any swear words."

-Calvin
2005-02-13, 1:48 PM #20
Dwoooo Dwoooooo...
Sneaky sneaks. I'm actually a werewolf. Woof.
2005-02-13, 2:26 PM #21
I'll be gettng this game next week for sure.
Pissed Off?
2005-02-13, 2:48 PM #22
I need to beat KotOR 1 first. :(
DO NOT WANT.
2005-02-13, 2:53 PM #23
Amazon hasnt sent it to me yet ; ;
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2005-02-13, 3:10 PM #24
I think I may have found a near-fatal bug.

I've come across a forcefield on my return to [that planet begining with O] that I can't disable, it suggests that Dao-Bur can disable it with his magical arm. Problem is, I didn't bring him along with me, and I can't return to the Ebon Hawk as it is on the jungle moon and I can't access the shuttle to get back there...

Argh.. I might have to fall back on an old autosave (if I have one).

I've also managed to train "Handmaiden" as a Jedi, so that's at least two characters you can train.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-02-13, 3:29 PM #25
You can switch party members practically anywhere now, I think. At least, I have yet to find a place where I wasn't able to
Moo.
2005-02-13, 3:35 PM #26
Nah.. you can't on this particular part. You'll know why when you play it.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-02-13, 3:36 PM #27
SPOILERS

Training as Jedi:
You can train Atton, Bao-Dur, Disciple, Handmaiden and Mira

Gender-Specific Characters:
You get Handmaiden if you play as a male, Disciple if as a female

Alignment-Specific Characters:
You get Mira if you are light-side on Nar and Hanharr if you are dark-side

I've just finished the game, now I can finally get some work done.
Detty. Professional Expert.
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2005-02-13, 4:01 PM #28
Well I managed to get unstuck. There was a door that my character refused to blow open, I switched to another character, and he had no objection to doing so. Inside I was able to deactivate the forcefield.

I thought I'd have to start all over again, all my saved games occured after character selection for the task.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-02-13, 4:17 PM #29
I hated the repetetive indoor environments in the first KotOR. Looks like this game is full of 'em from what I've seen *sigh*

Installing as we speak...
2005-02-13, 4:26 PM #30
I found the environments far less tedious in this one, although they didn't look as pretty.
Detty. Professional Expert.
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2005-02-13, 4:53 PM #31
Finished the game a few hours ago... to summon up my thoughts...

Non-spoiler material
  • All in all, a good continuation of the Knights of the Old Republic storyline. One of the things that I think I was going to despise was that the actions of the player in KotOR 1 was going to play no role at all, and that it would seem for naught. Especially considering that the Republic was still doomed, despite the light side finish. However, having chosen that Revan was a male Light Sider, I was very surprised how well it meshed together. There wasn't a real war going on per se and the Republic was rebuilding from a Jedi Civil War that they had won.
  • Storywise, it is a complete change. In KotOR, it was clear-and-cut, black-and-white good vs. evil. The Sith Lords had evil cackles, the Jedi were practically glowing in all their goodliness, yadda-yadda-yadda. In KotOR 2, I often had a tough time to discern just who the enemy really was, or even whom my friends were. There just wasn't a real enemy to focus upon, aside from those who where hunting the main character. Even then, their appearances were marginal at best.
  • The party is a really neat bunch, and I haven't even seen the party member from the alternate alignment or gender. Mayor props go out to Kreia whom I found to be extremely fascinating, have an interesting perspective on life and being one who had me pondering my views. T3-M4 ACTUALLY had a role, a fun one at that. The fact that you could train quite a few party members to Jedi was neat as well.
  • Gameplay wise, really more of the same, just different story. Works for me.


Now, I'm going to move into more spoilerific material. These spoilers will mostly be about the storyline, including some pretty big twists halfway through the storyline! You've been warned!

In fact, I'm gonna warn you again. These spoilers will mostly be about the storyline, including some pretty big twists halfway through the storyline!


