Originally posted by Jon`C:
- Camera deaths. This is more symptomatic than anything else: the real problem is having a camera which is inherently unpredictable and uncontrollable. All game developers could take a cue from Wind Waker on how to create a good 3D action game. Offender: all 3D Sonic games.
- The Wii Remote. If Nintendo can't put in the effort to design an accelerometer that doesn't have a quarter-second lag built in, I don't see why I should put in the effort to point the stupid thing at the screen to get around their design flaw.
- The Wii Remote. If Nintendo can't put in the effort to design an accelerometer that doesn't have a quarter-second lag built in, I don't see why I should put in the effort to point the stupid thing at the screen to get around their design flaw.
I love the 3D Zelda camera systems. I still think their camera system could make for a neat fighting game system. While game designers should be able to make their default camera work, I personally think the more control given over the camera the better. Same goes for options in a video-game. I understand defaults, and they can make the options unlockables, but it almost always bothers me when fairly easy options aren't added. Nintendo is usually a big culprit of missing options.
Also, I've not really noticed any lag issues with the Wiimote, but that's not to say it's not there or that it doesn't need to be fixed. Nintendo does need to get cracking on being more innovative/relevant with the wiimote functions though.
You made a bunch of other good points, but I'm lazy and just responded to these two.
Originally posted by The_Reafis:
Hmm.
First off, I want to see people take risks with games. Why cant I see WW2 from the point of a view of a german soldier?.
First off, I want to see people take risks with games. Why cant I see WW2 from the point of a view of a german soldier?.
I agree. Before, this was an issue -- they could only risk so much with so much money invested in the game's development. With the rising use of episodic content and xbox live arcade/wii shopping channel and the like, they really don't have an excuse anymore.
Originally posted by DrkJedi82:
something that claims to be a simulator yet has no vehicle damage
developers who claim their ai is entirely unscripted but when you play the game you find EVERYTHING is scripted
developers who claim their ai is entirely unscripted but when you play the game you find EVERYTHING is scripted
I HATE THAT! The Grand Turismo games never felt like a good simulation at all because they'd bounce off the walls when you ran into them. Ugh.
As for scripting, developers should stop claiming that salespitch when they don't have it, but it does seem really hard to avoid scripting, and "unscripted gameplay" is a really big selling point.
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