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ForumsDiscussion Forum → Kotor 2
12
Kotor 2
2005-02-14, 9:17 AM #41
Quote:
Originally posted by Mort-Hog
How?


Well you have to do certain actions (mainly be very charitable) and Kreia will give you some "lessons", on which she expands when you get to the cave on Korriban.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-14, 9:29 AM #42
Quote:
Originally posted by burrie

What was Revan in your game? I had him pegged as a Light Side Male(like he was on my first playthrough). From what I've heard, having him as a Light Sider will trigger a scene where Carth talks with you. I've read in the forums that if he's a male, Bastila will show up after the exile left. It is a real short scene, but I found it to be a neat scene where the new hero met up with the party members of old.


That explains it. Mine was female/dark side.

They say that Revan defeated Malak, but instead of uniting her forces on Korriban as was expected, she vanished and was never heard from again.


Quote:
Originally posted by burrie

I also hadn't talked much with Bao-Dur, so I had absolutely no idea what the whole thing was with the Mass Shadow generators. I only read that afterwards on the forums



I tried talking to him a douzen times, and the only option I had was "never mind". You can have some short conversations about the war with his pet remote, but it doesn't tell you much.


Quote:
Originally posted by burrie

Also, there are quite a few things that I don't completely follow with the Ebon Hawk, and how it came back. From what I could make up from the dialogue and personal theories, Revan had basically sent the Ebon Hawk, T3 and HK-47 back to Republic space in search of allies to fight these so-called True Sith. Most likely he sent it to retrieve his old master, Kreia. Kreia gets it, but this is where things get a tad confusing for me. Why would she start searching for the exile at this point? Had she been stranded on Malachor V without a ship? Did she the two droids to locate the Exile?



This isn't exactly made clear in the game. Although I do have my own little theory that before departing, Revan programmed T3 to guide the Ebon Hawk to her old master.


Quote:
Originally posted by burrie

With Revan, I really would've hoped to have seen a cameo in the flesh at some point. I had simply hoped that he would've been on Malachor V, but only in the shadows, watching. Or at least a hint that he was there. I like the resolution that he was fighting some greater evil in the shadows, but honestly... if there won't be a KotOR 3, I'd be very dissapointed.



Well you do get to see her on Korriban, but that's just a vision.

There is something I was really disapointed about though. It's that I never really got to choose my lightsaber properly. It's sort of a trademark of mine that whenever I can, I use two normal teal or blue sabers. When I crafted my first saber (which was already about halfway though the game), I'd only found a yellow and a purple crystal. Shortly thereafter I found a couple of green crystals, a red crystal and an orange crystal. So the whole time I was stuck with one normal purple saber and one short green saber. What pissed me off even more is that I was killing dark jedi who were using lightsabers but couldn't pick them off their bodies. It isn't until the very last room of the very last level just before the final duel that I found my very first cyan crystal. :(
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-14, 9:48 AM #43
Grr... still playing through KoTOR. Fun, but I really, really, REALLY hate Korriban. Really.
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2005-02-14, 3:22 PM #44
Meh. 30 hours into it, and while it's a ton of fun and definitely worth the money I spent on it, I do have a few complaints. I agree that it definitely lacks the polish of the first game, and it feels noticably more... chaotic, for want of a better term. your goal is never really as clear as it was in the first game (I had to check an online walkthrough to make sure I was finished with korriban, for example, because I wasn't sure what to do next)

Two other complaints, which aren't that big of a deal, but it really hurt the immersion factor;

When you return to dxun and fly the basilisk war droid to Onderon, the ship you fly isn't a basilisk war droid. It isn't a matter of them taking a different artistic approach when modelling a basilisk; it's a matter of the ship being a completely different ship. The ship you fly is a mandalmotors starviper, which didn't appear until shadows of the empire. four thousand years after this game takes place. It's not so big a deal that they got the basilisk's model wrong, but it was really messed up that they replaced it with a ship that shouldn't even be in existence yet (sort of like if you were flying a yt-1300 instead of the ebon hawk)

another is G0-T0. he looks exactly like the interrogation droid from ANH. that's kinda sloppy, IMO; one of the appealing things about KotOR is how all of the art is completely original yet still maintaining the classic star wars feel (T3-M4, for example, resembling R2 while still being unique and interesting), and to have them simply recycle something from the original trilogy (again, something that chronologically shouldn't even exist yet) kinda took me out of the game.

