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ForumsDiscussion Forum → TF2 Classes
12
TF2 Classes
2007-10-15, 12:24 PM #1
Post your most-played or best-scoring classes or whatever. From most- to least-played:

Engineer
Scout
Demoman
Pyro
Soldier
Heavy
Sniper
Spy
Medic

My highest score in a single life is 17 with the Engineer and second-highest is 9 with the Demoman.

I hate Spies! I have taken to blasting all teamates who run toward me.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2007-10-15, 12:51 PM #2
I play Spy because it's so easy. The cloak is just so effective. I sorta miss back in TFC that it took some skill to blend in with the other team and go undetected. But then again, Spies in TFC were deadly with their grenades, in TF2 they can't wipe out groups of people.

But I don't have time anymore to play TF2, I never really got into it so far. Feels more like other siege games (Enemy Territory), especially with the timer between deaths, so I kinda miss the insane "human wave" madness of TFC. *shrug*
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2007-10-15, 12:55 PM #3
Scout, Pyro, and Demoman are my favorites.
Scout is my highest scoring class, it's nice because you can move around quickly and run people down and kill them - unlike Pyro which is great in smaller maps like 2Fort where you're defending a base. Demoman is also nice for larger maps since you can shoot a good distance to make up for any lack in speed.
"Flowers and a landscape were the only attractions here. And so, as there was no good reason for coming, nobody came."
2007-10-15, 12:57 PM #4
After playing CS:S for so long, TF2's timer seems pretty darn quick. ;)
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2007-10-15, 2:10 PM #5
2fort is a good scout map--go through the water, up through the basement, go to cap the flag, then run like hell.

Be better with nades--could catapult yourself to your own base from the enemy's right after getting the flag.

Goddamn this makes me wanna play some TFC. I need to get TF2.
D E A T H
2007-10-15, 2:28 PM #6
http://steamcommunity.com/id/BSG/stats/TF2

I'm still not very good at the game.
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2007-10-15, 2:33 PM #7
Spy, Medic and Sniper.

When you pair up with a good heavy or invuln a pyro, medic is the class that changes the tide of battle, every time. Spy is always fun, but on the non-ff server, engineers are just shotgunning everyone 24/7, and makes it impossible to get anything done.

Now that snipers can take out heavys in 1 hit, they're much more fun to play, and sniper battles on 2fort are always epic.
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2007-10-15, 2:47 PM #8
Originally posted by fishstickz:
Spy, Medic and Sniper.

When you pair up with a good heavy or invuln a pyro, medic is the class that changes the tide of battle, every time. Spy is always fun, but on the non-ff server, engineers are just shotgunning everyone 24/7, and makes it impossible to get anything done.

Now that snipers can take out heavys in 1 hit, they're much more fun to play, and sniper battles on 2fort are always epic.

Snipers always could...fully charged shot to the head = dead heavy. I always enjoyed sniper battles on 2fort, they could be insane. Get 3v3 snipers, two on top and one in the shadows on bottom; insanity.
D E A T H
2007-10-15, 2:51 PM #9
100% medic playtime since the stats reset after beta.
VTEC just kicked in, yo!
2007-10-15, 3:06 PM #10
Yoshi, I don't know if it's this way in TFC, but in TFC2, the scout can double-jump from the upper level of one base, onto the bridge canopy, and then onto the upper level of the other base.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2007-10-15, 3:15 PM #11
Pyro, The rest are about even.
2007-10-15, 3:19 PM #12
Originally posted by Freelancer:
Yoshi, I don't know if it's this way in TFC, but in TFC2, the scout can double-jump from the upper level of one base, onto the bridge canopy, and then onto the upper level of the other base.

Nope, there never was a canopy on TFC.
D E A T H
2007-10-15, 3:31 PM #13
Hm, that must be a way to accentuate the class differences since they took out nades.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2007-10-15, 3:41 PM #14
The Scout's double jump is really nice, especially since you can completely change direction in midair.
"Flowers and a landscape were the only attractions here. And so, as there was no good reason for coming, nobody came."
2007-10-15, 5:10 PM #15
Originally posted by Freelancer:
Hm, that must be a way to accentuate the class differences since they took out nades.


TF2 =/= new TFC with better graphics. The game is changed heavily, Valve admitted so.

While TF2 gave scouts the ability to actually make some kills (TFC scouts sucked when it comes to fragging), they sorta lose in the mobility department due to no conc jumping. It doesn't matter really, seeing that maps like Dustbowl don't have flag-focused gameplay anymore in TF2.

Nades were taken out because of how easy it was to kill with them. Dustbowl could be won by just a nade spam fest. Not only that, nades allowed Medic, which was designed as a support role, to become a killer offensive force. Still, it was balanced in a way due to TFC's insta-respawn times, and I thought all the different, unconventional types of nades (napalm, gas, conc, nail, etc.) made it interesting. Which brings me to a question: Didn't an early TF2 gameplay video show a Demo chucking dynamite at an SG? It assumed it was to replace the MIRV, but Valve must have decided to take all nades out.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2007-10-15, 5:13 PM #16
Early builds had all of the nades included, but the game was more fun across the board when they tested it without. They made the tough decision to remove them. This information is brought to you by the amazingly insightful TF2 commentary tracks.

