Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsDiscussion Forum → NWN2 screens
12
NWN2 screens
2006-01-17, 11:57 AM #41
Kotor can keep its combat system. I hated it.

Overall, I'd keep NWN's original gameplay, smack on better stories and quest, a bit more advanced editing tools (**** user-friendly, noobs can cry all they want :p) and I'd be giddy as a schoolgirl after I passed an exam. Or as foward as a Saldean farmgirl. >.>
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-17, 12:07 PM #42
Eh....KOTOR's combat system was the same as NWN, just faster and prettier.
2006-01-17, 12:21 PM #43
Hmmm, never felt the same to me. In NWN I don't remember being able to pause and queue attacks and what not.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-17, 12:26 PM #44
It was so slow you didn't have to. :P
2006-01-17, 12:32 PM #45
:o
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-17, 1:23 PM #46
IIRC, KotOR used 6 second round times too. And it is based on the NWN engine.
D E A T H
2006-01-17, 1:34 PM #47
Yeah, KotOR used the same turn-based combat system. And as far as I remember, you could queue orders in NWN as well. They appeared in a little row in the top left of the screen.

Actually, I just remember it doing that for non-combat skills like disarming traps =/ I assume you could queue combat orders too.
2006-01-17, 1:49 PM #48
[QUOTE=Dj Yoshi]IIRC, KotOR used 6 second round times too. And it is based on the NWN engine.[/QUOTE]

....Well they certainly did something different because that's a short 6 seconds from what I've been playing.
2006-01-17, 2:01 PM #49
[QUOTE=IRG SithLord]....Well they certainly did something different because that's a short 6 seconds from what I've been playing.[/QUOTE]
It seems short, but time it next time you play (and be sure to count double-attacks and whatnot as only one attack). I'm pretty sure it's six.
D E A T H
2006-01-17, 2:55 PM #50
NWN gets quite fast-paced if you take a class that has a lot of bonus attack turns/round. I'd still rather see NWN2 be a game like Jade Empire... or a Tales game... or anything that involves real-time combat instead of this boring nonsense.

Edit: I think my level 17 monk had 6 attack turns/round, maybe? Plus one from haste, one from a combat feat and one cleave. They do progressively less damage - a Fighter with great cleave is going to mow through the little stuff much faster, but it's a fairly special case. You're essentially trading speed for your attack roll.
2006-01-17, 3:50 PM #51
They should use Temple of Elemental Evil's turn based combat system. It's more like a D&D simulator than anything.

And KoTOR wasn't built in the Aurora (NWN) engine.
2006-01-17, 3:53 PM #52
[QUOTE=IRG SithLord]Eh....KOTOR's combat system was the same as NWN, just faster and prettier.[/QUOTE]
KotOR for PC was a straight port from XBox version. The underlying system is pretty much the same as NWN (d20 I think it is). But the user portion sucks. I hated having to cycle through all those feats/powers.
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2006-01-17, 4:18 PM #53
Originally posted by tofu:
They should use Temple of Elemental Evil's turn based combat system. It's more like a D&D simulator than anything.

And KoTOR wasn't built in the Aurora (NWN) engine.

http://www.runaked.com/forums/gaming-section/1664-knights-old-republic.html

http://www.google.com/search?hs=p6K&hl=en&lr=&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=knights+of+the+old+republic+built+around+aurora+engine&btnG=Search

In fact, KotOR II was built on a rewritten Aurora engine called the Electron Engine.
D E A T H
2006-01-17, 4:20 PM #54
Originally posted by Jon`C:
NWN gets quite fast-paced if you take a class that has a lot of bonus attack turns/round. I'd still rather see NWN2 be a game like Jade Empire... or a Tales game... or anything that involves real-time combat instead of this boring nonsense.


Originally posted by tofu:
They should use Temple of Elemental Evil's turn based combat system. It's more like a D&D simulator than anything.

And KoTOR wasn't built in the Aurora (NWN) engine.


I think I just got sick in my mouth a little bit....