I mean, the two complaints above aren't anything extremely major, but they were things that shouldn't have been there regardless (and wouldn't have been that difficult to change)
Moo.
2005-02-15, 10:32 AM #45
I just finished the game. What the **** was that about? So many things left open it was unbelievable. They didn't make it clear why T3 was hiding where the Ebon Hawk had been (so what if everyone knew it was Revan's ship? Something with Kreia?) Why would Revan send the ship to Kreia? I suppose since Kreia seems rather neutral it would've been possible no matter which alignment you took in the previous game. As far as Kreia's manipulation, it was pretty obvious, but not to the extent. Bao-Dur, dur, what the ****? What is this Mass Shadow Generator? I talked to everyone as much as I ever possibly could, never got a word out of him. I also talked to Mira a lot, and I could never get close to training her. And Nar Shaddaa was the first place I visited...I tried every conversation option and none showed up. Maybe my intelligence wasn't high enough. By the end of the game, my wisdom was over 37, my persuasion somewhere over 30, but my intelligence still around 17.

I do like the weapon upgrades in this game. Blasters are much more useful. I gave Mira two blasters that each delt over 50 damage at the max, but unfortunately she didn't have many blaster feats, only the basic levels. But a sniper shot on a good roll could take down the tougher targets to a quarter of their health. Similar story with Mandalore, although I only got his weapons up to 35ish (didn't use him much and I didn't have characters in my party at the time to make and upgrade the weapons).

I'm also proud of my two lightsabers...one silver, one viridian. Combined they can do over 110 damage points, and each have an attack modifier well into the 30s. I was cutting down targets without the need for Force powers (this was Jedi Guardian by the way). When I turned on Enlightenment and Battle Meditation, if I force jumped to a Sith Lord enemy (not the REAL Sith lords just their titles) I could take them out with the first hit on a good role. If not, my master speed would let me cut them down before they had time to react.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-02-15, 10:42 AM #46
.....I hate you all. I've been trying to concentrate on WoW and getting my mount...but now KotOR 2 is out on PC and I have to get it and suck up more of my time. >.<
Democracy: rule by the stupid
2005-02-15, 4:39 PM #47
Bah.. what a steamping pile of crap Malachor V is. I basically resorted to force speeding through all of the planet surface bits ignoring the beasts after realising how dull it really was. Then I saved every 30 seconds or so to ensure that I never have to replay any part of it again.

It backfired though, I saved at a point just before dying (this was I presume right near the end, I was in the proving grounds . So now every time I reload my saved game, I die. The only other save I have is an autosave an hour's playtime older that is right at the start of this horrible section of the game.

The Darth Nihlius duel was rubbish too, what part does he play in the story exactly?
Xbox Live/PlayStation Network/Steam: tone217
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2005-02-15, 5:24 PM #48
That's the problem...he doesn't. And what's with this Dantooine Jedi Council rubbish? Where's the council of Coruscant from the graphic novels I remember? You know, the one that actually knew ****?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-02-16, 3:19 AM #49
There was a Jedi Council on Coruscant in the graphic novels? :confused: Closest thing that I can remember was a council was on Ossus, and in Redemption, a council was only mentioned to be rebuilt very briefly.

Also, wasn't it originally explained in KotOR about there being a council on Coruscant AND on Dantooine? I think you could ask that the first time you saw them. Also, I thought that we DID see the Coruscant council in the flashback from when the Exile was, well... exiled..

As for Nihilius...