  • I found the advertised bad guys to be a bit... meh-ish. When I saw the first cutscene with Darth Nihilius, I already found him a whole lot more compelling, or at least, more scary than Lord Malak. Mostly due to his voice, I think. Darth Sion was a whole lot more than a brute, very much like Darth Malak. In fact, I had expected halfway through that he would be revealed to be a resurrected Malak of some kind. Still, I found the final battle against him very fun, especially because I could make him weaker by merely talking him down. Now I know why I put so much points into persuade.
  • Of course, the main bad guy, Darth Traya... good lord, what a twist. Although I had learned that she had been a Sith Lord before due to various conversation I had with her, I thought that she had merely been training to Exile to either #1. Redeem herself in some way or #2. Get revenge. I had never thought that she had been manipulating everyone from the start and was going to make a move to effectively destroy the Force, or to simply monitor the Exile. Palpatine would've been proud. (in fact, didn't she say something to a point that was a hint of things to come, that mere words would destroy a Republic and create an Empire?)
  • Cameos of the KotOR characters were done well, all with the original voices even. T3's role was quite bigger this time around. I can't say much about HK-47, only had him near the end and never actually was able to use him. Mandalore/Canderous Ordo was a treat. I had actually hoped that he would take the mantle of Mandalore in KotOR, so I was happy to see that he got the role in this one. On another note aside, I had also hoped to see the Mandalorians fight the Sith for the Republic in KotOR, so the Ravager fight was great. It was nice to see Carth Onasi as well, and really liked that the Exile got to meet him shortly at the end. A neat way to bridge the gap. And when Bastila Shan suddenly stepped out of the shadows after that conversation, my jaw hit the floor. I never even suspected that she would actually be in the game with the same voice even. I disliked how much she was ignored throughout the storyline, but that lil' cameo made up quite a few things. Master Vrook was still quite grumpy, but his death was rather anticlimatic when I had spared him before.
  • Also, Malachor V felt extremely unfinished. Okay, so here I am searching for something. 'oi, now I'm suddenly Mira, a character whom I had very little interaction with as it is, who's following the exile. Oh, now she's being attacked by that Wookiee. Okay, now I'm suddenly a remote and have to activate a few things. 'oi, there's that other droid that I only received at the end and never really used(damn me for going to Nar Shaddaa as the last planet)Ah, back to the exile. Showdown with Darth Traya... THE END! Pardon me, but what was that whole spiel with Mira about then? Or with the remote, was anything actually activated? What about all the other characters? How was the Ebon Hawk repaired so quickly and they knew how to find me(I know, the Force!). Kinda like with KotOR, the final bit is a bit meh-ish, although Malachor V really felt unfinished and had quite a bit of potential to be more. I would've loved to have all the party play some sort of role there, which I initially thought was gonna happen.
  • Dammit, that idea where Darth Traya used the Force to control three lightsabers to cut the player down... I wanted to use that idea at some point! That was my idea, MINE! Nonetheless, it was cool to actually see it in action tho'.
  • And thank god that they kept it at that with the final battle. I found the final battle with Malak on the Star Forge extremely silly, it felt all too video gamish. I can easily see the battle with Traya completely worked out in a movie or a novel.
  • Finally, Revan and his destiny. So it seems that the true enemy, The True Sith lies out there somewhere, and Revan was possibly gearing the Republic and the Sith Empire to defend the planets against them. Seems to put his character into a more interesting light, if a bit Thrawnish if you think about it.
  • I really hope to see a KotOR 3 now, especially after that little tidbit at the end. It seems that just about any second chapter of a succesful game lets things end on a cliffhanger in 2004, and this game's no different. And although it most likely won't be possible because they're both extremely strong, I would just love it if we can create two characters in KotOR 3... the Exile(searching for Revan) and Revan(searching for a way to battle the True Sith), both meeting new allies and making new enemies in two different storylines which finally come together into a spectacular ending that ends the KotOR trilogy. (most of all, I'd love to see the Revan/Exile meeting. The player would basically be talking to himself)

[/spoiler]

I'm sure I missed something here, but I'll prolly cover that later.
The answer is maybe.
2005-02-13, 5:07 PM #32
I'm definitely going to get this....
2005-02-13, 5:39 PM #33
Quiet meatbags....
"His Will Was Set, And Only Death Would Break It"