Seriously, I enjoyed the commentary as much as I did the game.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2007-10-15, 5:17 PM #17
The developer commentary talks about grenades and how they didn't fit in with the new gameplay.

Edit: Damn you kirby and your ninja posting!
2007-10-15, 9:48 PM #18
There have been a lot of complaints on the Steampowered forums (which are full of idiots anyway) about how much TF2 has changed, especially the removal of nades. However, I like not having nades. Eliminates nade spam.

I play Heavy the most by far. Otherwise, I split my time pretty evenly between classes, with Sniper and Pyro falling towards the bottom. I'm not terribly good at sniping, and the pyro wasn't a very good class before the update. I've played Pyro a bit more since they buffed him, but not to the extent of the other classes.

http://steamcommunity.com/id/ric_olie/stats/TF2/

I tend to play rather recklessly and rush headlong into situations, which is why I don't spend a whole lot of time alive and why my K:D ratio isn't the greatest.
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2007-10-15, 10:01 PM #19
You guys sure talk about nads alot.
2007-10-15, 10:04 PM #20
I just played the whole evening... as a medic. My god, talk about uber. A team without medics is rolled up by one that has one or a few EVERY TIME.

Here's the awesomesauce: Okay, it's sudden death on 2Fort, there's only 3 guys on my team, me (a medic), another medic, and a soldier. The other team has like 7 or 8 guys left. Both of us medics made the soldier pretty much invincible. When the medics took damage we would heal each other. The soldier took out like 5 guys one by one in the lobby of the enemy base. We ended up getting the Engineer holed up in the intel room with ~5 seconds left. :D

Plus, as Ric_Olie said, an invuln at the right time can shift the tide.... man I love medics now. And honestly, I've been getting a lot of kills as a medic too. I love that gun they have! I mop the floor with snipers usually, and as long as you stay out of flamethrower range you can be a match for a pyro.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2007-10-15, 10:24 PM #21
One of my favorite moments in TF2 was playing as a medic. We were playing Gravelpit, and we were assaulting the final point C. I was healing a soldier coming from the middle area from point A. We rush the center tower, and the soldier gets blown up mid-way through. The soldier's killer gets shot, giving me the all-clear to go back. There wasn't anybody anywhere close to me, so I decide to rush the top by myself.

There were either 3 or 4 people at the top. A demoman, 1 or 2 soldiers, and an engineer just beginning to set up defences. I pull out the syringe gun, crawl up the side ramp so I can just see them, and let loose. I ended up killing all 4 and the sentry gun that hadn't finished being set up yet before they even realized what was happening. We then took C with the help of a scout that came up a few seconds later. One of my proudest moments as a Medic.
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2007-10-15, 10:28 PM #22
Sweet.

Heh, that reminds me I saw an enemy spy get four backstabs in a row tonight.. like all within 6 seconds of each other.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2007-10-15, 10:34 PM #23
Yeah, spys have a 2 or 3 second disorientation effect if pulled off correctly. I've found being a spy is really hard, though. Seasoned players are so detty good at spotting it, I have no idea how. Even if FF servers. Otherwise I'd probably love the spy.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2007-10-16, 12:30 AM #24
Spy is my most played and highest scored with 16 in one life. Sometimes I get so into it I forget which team I'm on. Luckily, team damage has been off every time that's happened. People are so paranoid, especially Engineers and Pyros, it really makes it hard sometimes.
"I got kicked off the high school debate team for saying 'Yeah? Well, **** you!'
... I thought I had won."
2007-10-16, 12:45 AM #25
Spies are pretty difficult to play, but there are a couple of strategies that I've found that work. Don't start the game out initially as a spy, unless you are going for the Head of the Class achievement. Being a spy is almost impossible to pull off when everybody knows where everybody else on their team is supposed to be.

When you do change to spy, if you don't use your cloak, disguise yourself as a soldier or heavy and run towards the enemy team shouting for a medic. This makes you seem like you're looking for some help before assaulting your team's position.

Another tactic is to disguise yourself as a sniper. Not many people pay attention to the snipers perched at their base's vantage points, so you can get a pretty clear view of what's going on. You'll have to cloak to get into position, but once you're there, you are pretty much set. I'll usually use my view to spy on the enemy and report back to my team, then set up an assault so I can unleash the sappers at the right moment and not draw too much suspicion from the enemy beforehand. This tactic is especially effective in Hydro, not as much in 2fort.