You get quite a bit of background material about him from Visas Marr and Kreia if you ask about him, and got enough influence with them. He's pretty much, like the Exile, a wound in the Force and basically taking the powers from others. That's also why, I think, the Exile was the only one who was capable of beating him. Darth Ni tried to sap energy from him, but because the Exile is basically not even a presence in the Force, it weakened him even further.

However, the problem is that none of it is mentioned at all near the end. Carth was, at least, kind enough to give a quick summary who Saul was when the Hawk was captured. In the Telos battle, it basically seems as if the Exile knows what's going on, while the player doesn't.

A theory that I read about Nihilius(and someone even claimed that the devs originally meant to do this, but ran out of time to properly show it... but don't take my or his word on that) was that he was basically created by the Exile. Kreia mentions that Darth Ni is something born from Malachor V. Apparantly, when the Exile shut him/herself off completely from the Force, Ni was the result, basically the remains of the Exile's Force rebuilt. Perhaps it sounds silly, but I've seen sillier things happen in the EU. It also does sound something that Obsidian would do. If it had been
properly worked out, and more explained... it could work.

As for Malachor V and the shadow mass generator... apparantly, and I haven't come across this myself, this is Bao-Dur and the Exile's work. That was the trap that would completely annihilate the Mandalorians. It was a creation from Bao-Dur, and the Exile had given the order to activate the contraption. However, once that happened, so many folks died on all sides that the Exile shut him/herself off from the Force, forever.

Again, a quick summary would've done so much here. But Malachor V IS simply rushed, plain and simple. I enjoyed the final duels with Traya and Sion(at least none of that silly rubbish with Malak on the Force), but the rest was just strange and didn't make any sense. What was the point of Mira and the Wookiee? Hell, even if she dies, the game continues. She never catches up with the Exile anyway, did we leave her behind? What about the rest of the crew? What the bloody hell happened with the remote and G0-T0? I think that they might've originally wanted to give everyone something to do on Malachor V, but simply ran out of time to do it all properly.

In fact, a lot is cut from the game, but is still in the game. Apparantly, the HK factory is about 80-90 percent complete and in the X-Box version, not sure about the PC Version. It most likely still is, the extra level in the Vulkar base is still present in the PC Version. The Jedi Master on Korriban actually has sound files. Malachor V most likely had a whole lot more with the other party members. There also should've been some sort of an epilogue as well. I mean, I did like the Fallout-ish way of seeing what happened to everyone via Traya, but come on... at least let us do some final talking with the rest of the group, say how they'll be the Jedi of the future and that they have to rebuild everything, while the Exile boards the ship with T3 and HK-47 and take off... THAT would've been a swell enough ending for me. I actually smiled when the Ebon Hawk appeared again when things started to crumble, safe and sound, and made a daring escape from Malachor V(which I found rather remniscent of the Falcon escaping the Death Star II) which was a bloody great scene to escape from the planet, but COME ON! You don't end things on that note.

As it stands now, KotOR 2 needs KotOR 3. If there won't be a chapter 3, then KotOR 2 really is a mayor dissapointment for me. It simply seems like a setup. If KotOR 3 has the player playing as both the Exile and Revan leading an elaborate quest to defeat the True Sith... THEN KotOR 2 would've worked in my opinion. Hell, if KotOR 3 resolves the whole True Sith business, I'm already satisfied.

I had originally expected that Traya would reveal that Revan was actually still in Republic space hiding under different identities. Why? Because there were various minor NPCs with the Player Character faces in the game(the first PC I played in KotOR seemed to appear on Onderon as an officer during the battle). Would've been neat to kinda suggest that the player had actually come across Revan without actually knowing it.
The answer is maybe.
2005-02-16, 3:43 AM #50
Quote:
Originally posted by burrie
There was a Jedi Council on Coruscant in the graphic novels? :confused: Closest thing that I can remember was a council was on Ossus[/spoiler]

Er, yeah. You know, with Odan-Urr, Vodo Siosk Bas(?) and that bigass Kell Dragon like guy.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-02-16, 3:48 AM #51
Again, the only time that I can even recall them all together is in the 'Dark Lords of the Sith' issues, the first time when they all came together for a nice picnic to discuss what the bloody hell went wrong with those naughty Krath blokes, and the second time was when Nomi, Cay and the rest of the scooby gang asked to go rescue Ulic. Both times were on Ossus, weren't they?