"None knows what the new day shall bring him"
2005-02-13, 5:58 PM #34
Quote:
Originally posted by Zell
I need to beat KotOR 1 first. :(


Ditto. I'm still stuck in the battle against Saul atm.
The cake is a lie... THE CAKE IS A LIE!!!!!
2005-02-13, 10:17 PM #35
I just beat the game, and now I'm tempted to play it all over again, mainly from the fact that I have no idea what burrie is talking about. Really, I haven't seen half of this stuff. Kinda makes me wonder just how much of the story is a consequence of your choices.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-13, 10:34 PM #36
Quote:
Originally posted by burrie


  • Of course, the main bad guy, Darth Traya... good lord, what a twist. Although I had learned that she had been a Sith Lord before due to various conversation I had with her, I thought that she had merely been training to Exile to either #1. Redeem herself in some way or #2. Get revenge. I had never thought that she had been manipulating everyone from the start and was going to make a move to effectively destroy the Force, or to simply monitor the Exile. Palpatine would've been proud. (in fact, didn't she say something to a point that was a hint of things to come, that mere words would destroy a Republic and create an Empire?)

[/spoiler]
[/B]


She told me the republic would live on, but slowly die over the course of thousands of years.
Quote:
Originally posted by burrie


  • It was nice to see Carth Onasi as well, and really liked that the Exile got to meet him shortly at the end. A neat way to bridge the gap. And when Bastila Shan suddenly stepped out of the shadows after that conversation, my jaw hit the floor. I never even suspected that she would actually be in the game with the same voice even.

[/spoiler]
[/B]


I haven't seen Carth at all. And the only time I saw bastilla was on Korriban when I had the vision of Malak when he defiled the council's wishes and went off to war

Quote:
Originally posted by burrie


  • Also, Malachor V felt extremely unfinished. Okay, so here I am searching for something. 'oi, now I'm suddenly Mira, a character whom I had very little interaction with as it is, who's following the exile. Oh, now she's being attacked by that Wookiee. Okay, now I'm suddenly a remote and have to activate a few things. 'oi, there's that other droid that I only received at the end and never really used(damn me for going to Nar Shaddaa as the last planet)Ah, back to the exile. Showdown with Darth Traya... THE END! Pardon me, but what was that whole spiel with Mira about then? Or with the remote, was anything actually activated? What about all the other characters? How was the Ebon Hawk repaired so quickly and they knew how to find me(I know, the Force!). Kinda like with KotOR, the final bit is a bit meh-ish, although Malachor V really felt unfinished and had quite a bit of potential to be more. I would've loved to have all the party play some sort of role there, which I initially thought was gonna happen.

[/spoiler]
[/B]



What happened with that remote and the torture droid? Wasn't he supposed to stop it from activating the sequence? And what happends to the other characters? You don't hear anything about them. As a matter of fact, from the meeting with the Jedi on Dantooine to the very end of the game, I had no idea whatsoever what the hell was going on. Suddenly I end up on telos again and I'm fighting a Jedi - but I'm not really sure why. Then I take off and the sith are attacking for some unknown reason (although I guess it was sort of explained in the end - as Kreia was trying to lure the sith lords to me so I would destroy them). Here I am taking orders from guards and coordinating an assault on a ship called the Ravager - and they all talk about it like I should know what's going on, but they never mentioned the Ravager to me before. And then I'm supposed to go to the bridge and kill a Sith Lord who's face is shown on the box and manual, but who's name I don't really know, and isn't really all that important of a character apparently because I'd only seen him once since the begining of the game and rarely heard vague things about him. In a way he was alot like Darth Maul - A neat looking sith with the potential to be a great character. Potential that's been wasted because they didn't give him any lines or roles whatsoever. It's like they made him using a generic-bad-guy-generator.

It was still a ton of fun, but I would've appreciated having a better idea of what was going on towards the end.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-14, 12:31 AM #37

Quote:
She told me the republic would live on, but slowly die over the course of thousands of years.