Both those styles were aweful. Real-time combat ruins an rpg. I'd rather lay back, think about the moves, enjoy my character and click, rather than button mashing like Jade Empire.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-17, 4:24 PM #55
Honestly, if I don't like a game like this I realize it's because it's not my style--not because it's not good. There needs to be games like this out there because there IS a market for them (albeit not huge, still a market). If you want a Jade Empire, go play Jade Empire. If you want a Tales game, go play a Tales game. Etc, etc.
D E A T H
2006-01-17, 4:59 PM #56
Originally posted by Jepman:
I think I just got sick in my mouth a little bit....

Both those styles were aweful. Real-time combat ruins an rpg. I'd rather lay back, think about the moves, enjoy my character and click, rather than button mashing like Jade Empire.


I want an RPG with GOOD real time combat, not button mashing.

None of this morrowind slashing.
Epstein didn't kill himself.
2006-01-17, 5:09 PM #57
[QUOTE=Dj Yoshi]http://www.runaked.com/forums/gaming-section/1664-knights-old-republic.html

http://www.google.com/search?hs=p6K&hl=en&lr=&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=knights+of+the+old+republic+built+around+aurora+engine&btnG=Search

In fact, KotOR II was built on a rewritten Aurora engine called the Electron Engine.[/QUOTE]
KoTOR one and two were both built on the Odyssey engine. NWN2 is using the Electron engine. Both are heavily modified versions of the Aurora engine.
2006-01-17, 5:13 PM #58
Originally posted by Jepman:
Both those styles were aweful. Real-time combat ruins an rpg. I'd rather lay back, think about the moves, enjoy my character and click, rather than button mashing like Jade Empire.
"Both those styles?" Have you even played a Tales game? If you don't like them that's fine, but trying to claim that they're buttonmashers is the pinnacle of ignorance.

In Tales games you can micromanage your party if you want to. You can customize battle strategy for the AI to follow, bind their abilities to your controller so you can order them to do certain actions while manually controlling a single character, or just sit back and watch the AI wail away on the enemies (if you enjoy watching games instead of playing them, which you apparently do).
Either you never played a Tales game before in your life, or you really sucked at it.

NWN's party is controlled by the AI anyway. The only real difference between a Tales game and NWN is the lack of auto-attack.
2006-01-17, 5:36 PM #59
Originally posted by Jon`C:
"Both those styles?" Have you even played a Tales game? If you don't like them that's fine, but trying to claim that they're buttonmashers is the pinnacle of ignorance.

In Tales games you can micromanage your party if you want to. You can customize battle strategy for the AI to follow, bind their abilities to your controller so you can order them to do certain actions while manually controlling a single character, or just sit back and watch the AI wail away on the enemies (if you enjoy watching games instead of playing them, which you apparently do).
Either you never played a Tales game before in your life, or you really sucked at it.

NWN's party is controlled by the AI anyway. The only real difference between a Tales game and NWN is the lack of auto-attack.


I wasn,t talking about Tales, I was talking about Jade Empire (and I,ve played it) and Temple of Elemental Evil. And the buttonmashing was in reference of JE not ToEE.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-17, 5:40 PM #60
Originally posted by Spook:
I want an RPG with GOOD real time combat, not button mashing.

None of this morrowind slashing.


Think is, IMO, Real Time is not fit for an RPG of NWN's genre. Its better fit for Adventure games. To me, an RPG is based on the skills you have thinking and building your character's stats, not more skills and swinging, doing combo's and blocking.

Action RPG's are great, I'll admit I love it. I DID like Jade Empire, and I liked Fable very much. But Real-time sure doesn't fit in neverwinter nights 2.

Besides, its a Dungeons and Dragons game. D&D is turn based. Going real-time would defeat the whole purpose. :D

(and Jon again, I seriously didn't mean that Jade or Tales were bad games. I have no doubt they are great.)
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-01-17, 8:01 PM #61
Originally posted by tofu:
KoTOR one and two were both built on the Odyssey engine. NWN2 is using the Electron engine. Both are heavily modified versions of the Aurora engine.

Not much of a difference there, then. Either way it was BASED on the Aurora engine.
D E A T H
12

↑ Up to the top!