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ForumsDiscussion Forum → Sithlords Game 2: Rules Ideas
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Sithlords Game 2: Rules Ideas
2008-01-14, 3:09 PM #1
The first game of Sithlords was fun, it was hard work coming up with ways for people to die :)

I imagine people will want to play more games so lets use this thread as an opportunity to explore possibilities.

Things to consider:
- Ideal number of players
- Whether to impose a time limit on player actions
- Should we change the setting each time? It doesn't have to be Jedi and Ewoks everytime, it could be Bounty Hunters, Cantina band members, Smugglers, Assassins, Stormtroopers, Rebels etc.
- Possibilities for new roles, I think we should be aiming for a game that's entertaining in preference to being super well-balanced. By this I mean that we shouldn't let balance stop us from exploring some fun options.

Oh yeah, I'm not moderating this time.
Detty. Professional Expert.
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2008-01-14, 3:17 PM #2
Does it have to be star wars based?

:P
nope.
2008-01-14, 3:18 PM #3
no, it could be based on pie.
Detty. Professional Expert.
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2008-01-14, 3:19 PM #4
oh i like pie
free(jin);
tofu sucks
2008-01-14, 3:21 PM #5
Somebody suggested a "doctor" role that could bring people back from the dead. That might be something to explore.
2008-01-14, 4:43 PM #6
I've played with that sometimes. You just have a doctor who chooses one person a round that they can save. When the doctor chooses that person, he can't be killed by the "Sith" or the mob on that round.
Life is beautiful.
2008-01-14, 4:46 PM #7
I'd love to moderate the next one, if potential participants would be happy with it. :D
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2008-01-14, 5:02 PM #8
The winner should get to moderate :) Or pass it one to someone else.

I think we should include a doctor/medic character next time... I don't know if it's listed in the rules you linked to in the SithLords 1 thread, Detty, but it basically is an entity that once per "night" (aka the period when Good Guys investigate and Bad Guys murder) can choose any one player to protect from harm, including his/her self. Spices things up.

[edit: ok Rogue_Leader just said all that]
2008-01-14, 5:15 PM #9
I rather like that idea so long as its kept secret who's been defended.
nope.
2008-01-14, 5:30 PM #10
The way I've always played it is that it's kept secret who was protected only if that person wasn't also attacked. If the doctor actually manages to save someone, that person's identity is revealed, just the same as if they'd been attacked and not saved.
If you think the waiters are rude, you should see the manager.
2008-01-14, 5:32 PM #11
That makes sense. The attacker would know that the person had been protected (because their attack failed), so everyone else might as well know too.
2008-01-14, 5:52 PM #12
If you allow someone like the doctor (and especially if you give some sort of other advantage to the innocents, like more players without more sith), I think you might allow the sith (should there be 2 of them) to kill 2 people (though they don't have to) as the decision could be used to further the sith's cause psychologically -- if one sith can kill one person, why can't two kill 2?

Also, I think the next game should be played in the ISB -- a pretty entertaining story was being told in the last game.
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2008-01-14, 6:08 PM #13
Will the recruition ever end?!
nope.
2008-01-14, 6:12 PM #14
I can think of many hundreds of clever ways to kill off characters.
2008-01-14, 6:23 PM #15
Originally posted by Baconfish:
Will the recruition ever end?!


Actually, I'm just trying to get people to use the ISB for things that could, you know, go there. Like if people started posting their pictures of their user-made levels here instead of the Showcase. So :P

In response to your question though -- the more people that post on the ISB, the less I'll be recruiting. So... no, I'll probably never stop. :rolleyes:
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2008-01-14, 7:31 PM #16
I learned that if you're not playing the game it's good to not point fingers.
COUCHMAN IS BACK BABY
2008-01-14, 7:40 PM #17
Originally posted by Tracer:
I learned that if you're not playing the game it's good to not point fingers.


Or that everyone should point their fingers, as in making audience participation "official" like as if we were watching a game show. But yeah, probably better without it. Poor Tracer. :(
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2008-01-14, 7:45 PM #18
hey if you put it in the ISB you wouldn't even need to sticky it :p
free(jin);
tofu sucks
2008-01-14, 7:50 PM #19
Originally posted by Tracer:
I learned that if you're not playing the game it's good to not point fingers.

:mad:
Nah, it worked out. If Zecks and stat had decided to kill me instead of saber, then I would have been super pissed ;)
2008-01-14, 7:53 PM #20
Originally posted by landfish:
hey if you put it in the ISB you wouldn't even need to sticky it :p


wabam.
2008-01-14, 7:55 PM #21
Why was the first game stickied anyway?
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2008-01-14, 7:55 PM #22
No tracer, you were right.

