Gold, you are denser than lead...
Reasons why this will fail:
A. You will lose interest in this project before it even gets to the pre-alpha stage, aka, before you could even show screenshots.
B. No one will help you, and anyone who will will either lose interest immediately or will not have enough knowledge to assist.
C. Even writing the simplist of games takes thousands of lines of code, hundreds of hours of graphics work, hundreds of hours of sound work, etc.
D. Look at how much stuff you have to achieve:
1. Game engine (Including acceleration, collision detection, etc)
2. Controls
3. Models
4. Textures
5. Sounds
6. AI
7. Bug Testing
8. Game World creation
9. Game Story creation
10. Game Story continuation checking
11. GUI
12. Network support
13. Saving state
14. A server to run it on
And that is not even a detailed listing.
E. Why would anyone support you? You've made promises twice now, ones which were wholly unfullfilled. No one is willing to waste their time on your projects anymore.
F. Game maker != Real games. Not only are you using premade materials, software, and more, but they suck.
G. You realize that even if you get a team of 25 people or more, it will take over 5-6 years to get anything worth looking at. Reason? Because people have better things to do, they aren't getting paid for it. And of course, this is assuming everyone doesn't drop your project days into it.
H. Frankly, your constant topics on this subject could be labled as spam. I sure mark it as such.
I. How about you take EVERYONE'S suggestions and do something simple first? There's a highly probable chance we are all correct.
J. Quit ignoring our suggestions. If you don't want to hear em, stop posting. Seriously.
Reasons why this will fail:
A. You will lose interest in this project before it even gets to the pre-alpha stage, aka, before you could even show screenshots.
B. No one will help you, and anyone who will will either lose interest immediately or will not have enough knowledge to assist.
C. Even writing the simplist of games takes thousands of lines of code, hundreds of hours of graphics work, hundreds of hours of sound work, etc.
D. Look at how much stuff you have to achieve:
1. Game engine (Including acceleration, collision detection, etc)
2. Controls
3. Models
4. Textures
5. Sounds
6. AI
7. Bug Testing
8. Game World creation
9. Game Story creation
10. Game Story continuation checking
11. GUI
12. Network support
13. Saving state
14. A server to run it on
And that is not even a detailed listing.
E. Why would anyone support you? You've made promises twice now, ones which were wholly unfullfilled. No one is willing to waste their time on your projects anymore.
F. Game maker != Real games. Not only are you using premade materials, software, and more, but they suck.
G. You realize that even if you get a team of 25 people or more, it will take over 5-6 years to get anything worth looking at. Reason? Because people have better things to do, they aren't getting paid for it. And of course, this is assuming everyone doesn't drop your project days into it.
H. Frankly, your constant topics on this subject could be labled as spam. I sure mark it as such.
I. How about you take EVERYONE'S suggestions and do something simple first? There's a highly probable chance we are all correct.
J. Quit ignoring our suggestions. If you don't want to hear em, stop posting. Seriously.