Well, maybe the first wasn't, I can't recall, but I wouldn't call that Jedi Council to begin with, and the planet certainly didn't seem to be Coruscant to begin with. But at least heer Urr was still there at that time.
The answer is maybe.
2005-02-16, 4:03 AM #52
Well reguardless, we should have seen those Jedi Masters. They didn't go anywhere, not most of them if I recall anyway...The whole making-up-a-new-council thing sheered off some of the epic feel for me. There's a certain mysticism for me surrounding the Old Republic and especially the graphic novels, probably mostly due to the drawing style (it's got a name, where you make futuristic things look ancient). I know myself and many other fans would have made a huge connection with at least some cameos, not just mentions of those characters. I would have loved to interact with them. Also the prequelish feel was a big blow for me. They could have at least TRIED to give it an ancient look. I mean, they did for the clothing and the blasters...but how about the worlds? Tatooine I would've thought would have been similar but more cryptic and well...old looking. You can't tell me that it doesn't change over 4,000 years. Granted Star Wars is a sci-fi/fantasy, the keyword being fantasy, so technology and other things can move fast in some parts and extremely slow in others (as often happens in fantasy. In LotR, nothing changes over 3,000 years).

I'm also not sure I'm a fan of how writers (for all the EU) keep doing basically whatever the hell they want with the Force. Granted, it's this mysterious thing and you're always learning things about it, but it bugs me to no end when they go do something radical with it. I'm not sure if I like the "wound in the Force" thing that happened in KotOR 2. It has a good background (albiet not well explained) with the shadow generator thing on Malachor and the connection cutting off from the Force, but what was up with the council saying that you weren't...you, you were just sucking the life from people around you? Was that the stupid council speaking or the truth? I was thinking perhaps the exile did indeed form strong force bonds that have an influence, but the whole "sucking the life force from everything in your wake" rather annoyed me. And it's like, how are you supposed to stop something like that? I hate it when writers come up with unstoppable beings or enemies or something. Superweapons, mystical items, I can't stand it. If you want something powerful and unstoppable, it should be an organization, like the Sith Empire or the Galactic Empire. If not for the fact that throwing politics into the battle of good and evil is so much more interesting.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-02-16, 4:30 AM #53
Ach, agreed with seeing more cameos. Way I see it, Master Zhar(or however the twi'lek master in KotOR) could've easily been called Doneeta and kept all his dialogue the same. For those who haven't read the graphic novels, it would've been just another master. For those who had, it would've been a neat cameo. Sunrider et all would've been nice to see as well. I'm glad Bindo at least mentioned her at some point.

But for them not appearing or barely mentioned, as well as the not-all-too-ancient look of things... my reaction is pretty much meh. Most of it would've been basically done so that the folks who haven't read all that old-old-old-Republic things could easily connect with it. I know I still could.

As for the whole Force business... I actually like it. The Force is (the way I see it) meant to be something mysterious and something that can't easily be explained... so don't. Make it mysterious. Make it so that it can't be explained. Add new things to it. Do strange things with it. Contradict things. Make people who don't have the Force anymore still dissapear. Have folks who have never trained at all show up in a spirit form. Have wounds in the Force.

Way I mostly see it, the Exile wasn't drawing up the Force within himself, but rather that of those around him. It can't be a coincidence that all sentient beings in your party, aside from Mandalore, are Force sensitive.

Also, I don't think that the Mass Shadow thingy had anything to do with creating the actual wound. When it was activated, there were so many deaths on an incredibly large scale, especially Jedi-wise, that it created the usual disturbance in the Force that the Exile felt too much pain, and almost without knowing, cut the Force away from him/herself.

