Seems like that could be an elusive bug. I'll see if I can track it down.
You can do those using Tools dialog. Not the best way perhaps, but it works. I doubt I'll have time to add something elaborate than that.
Bot-paths?
MDI interface would be a major rework... What kind of commands are you talking about here?
That is easy.
Spontaneously occuring things are the hardest to track down. It would be best if you could find a way to make this error occur more or less consistently. I could fix it if I could reproduce it.
I tried to do that at one point (there were requests). I just gave up - it screwed up too many things. Frankly, I could never find my way in this 3-window interface so I was at a loss as to how it should be done.
The closest you can do to that is quickly switch between left, right, top,down and side views - there are shortcuts for that.
That was something I started a bit, but never had time to develop. It turned out to be a lot harder than it seems. It's surprizingly difficult to do decent integration of syntax parsing and helpful editing operations when things can be changed at any minute.
I'd think the best solution would be a stand-alone COG editor that would use JED plugin functions to access level data. Anybody up for that?
I can provide the source for COG syntax checker that I gave to Dave for use in COG writer.
That's easy.
I thought about it but never could figure out a good way to do that. And yeah, LEIA could do a lot with COGs. It had an "immediate" mode where you could see the COGs working in the level. The editing capabilities in this mode were somewhat limited, though.
Isn't it already there - in the Tools dialog? It isn't the most intuitive, but working nevertheless.
I'm sorry, you have to remember I wasn't here last 4 years. What are those?
Beyound SmartGOB? How would you specify the resources - manually?
Well, that's more of a request for JK programmers
You mean to keep them as BMPs in project directory? Or on import?
I'm not sure I'm following. It's not really that often that you can do things automatically.
That's an entire project in itself. Just imagine all the ways things can be screwed up
I can add the easy checks - flags, etc. But checking 3DOs and COGs - that's a little beyound the scope.
BTW, I believe JED already checks inside 3DOs and COGs for resources used.
What exactly do you mean by "conforming". I actually tried quite the opposite - retain the texture regularity the best I could - so that no matter what you do (outside of texturing operations) the texture stays unchanged.
OK, I got those written down. Any more?