I said in the chat that I reckon torn was a sith, it swayed ag, he posted in the thread and swayed the others.

I was wrong.

:P
nope.
2008-01-14, 7:57 PM #23
it was stickied because it would have gone off the first page in the discussion board, but in ISB it wouldn't have that particular problem
free(jin);
tofu sucks
2008-01-14, 8:00 PM #24
It also made it easy to check the thread for updates. Every time you go into the discussion forum, just look at the top. Rather than having to search for it in the list of recently posted in threads.
2008-01-14, 8:04 PM #25
Originally posted by landfish:
it was stickied because it would have gone off the first page in the discussion board, but in ISB it wouldn't have that particular problem


I'd think it was popular enough to stay on the first page, but it would probably have been annoying to shift for it all the time regardless. And yes, you're right, landfish. In any case, I'm going to see what I can do about throwing out some suggestions for other ideas besides Sith/Jedi/Ewoks. I think the Bounty Hunter/Mos Eisley idea suggested has some promise, and of course, if we're not limiting ourselves to Star Wars, then who knows what else. :)
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2008-01-14, 8:08 PM #26
NeS crossover!
nope.
2008-01-14, 8:10 PM #27
come on people it was a joke. laugh at the very small amount of threads in ISB.
free(jin);
tofu sucks
2008-01-14, 8:17 PM #28
Originally posted by landfish:
come on people it was a joke. laugh at the very small amount of threads in ISB.

It's almost as small as my wang! :v:

Oh, and Baconfish: I'd be lying if I said I hadn't thought of it, but yeah, I'm trying to think of other stuff first. :P
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2008-01-15, 9:46 AM #29
I can get behind a protector role, but bringing people back to life is dumb.

I've played other games where there's an alternative to killing a villager. Jail, where a player cannot take any actions for a full rotation (If he's a sith he cannot kill, if he's a jedi he cannot seek, and if he's an ewok he cannot vote in the next trial). It serves as a way to kill less individuals and make the game last a little longer, because you don't know if you jailed a badguy or a good guy, but you aren't killing anyone, either.
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2008-01-15, 10:26 AM #30
SPOOKY TACO
2008-01-15, 10:37 AM #31
I so want in this time. If anything just to be killed first in a hilarious manner.
2008-01-15, 10:51 AM #32
Originally posted by Tiberium_Empire:
I so want in this time. If anything just to be killed first in a hilarious manner.


Translation: Someone pay attention to me, ...please? ;)
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2008-01-15, 3:09 PM #33
Needs Jawas and Tuskens this time.
2008-01-15, 3:23 PM #34
Originally posted by Aglar:
Somebody suggested a "doctor" role that could bring people back from the dead. That might be something to explore.


Tumbling for tips!
The cake is a lie... THE CAKE IS A LIE!!!!!
2008-01-15, 3:31 PM #35
Doctor being able to protect someone makes a lot more sense than bringing someone back from the dead. The more I think about bringing someone back the less sense it makes.
2008-01-15, 3:32 PM #36
Originally posted by JediKirby:
I can get behind a protector role, but bringing people back to life is dumb.

I've played other games where there's an alternative to killing a villager. Jail, where a player cannot take any actions for a full rotation (If he's a sith he cannot kill, if he's a jedi he cannot seek, and if he's an ewok he cannot vote in the next trial). It serves as a way to kill less individuals and make the game last a little longer, because you don't know if you jailed a badguy or a good guy, but you aren't killing anyone, either.


If you allow jailing, then you should give the sith an extra option of not killing someone. That way, you don't know if there was no death because the person you jailed was sith, or because they are trying to trick you.
And I assume the villagers can still choose between killing and jailing, right? Otherwise how are they going to stop the sith...
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-01-15, 4:32 PM #37
I think a kill should still be required. Why else would you jail someone?
I had a blog. It sucked.
2008-01-15, 4:41 PM #38
What if the setting was a large house on an island during a storm?
2008-01-15, 5:34 PM #39
I'm just not sure how the game would be played with the jailing idea. If you have 2 sith, even if you jailed one the other could still kill, so you wouldn't know if you jailed the sith...
Then, assuming there is a way to get it down to one sith, the jailing tips the balance too much in the favor of the people, as they don't have to kill anyone until they manage to jail the sith and notice that no one died the next day. However, if the sith could choose not to kill, whether he's jailed or not, then you really wouldn't know if the person you threw in jail was the sith or not.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-01-15, 5:42 PM #40
Then what's the purpose of jailing?
I had a blog. It sucked.
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