In a way, it's pretty much what happened to Ulic in the TOTJ. But instead of making it impossible for the victim to touch the Force, the Force can't touch the victim. And somehow, on instinct, the Exile was still capable of manipulating the Force by using that of others.

That's what I also about Darth Ni when Visas first told about what he had done. Coupled with his odd voice, he definately was not your average Sith Lord. Could've STILL used a bit more work tho'.

(which is also why it seems that Darth Traya was with the Exile for so long. She wanted to find out just WHY or HOW he/she did it)

Heck, Darth Traya wanted to bloody destroy the Force. Although I'm very skeptical about wether it would have actually worked or not with the whole 'wound in the Force' angle. Now, she definately has a different goal, but it's a bit different than the usual 'conquer the galaxy' spiel. That's what I like about Traya, she's quite different than the "Muhahaha, I'm gonna conquer the galaxy while spouting all kinds of evil things" video game baddies that we've seen so far in Desann, Jerec, possibly Mohc(although he had style) and the other baddies I can recall at the moment. Traya was quite the manipulator(Palpy would've still been proud) and had her sights on something quite different, albeit possibly stranger than the average villain.


But in any case, summed up, I enjoy these new things for the Force. Keeps things interesting.
The answer is maybe.
2005-02-16, 9:20 AM #54
I just noticed something rather amusing. Right after escaping the asteroid field, Atton asks you about your lightsaber. If you tell him it was red and double-bladed, then later on when you get to Telos and meet with the Jedi in the polar region, she's holding a double-bladed red saber. If you say it was blue and single-bladed, she's holding a single-bladed blue saber. Neat!
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-16, 9:35 AM #55
If my computer ran KoToR, will it run KoToR 2?
"Those ****ing amateurs... You left your dog, you idiots!"
2005-02-16, 9:35 AM #56
OK, im sick, literally and figuratively. Got the game on friday, started playing it Sunday, beat it Tuesday. Loved it tremendously! There was a lot of that Lucas Arts humor (like in old school sam & max/ full throttle/ indiana jones and the last crusade) I noticed more in the second than in the first.

My only complaints however is the mass amounts of bugs I ran into on the PC version (Dont forfeit a swoop race if you ever expect to race and win again). So hopefully they will patch it so I can play through it again. The other is a spoiler so I wont even mention it.
"...Those living for death will die by their own hand, Life's no ordeal if you come to terms, Reject the system dictating the norms..."
2005-02-16, 9:42 AM #57
Quote:
I just noticed something rather amusing. Right after escaping the asteroid field, Atton asks you about your lightsaber. If you tell him it was red and double-bladed, then later on when you get to Telos and meet with the Jedi in the polar region, she's holding a double-bladed red saber. If you say it was blue and single-bladed, she's holding a single-bladed blue saber. Neat!

To be honest, if there's one thing they did very well in the game was to allow to customise the Exile's past a bit. Aside from the good ol' subtle way of Atton just asking what your lightsaber was out of curiosity, there were quite a few other things you could decide as well. Like what you had said before the council in the holo-flashback, you could decide why the Exile had returned to the council, or even why the he/she had followed Revan to begin with.

I know that it's something small, but I really liked it. It just allows you to turn the Exile a bit more into the character that you'd want him/her to be.
The answer is maybe.
2005-02-16, 9:49 AM #58
Quote:
Originally posted by Schming
If my computer ran KoToR, will it run KoToR 2?


Well I noticed a tiny drop in framerate as some of the environements are a bit more complex than in kotor, but otherwise, it's the exact same engine. You should be able to run it fine.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-16, 10:07 AM #59
Enviornments more complex?

Quote:
Originally posted by Emon
And what's with this Dantooine Jedi Council rubbish?


