Sigh. Wow. I'm obviously interchanging the two, because it's pertinent. CS hitboxes are different, CS:S hitboxes drag, how do I know? Because I've been playing long enough to see it going from 1.6 to source. Christ you grind everything down into details until you are absolutely undeniably wrong, then continue anyways.
[quote=Cool Matty]Then what the hell do you mean by "drag"? Do you mean the
lag prediction which existed (and still does) in CS also? Of course that's what you meant, and it's what I was talking about in my quoted statement.[/quote]
Not necessarily lag prediction--happens in LAN games too. Dunno why it happens, but interpolate seems to fix it, or at least it used to. I dunno if it really did or if it put the player closer to where he should be or what.
[quote=Cool Matty]Your claim is that it's easier for newbies. I call BS. Anyone with common sense will call BS. Experts miss, so do newbies. It doesn't affect the balance of skill in any way. Even an aimbot misses every once in a while, so don't bother playing the whole "experts never miss, really" line.[/quote]
Aimbots never miss if calibrated correctly, but it's really hard to do. Aimbots also jerk at a billion times per second trying to home in on a certain pixel color on CS 1.6 (it was really fun to get the anti-aimbot spray and watch someone get pissed they couldn't stop aiming at a wall) and I don't know how in source but it's a set value. So you have something rotating wildly to hit you, which if someone doesn't know how to use it will end up with them missing more than they connect.
Experts, the guys who make money off CS, never do miss. Maybe one in every 3000 or so shots, but you have no idea about the upper echelons of the CS community if you think they miss. Seriously, even CAL I people rarely miss. But that's the thing--they're all on generally the same fragging level so it boils down to teamwork/teamplay/strategies.
Also, common sense, while I guess a good thing to have, has nothing to do with what we're talking about. Quit throwing random **** around to make your point seem more valid. You sound like me 3 years ago. It's about knowing the CS community, knowing the game intimately (lolgamesex) and knowing the mechanics of it. How you think you know any of these three things with the comments you've thrown down is a mystery to me.
[quote=Cool Matty]A. A single glock burst would kill you in the head anyway.
B.
If thrown right. So we're back to things experts can do that newbies can't.
C. If you are an expert player, you shouldn't be running into obvious nade zones in the first place.[/quote]
A. In the head? I didn't say in the head. I said a single glock burst. Meaning they could shoot me in the pinky toe and I'd die.
B. Newbies can get lucky with nade throws too, or they can have pre-existing skills from other games. The realistic nature of the nades (or at least an attempt therein) lets skillsets from other games with similar nades (even farcry) transition easily.
C. There's no such thing as "nade zones". Where the hell did you come up with that pseudoterminology?
[quote=Cool Matty]You're not saying it's a difference in game mechanics, you're saying it benefits newbies and not experts. Which is bull.[/quote]
Uh, no, I said newbies get bigger benefits. Obviously experts will have a big jump too, as I stated previously usually through glitches (jumping off nades to get to impossible-to-reach areas, pulling tricky **** like tiered flashing with rushes, more complex strategies really). And it's not bull. I'm not saying some guy who just picked up the game is gonna melt faces, but after a bit of getting used to a newb can play a lot better than he could on 1.6/previous versions. I got into CS seriously around the end of 1.4, and it took me til the end of 1.5 to get really good. Man I miss 1.5
[quote=Cool Matty]They more often get UNLUCKY than lucky. If you're really relying on
luck as your argument then I think you need to re-evaluate your position. An expert is going to use flashes far better than a newbie. Fact. An expert is going to know where to expect flashbangs, especially at the start of the round. Fact. Hell, an expert is going to know all sorts of tricks that newbies aren't going to know (like throwing flashes and smoke over the double doors in aztec).[/quote]
That's not an expert trick, that's like someone who plays Cal-O trick. I hardly consider them better than pub scrubs. I know they more often get unlucky--I didn't say they don't. But you'd be surprised to see just how many times they DO get lucky. You can expect flashes at certain places, yes, but the interesting thing about facing scrubs is that they don't have the same thought processes developed others do yet. So when you are expecting them to wait for you somewhere they pop out and hit you in the face with a flash, blinding themselves, but they're carrying an smg and pumping rounds into you while you try to switch to your deagle from your awp and hit them with a paltry 7 bullets. It happens, and it's disturbing, because in a real scrim you'd never see **** like that happen, but then again that's why I stopped pubbing for a while when I got good--it made me worse than I was just scrimming every day.
[quote=Cool Matty]At best? I just did it last week and it worked just fine. 5 feet from a flash and I'm blinded for 1 second instead of 5. Saved my life. Perhaps you need to start playing more.[/quote]
lawl, right. I'll believe that when I see it.
[quote=Cool Matty]And once again with the luck. Because, you know, luck was never a factor in CS (:downswords:)[/quote]
It...wasn't. Once in a while someone might get lucky, but it wasn't every game every server. CS 1.6 was complex to the point where it required you to play aim maps to get a decent idea of how to use the M4 and AK (though once you picked it up you were pretty much golden as long as you didn't stop right there). 1.6 nades were wonky as ****. Things like jumping through the roof on assault to get to a sniper position faster never occured to scrubs, so they didn't look for the snipers up there, **** like that. What are you on that you actually believe the things you're saying?
[quote=Cool Matty]Oh God help us if smoke actually works as intended! To think, smoke being a counter to sniping? Why, you'd think that was
exactly what it was designed for. Besides, if you're such a good shot being an expert and all, you should have no trouble nailing them when they start firing in the smoke (as you CAN see muzzle flash). Newbies rarely use smokes well (if they use them at all). Regardless, experts are just as capable of using smokes as newbies, it offers no advantage to newbies if they don't take full advantage of the cover (which they usually don't).[/QUOTE]
1) I never said it wasn't how it was intended (though ironically enough smoke works more against mid/long range rifles and smgs than anything else. Snipers can see through smoke if they know how to do it), I just said it's different. Do you seriously read the **** I post? I mean really...
2) I never claimed to be an expert. To be honest I just got way too into CS for a while and met up with some guys in CPL. Watched them play, got a bit better, learned a lot...then gave up on CS for 6 months and was mediocre at best after that.
3) Not many people, even scrubs, are stupid enough to fire through smoke. Why? Because YOU CAN'T SEE ANYTHING (to use your own favorite expression here)
But regardless, you actually believe in the tripe you've concocted for yourself, and so do some of the other scrubs in CS. Believe what you want, I really don't care, I tried laying the facts down and got thrown back because obviously a guy who's gone up to CAL IM in 1.6 and has dabbled in CAL in source and has been playing the game long enough to know what most of the client and server-side cvars do exactly (without ever having adminned or run a server) and running some of the strats, and pulled off and been a victim of every situation he's shown you guys, knows less than some guy who plays for fun on the weekends. Right.
Also, this argument's gone way too far for a simple disagreement in CS specifics. Ironically, in Brian's day this topic would've been locked/the offending posts deleted or moved by now.
I'll let you guys figure out why it's ironic.