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ForumsDiscussion Forum → Sithlords Game 2: Rules Ideas
12
Sithlords Game 2: Rules Ideas
2008-01-15, 6:00 PM #41
If you did it like that you might as well just have 2 jedi.

:?
nope.
2008-01-15, 7:19 PM #42
Honestly, I'm not really sure what the purpose of jailing is... As long as there are two+ sith, jailing accomplishes nothing at all, then when there's only 1 sith, it gives the citizens way too much of an advantage as they don't need to kill themselves anymore.

Think of it this way, the sith must kill all but 1 citizens to win, no matter what. The citizens however, only need to find the sith and kill him. So if they can get it down to one sith, the chances of them checking each person individually and finding the sith before the sith can kill all but one are pretty good. With each person the sith kills, that's one less the players need to check, they'll find the sith before the sith can win, guaranteed.

Unless I'm completely missing something of course, I'm still not sure I got the whole jail concept yet...
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-01-15, 9:16 PM #43
Jailing is usually useful in larger games, as well as games with unfamiliar players. It provides a way to thicken the plot, so to speak. I don't think it works so well online, either.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2008-01-15, 10:00 PM #44
I'm just not sure how it works in the technical sense I guess, cause the impression of it completely unbalances the game... could you try explaining how the game would work with a jail (even if you explain in terms of an in-person game) cause I'm just not seeing it from what's been said so far.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
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