Oh hey look, friend14 talks about more stuff he doesn't even have a vague understanding of. What will it be this time? More physics? Maybe religion?
Oh wait, it's just more game design crap. He does invent a few terms that are either totally new to me or used so incorrectly that I can only assume he read at least
something about game programming but understood it about as well as he understands classical physics. I give his post 2 stars out of 10. (**--------)
Yes there is, because he's doing graphical work before he's doing any gameplay work. I don't care what you think, that's wrong and it's stupid.
Graphical pipeline? SIR, WE NEED TO DECOUPLE THE HEISENBERG COMPENSATORS OR THE WARP PLASMA WILL BURN THROUGH THE EPS CONDUITS! OH NO, WE'RE EXPERIENCING A HIGH BUILDUP OF THALARON PARTICLES BEHIND THIS CONSOLE, I THINK IT MIGHT EXPLODE!
Yes there is a wrong way to do it. Sure, a lot of 'Indy' projects don't use a design document. How many 'Indy' projects do you know of that have actually produced something? What's that? Zero?
Because when you pitch a game to a publisher they ask to look at your completed design document? Hurr.
1.) Game engine not graphics engine.
2.) That's about infinity times the amount of game engine you've ever written.
3.) The physics might not be done, but at least I knew that F=ma.
No you can't. You design the levels for gameplay, not vice-versa. What you're suggesting is pretty much the dumbest thing you've ever said after F=mv.
No, he's doing a 'nothing' project. SF_GoldG_01 can't even decide what kind of game he's making, so by all accounts it isn't actually a project yet.
Secondly, his great plan is to support himself on the income from this game which will never ever happen, especially so long as he fails to conduct the project as though it were a commercial venture. Sooner or later he's going to need investments - from a publisher, or from venture capitalists or a small business loan - and there's absolutely no way he's going to get it with his current trend of :v:.
You have no idea what you're talking about.
Graphics pipeline
Visual Look Developments
No, actually at the corporate level a Design Document is a complete breakdown of every single gameplay, user interface, control, level and important story element. Corporations do not ever even authorize a game's preproduction unless that work has already been done. Usually Design Documents are so complete that the team refers to the document as the project's Bible.
Um. Yeah, that's called the preproduction team. They work on concept art, the script, and
the design document.
Graphical pipeline
Yes they do need to do that, even when they're alone on the team. Games are a huge project and if you don't strictly define it then feature creep is inevitable and maintaining balance is impossible.
No they can't, and it isn't.
See, this little plan of yours is
great for teams of 12-year-olds. Here is an example of a typical 'Indy' game development meeting:
<d3signd00d> I wantz 2 make teh gamez lol
<basicroolz> lol
<basicroolz> what is the game like
<d3signd00d> its like wow lol
<d3signd00d> only diffrenet
<basicroolz> okk i will rite a renderer
[12 minutes later the project fails]
Here is the same exchange featuring an adult 'Indy designer' following your helpful advice!:
<d3signd00d> I wantz 2 make teh gamez lol
<Competent Programmer> What? What are you saying?
<d3signd00d> lol
<d3signd00d> I want 2 make a gaem
<Competent Programmer> ...Alright. What kind of game is it?
<d3signd00d> its like wow lol
<d3signd00d> only diffrenet
<Competent Programmer> How is it different?
<d3signd00d> i dunno
<Competent Programmer> Who does know?
<d3signd00d> what
<Competent Programmer> Isn't it your job to know? You are the game designer, right?
<d3signd00d> ya i guess
<Competent Programmer> So what are you going to be doing on this game, exactly?
<d3signd00d> ...
<Competent Programmer> Am I supposed to write your design document for you too? Am I doing everything?
<Competent Programmer> Hey, there's an idea: How about you figure out what kind of game you want to make before you try to start making it, Einstein.
* d3signd00d has quit IRC (QUIT: )
[12 minutes later the project fails]
No.
You can say whatever absurdities you want, that doesn't make you right. You need a plan to make a large project. You need experience with smaller, simpler projects in order to complete a larger, more complicated one. These are universal truths in every single field of discipline. How is it possible that there are people on this forum so blithe to assume that
universal truths don't apply to the game industry?