For some reason, I was forced to side with General Vaklur (whatever his name is) on Iziz (I think it's because I assassinated one officer for him)l which forced me to kill one of the Jedi Masters, which forced the rest of them to turn on me at Dantooine. I'll probably end up with the dark side ending now, despite being a good two-shoes fully-fledged light side Jedi all the way through. Bah.
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2005-02-16, 10:17 AM #60
Not necesarilly. I've heard of others folks who had killed Jedi Masters, and still got the Light Side ending.
The answer is maybe.
2005-02-16, 10:24 AM #61
Quote:
Originally posted by Flexor
Well I noticed a tiny drop in framerate as some of the environements are a bit more complex than in kotor, but otherwise, it's the exact same engine. You should be able to run it fine.


So... since I got a new video card I should be able to run it better than before?
"Those ****ing amateurs... You left your dog, you idiots!"
2005-02-16, 12:35 PM #62


I just noticed another annoying bug.

On dantooine, I've been trying to side with the mercenaries. When you do, you're forced to fight master vrook. When you start fighting him, you can analyze his form, and then kreia contacts you telepathically and tells you to use your companions to outnumber him - but both your party members are just sitting there watching. They don't do anything at all. You can't even interact with them. Since this was my first planet and I didn't even have my lightsaber yet, I wasn't powerful enough, and there was no possible way for me to defeat him. The only way I could get through this bit was to load a previous savegame, then "help" the good guys instead, but when the mercenaries go in, just let them pass and do nothing to stop them. At least vrook didn't try to kill me after that. *sigh* I'll just have to kill him later.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-16, 12:57 PM #63
Can you say rushed? This game is buggy as hell. I was having a great time playing, when the next area refused to load. I wasn't far - I was just leaving the Harbinger - so at least I won't have to play too much over again, but it's still annoying. There have been other small various bugs, but nothing that couldn't be fixed by reloading or anything. It's a pity too, because from what I've seen, KotOR II easily surpasses the first KotOR - better story (though I've heard the ending is teh suck) and the expanded ability to build items seems like a cool addition. As of now, I'm not going to give it another try until a patch comes out, or the weekend, whichever comes first (it'll probably be a while for a patch, jugding by the amount of problems I've been hearing people have been having with the game).

And a question: I can enable soft shadows in KotOR, but not KotOR II. Any idea why? I know I have the latest drivers.
I bet you think that's funny, don't you.
2005-02-16, 1:03 PM #64
The bugs are pretty annoying. Fortunately I've develloped a habit of quicksaving every 30 seconds.

It's a real shame because lucasarts pushed a deadline on obsidian, and they were forced to release the game unfinished and untested. You can really see this at the end. There's even a bunch of side-stories that are opened up but never resolved. But aside from that it's still fun. Just imagine how great the game could've been if they'd spent more time on it.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-16, 1:06 PM #65
I'm not surprised, LucasArts probably wanted the Xbox version out for the holidays (which explains a rushed story towards the end) and probably didn't want too wait too long for the PC version, hence the bugs.
I bet you think that's funny, don't you.
2005-02-16, 2:23 PM #66
Was that really the light side ending?

Flying off into space... erm... and that's it?
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2005-02-16, 2:26 PM #67
Unfortunately... ja.

Pretty much the same with the Dark Side, except the player remains on Malachor V and it doesn't go boom.

Dissapointing, no?
The answer is maybe.
2005-02-16, 2:37 PM #68
It was disappointing. The endings to KotOR1 weren't exactly original, but at least they were conclusive.

I never saw Carth either. I was a male lightsider, and I claimed that Revan was also a male lightsider, odd.

Anyway, I started again as a dark side female (Doris Skywalker) and already there are several differences. I love how Atton reacts completely differently to the player's half-nakedness if they are female.

"Oh, I found some clothes..."

"Damnit!"
Xbox Live/PlayStation Network/Steam: tone217
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2005-02-16, 2:44 PM #69
That's odd. What happened right after you defeat heer Ni and the Ravager went *boom*? In my game, I had a little talk with Carth whom spoke with me about Revan, how they had met and all, his dissapearance, and wished the Exile 'Good Luck'. And then another party member stepped out of the shadows for a discussion. I loved that bit, it was really the point that REALLY tied things together.

