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ForumsDiscussion Forum → An idea...
12
An idea...
2005-06-11, 3:22 PM #41
Gold, you are denser than lead...

Reasons why this will fail:

A. You will lose interest in this project before it even gets to the pre-alpha stage, aka, before you could even show screenshots.
B. No one will help you, and anyone who will will either lose interest immediately or will not have enough knowledge to assist.
C. Even writing the simplist of games takes thousands of lines of code, hundreds of hours of graphics work, hundreds of hours of sound work, etc.
D. Look at how much stuff you have to achieve:
1. Game engine (Including acceleration, collision detection, etc)
2. Controls
3. Models
4. Textures
5. Sounds
6. AI
7. Bug Testing
8. Game World creation
9. Game Story creation
10. Game Story continuation checking
11. GUI
12. Network support
13. Saving state
14. A server to run it on

And that is not even a detailed listing.
E. Why would anyone support you? You've made promises twice now, ones which were wholly unfullfilled. No one is willing to waste their time on your projects anymore.
F. Game maker != Real games. Not only are you using premade materials, software, and more, but they suck.
G. You realize that even if you get a team of 25 people or more, it will take over 5-6 years to get anything worth looking at. Reason? Because people have better things to do, they aren't getting paid for it. And of course, this is assuming everyone doesn't drop your project days into it.
H. Frankly, your constant topics on this subject could be labled as spam. I sure mark it as such.
I. How about you take EVERYONE'S suggestions and do something simple first? There's a highly probable chance we are all correct.
J. Quit ignoring our suggestions. If you don't want to hear em, stop posting. Seriously.
2005-06-11, 3:37 PM #42
You, and all like you are all idiot if you think your going to get me to do small things, again. Forget about the topic, forget about my existence, but when I return with what I want, I don't want to see countless posts of "I'm sorry" "So you weren't lying" "Lets forget the past ok?" I'll be back with something some day, it may not be a MMORTS, or a super 3D game or anything modern, but it atleast will do something better than what I've done before, mark my words.
Nothing to see here, move along.
2005-06-11, 3:47 PM #43
Don't worry, we won't.
D E A T H
2005-06-11, 4:00 PM #44
Quote:
Originally posted by SF_GoldG_01
You, and all like you are all idiot if you think your going to get me to do small things, again. Forget about the topic, forget about my existence, but when I return with what I want, I don't want to see countless posts of "I'm sorry" "So you weren't lying" "Lets forget the past ok?" I'll be back with something some day, it may not be a MMORTS, or a super 3D game or anything modern, but it atleast will do something better than what I've done before, mark my words.


Sorry we tried to help. But you keep doing your thing kid. When that happens (and I know it won't), I'll be the first to congratulate you.

Obviously you are better than all of us, and we have no clue what we are talking about. Don't waste too much time, and I await the day when you mature, and look upon these threads, and realize just how thickheaded you were.
2005-06-11, 6:20 PM #45
Work ethics, startups, etiquette and finishing.
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2005-06-11, 6:20 PM #46
Quote:
Originally posted by SF_GoldG_01
You, and all like you are all idiot if you think your going to get me to do small things, again. Forget about the topic, forget about my existence, but when I return with what I want, I don't want to see countless posts of "I'm sorry" "So you weren't lying" "Lets forget the past ok?" I'll be back with something some day, it may not be a MMORTS, or a super 3D game or anything modern, but it atleast will do something better than what I've done before, mark my words.


Just trying to show you that making a game isnt as easy as getting a bunch of models and an engine together.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2005-06-11, 6:35 PM #47
Quote:
First off, ignore the trolls among them. You can recognize them by their habitat and their behavior; since their goal is to provoke an (offended) reaction, they'll say their piece where a lot of people can read it, and it will be designed to insult you. Just ignore trolls. They're perfectly aware of what they're doing, and what they want you to do, and you're in no position to insult them by questioning their statement's validity. Mock them, gently, with a smile on your face, if you like – that'll drive them mad. Just by no means take them seriously or behave that way. But not everybody publicly bashing your work is a troll; be very careful before you dismiss somebody's criticism as simple trolling.
[/COLOR]

Quote:
Have an idea of what your thing should be. However this is not enough, you must also have a good idea how to make it as well, or it's highly unlikely you'll ever finish it.


(From the last two articles Tony posted.)
"It is not advisable, James, to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener."
"Rationality is the recognition of the fact that nothing can alter the truth and nothing can take precedence over that act of perceiving it."
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