Not really. If anything, these achievements HURT the regular TF2 gameplay, especially in the first weeks. It was a bad idea of Valve to release just one class-specific achievement pack and, if that's not bad enough, tie them to new weapons. It was nothing but a medic clusterf**k when the pack came out, and it often dragged the fun down when medics just stood around in the back trying not to get killed. It's much better these days since people realized, gasp, that an easier and less-headache inducing way of getting the new items was to just go to an achievement server and simply ask for them.
I agree that some of these achievements are really awkward and what is being asked seem rather stupid. Why, in regular gameplay, would you bother ubering a scout? Seems like a waste of an uber except for sh*ts and giggles. The one with the heal-gun-them-before-they-die-of-fall-damage is quite hard to pull even intentionally, so I can't fathom how you can come across that one. Blast assist, where an Ubered soldier has to kill 5 plays, is quite difficult to do unless the rocket launcher starts to CRITICAL HIT, and the 20 kills from a heavy being healed involves ALOT of camping. So you have to "plan ahead" for certain ones instead of "coming across them"... which many people did by just staying in spawn talking about how to do achievements for the entire game.
As for the new medic weapons, why would you NOT want to equip the Bloodsucker and the Ubersaw? I can understand contemplating whether or not to have the Kritzreig, but the tradeoffs for the other two items aren't really worth contemplating. Especially for the Ubersaw, which does do good damage anyway without CRITICAL HITS.
SnailIracing:n(500tpostshpereline)pants
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