Ghaz, I dunno if it is or isn't. Some say it is, others say it wasn't, can't really get an official word. I tend to think it wasn't because since Samus is a long rang fighter, it's best to just be able to grapple em from three times the length
You're right KOP, it's not technically the distance itself that affects latency, but generally the further the distance the more hops it has to make.
Sounds to me like you've insult me far more than I have you, Yoshi, which your swearing and all.
I said I wasn't going to touch the game with a ten foot pole, I get insulted of course I'm going to get upset.
But what's wrong with using Halo 3 as an example? Why the hell would graphics have anything to do with networking? It wouldn't, and it doesn't.
See I'm sorry, you make comments like that, and Cool Matty asks why there would be lag, but it just shows you don't really understand what you're talking about, I'm sorry. You list a ton of PC games and say how lag doesn't affect them, but that's a completely different ballpark. Halo 3 has an awesome network code, Halo 2 did. As a matter of fact (again, if you had any knowledge on the subject you're discussing) you would know that Halo 3 works on DIAL UP. Yup, check out the extra features on the bonus disc to the game.
I don't take the game THAT seriously, but I am competative when it comes to it because it's just more fun that way. I'm not going to be going online with it because I can not stand lag in fighting games. That's it. Two of the friends I play with live close enough to me that when Brawl comes out, it'll be no problem having competition on Saturday.
This is what I'm talking about. I don't know why you felt the need to state "no offense" to me, go argue with the likes of Masahiro Sakurai or Yu Suzuki who say it's very difficult getting fighting games to work online. But I don't guess those two would know anything would they?
http://en.wikipedia.org/wiki/ITU_G.992.5 there's a DSL technology with 24/Mbs.
Hell just go read
http://en.wikipedia.org/wiki/Internet_in_japan on Wiki to see Japan's "above average" Internet.
"The unique problem facing Japan's broadband situation is that because of popularity of FTTH, operators struggle to maitain enough bandwidth to let users enjoy their service fully. Even the largest operators have capacities for only tens of gigabits even though customers with FTTH service may number in thousands if not more. This problem is further compounded by limits caused by router."