Also, if you manage to get away if you are discovered, change your disguise. I can't tell you how many times I've heard "Spy is a Pyro" only to find no Pyros anywhere nearby, then get backstabbed by a scout or something.
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2007-10-16, 12:49 AM #26
I hate spies so much I sometimes play the anti-spy. I do nothing but hunt spies. You've got to be a pyro, because your flamethrower will set the spy on fire while he's still in disguise. The other thing you do is keep tabs on where everyone is, whether they're offense or defense, etc. It's pretty easy to spot a spy if you're keeping tabs on where all your teammates are. If I see the name of the guy who's been an engineer the whole round above a soldier, I'm gonna blast your ***.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2007-10-16, 1:09 AM #27
Another thing is if you are suspicious of somebody being a spy, bring up the scores screen real quick and check the player name. Spies will disguise as a character with the name of somebody on your team, but never the same class. If you're seeing somebody looking suspicious, and the scores screen says that they are supposed to be a different class than what you're seeing, blast 'em.
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2007-10-16, 1:18 AM #28
What size games do you join, Free? I like to be in the full 24 ones. Good luck keeping a tab on all of your teammates then.

I always stealth when sneaking over to the enemy. Stealth lasts just long enough to get over there. I usually start with an engineer or demoman disguise, since they tend to stand around while waiting for action, and it's great to see 2 real engineers fight each other while you sap their stuff.

Snipers are by far the easiest class to backstab. You would think they'd be more aware of their surroundings, considering no one else is looking out for them.

The funnest moments are when the enemy team is making a push for a capture point. Backstab the medic, then the heavy, then just start swinging like crazy hoping to get some more kills before they turn on you. I've had people yell my name in anger over the mic for this.

Originally posted by Ric_Olie:
Another thing is if you are suspicious of somebody being a spy, bring up the scores screen real quick and check the player name. Spies will disguise as a character with the name of somebody on your team, but never the same class. If you're seeing somebody looking suspicious, and the scores screen says that they are supposed to be a different class than what you're seeing, blast 'em.


If you have time to check, he's probably not that great of a spy.
"I got kicked off the high school debate team for saying 'Yeah? Well, **** you!'
... I thought I had won."
2007-10-16, 1:33 AM #29
Depends on what they're doing. If I see an engineer just hanging around not building anything, I'll check the scores. Same with a demoman that is just waiting around.
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
2007-10-16, 1:51 AM #30
People who played TFC learned one thing and learned it fast--if a teammate is running away from the battle, it's not a teammate.
D E A T H
2007-10-16, 4:35 AM #31
Originally posted by Ric_Olie:
Another thing is if you are suspicious of somebody being a spy, bring up the scores screen real quick and check the player name. Spies will disguise as a character with the name of somebody on your team, but never the same class. If you're seeing somebody looking suspicious, and the scores screen says that they are supposed to be a different class than what you're seeing, blast 'em.


That's not true at all, in fact, they always pick the same class as the person who's name they are.
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2007-10-16, 4:42 AM #32
Spy is my main class. My max points in one life so far is 27, and I've become rather efficient in my method of sap sentry, stab engineer, cloak, and hide, and then going after the rest of their team. I think I got like 5 backstabs in a row one time on Dustbowl. A large portion of the blue team went through the upper tunnel on the first point, and I got in behind them. They were all looking at the exit gate and I just went stab, stab, stab, stab, stab and hear over the mic "allright go snake!" It was a sweet moment.
"Guns don't kill people, I kill people."
2007-10-16, 5:40 AM #33
Originally posted by Dj Yoshi:
People who played TFC learned one thing and learned it fast--if a teammate is running away from the battle, it's not a teammate.


or he's wounded and running to a resupply for healing and ammo
eat right, exercise, die anyway
2007-10-16, 10:21 AM #34
My proudest moment as a spy was ganking all the snipers on the top level of twofort.
2007-10-16, 10:39 AM #35
Originally posted by DrkJedi82:
or he's wounded and running to a resupply for healing and ammo


Eh, back in TFC, a life was very expendable. If I was low on health/ammo, I would just throw myself to the front lines. The only exceptions to this are engineers (because they have to build stuff and need bags) and snipers (because alot of them love their kill/death ratio).
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2007-10-16, 11:10 AM #36
Originally posted by Rob:
My proudest moment as a spy was ganking all the snipers on the top level of twofort.


that's what every spy would do on twofort. It was easy as hell, just knife all the snipers, go in a corner, feign death, dress yourself up as a sniper, kill them again ad nauseum.
:master::master::master:
2007-10-16, 11:22 AM #37
You can't feign death in TF2. :(

In TF2 you have to stealth up there, and pick a disguise.
2007-10-16, 1:28 PM #38
So pyros can actually get kills in TF2? I remember in TFC, they were completely useless (but the pyro nades were fun to use).
2007-10-16, 1:31 PM #39
Pyros are scary effective at close range.
2007-10-16, 1:33 PM #40
Originally posted by ragna:
So pyros can actually get kills in TF2? I remember in TFC, they were completely useless (but the pyro nades were fun to use).


I used to rock the pyro in TFC. :(


Run circles around heavies. If you played them right they were pretty fun.
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