Having started out as a female Light Sider as my first character(misclicked the first time, but then decided to run with it. A neat change of pace to start with a female character), I have to say that Rand's comments were brilliant and already brought me into the game. And one bit on Nar Shaddaa was just golden.
The answer is maybe.
2005-02-16, 2:54 PM #70
You mean that part where you get to put on a sexy revealing outfit and do some exotic dancing? :D
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2005-02-16, 2:57 PM #71
You got it. :o
The answer is maybe.
2005-02-16, 3:46 PM #72
I think I may have missed Carth as the result of a bug...

There are a few story bugs like this. One particular one, I found Colnel Tolbin on the Ravanger after killing Nihlius and he went on about how I can't kill his master and how he's invincible and stuff, then my character went on about how he must stop him (despite the fact that I'd already killed him about ten minutes prior). It's bits like that that ruin the game for me, Bioware never allowed such sloppiness. I hope the patches resolve all these issues. It would be nice to actually give swoop racing a try sometime.
Xbox Live/PlayStation Network/Steam: tone217
http://twitter.com/ourmatetone
2005-02-16, 4:48 PM #73
Yeah, or the Pazaak tournaments.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-02-16, 4:56 PM #74
Obsidian/Black Isle have always made better games than Bioware but they've always been buggier. Example, Fallout 1/2, two of the buggiest games in existance, but also two of the best.

At the end of the day though, the awesomeness outweighs the bugs. I found KotoR to be a bit dull, KotoR2 was a vast improvement.
Detty. Professional Expert.
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2005-02-16, 5:07 PM #75
As far as the bugginess and stuff is concerned, I could probably see them releasing patches to fix minor bugs, but there are other things (like the glitches with conversations) that probably won't be.

You need to get the highest influence you can with everyone to catch all of the story. Otherwise, yeah, you might end up a bit confused and maybe think you missed certain things.

Like a lot of people have already said, the game felt unfinished, mainly because it was. For instance, I think the characters needed more dialogue, and I think the NPCs should have interacted more between each other, kind of like they did while just walking around in the first one.

Something that annoys me in the XBox version is the fact that Kreia never actually mentions Sion or Nihilus' names, yet somehow your character knows their names (or, at least Sion's from what I remember) during one of the conversations either on Telos or around the second planet, I don't fully remember.

In the XBox version, at least, the third time through has some extra dialogue with the characters. I thought the first conversation with Atton in the energy cell was funny, yet informative. Your character can also end up as the Sith Lord on the starting screen if you were along the lines of a "presence of pure evil" in the game.


Playing as the dark side is kind of like a guilty pleasure for me. Sometimes it makes me laugh, but other times I just feel horrible when I think about it.
2005-02-17, 1:03 PM #76
Okay... got quite a bit of interesting things that got cut.

First off, check this thread on the official site from someone who looked through the dialogue files. Look for HighPriest's post who has a cleaned up version. I tell you, if THAT had been on Malachor V, things would've been completed. Hell, I wouldn't even need more exposition on Darth Ni or Atris. I've read about how Ni represents the Dark Side completely, and Atris the Light Side, and well... if you look it from that POV, they work, kinda


Furthermore... here are some wonderful lines from HK-47 that were supposed to occur about the HK factory... (got those from that thread as well, but if you don't want to look through it)

HK-47 torturing the location out of a fellow droid. The scream of the HK droid is just hilarious

The meaning of life, according to HK-47. Vintage HK-47ish

And this one might actually be in the game or not... but I'm still gonna supply a link to it. This is just golden, HK-47 talking about some of the party members from KotOR, and well... listen for yourself
The answer is maybe.
2005-02-17, 1:07 PM #77
So many spoiler tags...so tempting...No! Musn't! Must. Not. Spoil. Game! Ahhh!

It's only a week before you order it. You can wait. You will wait.
2005-02-17, 3:56 PM #78
I just got it, but I haven't been able to play it yet and probably won't get a chance to do so until the weekend.

Damn uni taking up all my time... :mad:
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