I reckon it will.
Die-hard MGS poopy-heads have already bought a PS3 because of the promise of MGS4 coming out on that system exclusively. There are probably quite a few people who will be buying a PS3 when the game comes out. For those people, the game sells itself.
Core gamers make up a pretty tiny percentage of the market, though. To sell to everybody else they will need to advertise. In order to convince someone to drop the cash on a PS3, those ads will need to be really good. Impossibly good. An ad for a single game for a single system will probably only influence people who already have it, or were already on the fence about buying one.
Advertising campaigns are very expensive. We aren't just talking about putting ads in gaming mags here: you need to advertise on gaming websites, TV, before movies, and even pay game retailers to give the title premium shelf space (usually an endcap or a riser facing the front entrance). In fact the price is so high that a lot of the reason the game needs to sell so many copies at launch is to pay for all of this.
The problem with waiting until a Substance/Subsistence-type rerelease later on is that the prime advertising dollars have already been paid out. If you release on multiple systems at once you can market for those multiple systems at the same time. You just can't justify remarketing an old game as a new release.
Additionally, you miss out on the community aspect. Will a 360 owner buy MGS4 a year later, once all of his buddies have already played it to death? If nobody is talking about the game while it's out on 360, the significant part of the market that relies upon word-of-mouth will not purchase it. What happens if that 360 owner borrows a PS3 and complete the game in the meantime? He's probably not going to buy the re-release just so he can watch Snake grab more statue crotch.
You also miss out on launch pricing. People will pay $60 for MGS4 at launch, but will they buy MGS4:Substrata for $60 a year later? No. No they won't.
I'm not saying MGS4 won't be a profitable game, I'm just saying it will be very difficult as long as the game remains a PS3 exclusive. When it comes to ports and profitability it's pretty much now or never, too.
Die-hard MGS poopy-heads have already bought a PS3 because of the promise of MGS4 coming out on that system exclusively. There are probably quite a few people who will be buying a PS3 when the game comes out. For those people, the game sells itself.
Core gamers make up a pretty tiny percentage of the market, though. To sell to everybody else they will need to advertise. In order to convince someone to drop the cash on a PS3, those ads will need to be really good. Impossibly good. An ad for a single game for a single system will probably only influence people who already have it, or were already on the fence about buying one.
Advertising campaigns are very expensive. We aren't just talking about putting ads in gaming mags here: you need to advertise on gaming websites, TV, before movies, and even pay game retailers to give the title premium shelf space (usually an endcap or a riser facing the front entrance). In fact the price is so high that a lot of the reason the game needs to sell so many copies at launch is to pay for all of this.
The problem with waiting until a Substance/Subsistence-type rerelease later on is that the prime advertising dollars have already been paid out. If you release on multiple systems at once you can market for those multiple systems at the same time. You just can't justify remarketing an old game as a new release.
Additionally, you miss out on the community aspect. Will a 360 owner buy MGS4 a year later, once all of his buddies have already played it to death? If nobody is talking about the game while it's out on 360, the significant part of the market that relies upon word-of-mouth will not purchase it. What happens if that 360 owner borrows a PS3 and complete the game in the meantime? He's probably not going to buy the re-release just so he can watch Snake grab more statue crotch.
You also miss out on launch pricing. People will pay $60 for MGS4 at launch, but will they buy MGS4:Substrata for $60 a year later? No. No they won't.
I'm not saying MGS4 won't be a profitable game, I'm just saying it will be very difficult as long as the game remains a PS3 exclusive. When it comes to ports and profitability it's pretty much now or never, too.