I'm fairly certain that in one of the discussions on how the Sith could possibly defeat the Republic, she said that words could topple the Republic and an Empire would be formed. I'd need to hunt for that piece of dialogue.

Quote:
I haven't seen Carth at all. And the only time I saw bastilla was on Korriban when I had the vision of Malak when he defiled the council's wishes and went off to war

What was Revan in your game? I had him pegged as a Light Side Male(like he was on my first playthrough). From what I've heard, having him as a Light Sider will trigger a scene where Carth talks with you. I've read in the forums that if he's a male, Bastila will show up after the exile left. It is a real short scene, but I found it to be a neat scene where the new hero met up with the party members of old.

Also, if you have a high intelligence, you can apparantly also trigger a message that Bastilla had left in T3, but I haven't seen that. I think Carth also left a message in the little guy.

Quote:
Suddenly I end up on telos again and I'm fighting a Jedi - but I'm not really sure why. Then I take off and the sith are attacking for some unknown reason (although I guess it was sort of explained in the end - as Kreia was trying to lure the sith lords to me so I would destroy them). Here I am taking orders from guards and coordinating an assault on a ship called the Ravager - and they all talk about it like I should know what's going on, but they never mentioned the Ravager to me before. And then I'm supposed to go to the bridge and kill a Sith Lord who's face is shown on the box and manual, but who's name I don't really know, and isn't really all that important of a character apparently because I'd only seen him once since the begining of the game and rarely heard vague things about him. In a way he was alot like Darth Maul - A neat looking sith with the potential to be a great character. Potential that's been wasted because they didn't give him any lines or roles whatsoever. It's like they made him using a generic-bad-guy-generator.

Good point on Nihilius being a Darth Maul. If you talk with Visas and Kreia, you can learn quite a few things about this Sith Lord, the Lord of Hunger. I actually found him rather interesting due to his background, but I really would've liked to have learned more. Unfortunately, if you haven't talked with them, nothing is really cleared up about it. At least in KotOR when you were captured by the Leviathan, Carth would give a very quick summary what Saul was to him. You would know what was going on if you hadn't spoken with him. But nothing is done with the attack on Telos. And hell, at least give the man a few more cutscenes. In the first cutscene with Visas, I had hoped that it was just a taste of things to come, and that there would be more cutscenes like with Malak.... only it was kept to that one cutscene. Definite potential with the whole Lord of Hunger spiel. Just not properly worked out.

I also hadn't talked much with Bao-Dur, so I had absolutely no idea what the whole thing was with the Mass Shadow generators. I only read that afterwards on the forums.


Also, there are quite a few things that I don't completely follow with the Ebon Hawk, and how it came back. From what I could make up from the dialogue and personal theories, Revan had basically sent the Ebon Hawk, T3 and HK-47 back to Republic space in search of allies to fight these so-called True Sith. Most likely he sent it to retrieve his old master, Kreia. Kreia gets it, but this is where things get a tad confusing for me. Why would she start searching for the exile at this point? Had she been stranded on Malachor V without a ship? Did she the two droids to locate the Exile?

With Revan, I really would've hoped to have seen a cameo in the flesh at some point. I had simply hoped that he would've been on Malachor V, but only in the shadows, watching. Or at least a hint that he was there. I like the resolution that he was fighting some greater evil in the shadows, but honestly... if there won't be a KotOR 3, I'd be very dissapointed.
[/spoiler]
The answer is maybe.
2005-02-14, 2:08 AM #38
I'm on Dxon now, and in the beginning of the jungle part, I activated one of the droids. It proceeded to attack some wild animals. During the battle, one of the animals used a health pack. I'm not making this up, no, this is too good. I heard that injection sound and his health bar shot up. What the hell?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-02-14, 2:20 AM #39
Never underestimate the intelligence of animals? :p
The answer is maybe.
2005-02-14, 3:08 AM #40
Quote:
Originally posted by Flexor
Wow!

They spend hours disproving the saying "the only thing needed for evil to triumph is for good men to do nothing".



How?
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. " - Bertrand Russell
The Triumph of Stupidity in Mortals and Others 1931-1935
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