This is the thread to rant about what you don't like about games -- any games, general or specific examples.
- Games that are defined by loving or hating particular teams. It feels like nationalism and it's a big reason why I have a hard time getting interested in a lot of sports.
- The principle that card games like poker (and other similar betting games) are popular because of their real-world risk, which I'd argue ceases to make them games.
- Strategy games. I have a hard time caring about what happens to a bunch of hard-to-identify blips on a screen with (what I feel is) an often overly-complex management system. Admittedly, from what I've seen, they're getting better with the former with increasing graphic performance, allowing the camera to zoom down and such, and there's not much that can be done about the management system since that's sort of what defines a strategy game. I just feel there has to be a way to make the genre more accessible is all.
- The reliance for the players to understand a (usually complex) number system to play a role-playing game. In most cases, a character shouldn't be defined by how many points in DEX they have, or to do "21 points of damage" during their turn. It's understandable how they started out that way, but a new understanding of what makes a role-playing game needs to be developed. Admittedly, this isn't just the fault of the game designers -- I'm sure fault lies with players who think that's what an RPG should be as well.
- Pre-rendered cutscenes in videogames. It has almost always felt inconsistent for me, though moreso back in the days of Playstation 1 when the difference was a lot more obvious.
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