Jep
Jep Bartholomew Francisqué de Minguo El Inigo Montoya Padré the Third
Posts: 10,237
Its a valley!
Combat is really involving in my mind.
For melee, (and I believe ranged bows), you are given a series of various combos, that have specific effects according to your classes. Damage, wounds (Damage over time), life stealing effects, mana burns, knockbacks, stuns, etc.
You are given 3 directions to attack from at first, left, forward and right. (At level 40, lower left and lower right are added). You first active a combo, where a little ui prompt tells you the directions you must attack in to active the combo.
So when fighting, you have to keep in mind what combo's you want to use, against whom, and which locations (left, right, top) are your opponents protecting the most.
While defense, parries, etc, are in essence a passive ability, you also have an active blocking button (x) which will boost your defense at the cost of stamina (which you spend for combo attacks). In addition, you can double tap movement keys to dodge left, right, back and forward, while in combat. Each direction you move in will give you a specific short time buff at, again, the cost of stamina.
Forward will give you a chance for your next attack to stun your opponent. Left and right make you harder to hit with magical spells (boosts your resistance) and back makes you harder to hit with melee.
Its a bit of a guitar hero lite meets mmo. I find it much more so involving than World of Warcraft, and I find that you need to adapt your moves, playstyle and spell rotation much more than in WoW because things differ GREATLY from fighting one mob, to two, to spell casters, to each various player classes.
EDIT :
Something fun I forgot about combat! Fatalities!!!
Every time you complete a kill with a combo, you have a chance to trigger a fatality, in which your character will dispatch his current target in one gruesome way or another. Those include a two-handed sword to the crotch, a spin around the falling enemy, and slashing his brains open as he falls face first on the ground. Or a sword thrust right through the chest as the player character presses his face up close to his enemy's, laughing. Or a dagger thrust to the aorta and thrusting them down into the ground. Or a decapitation. Or setting him aflame (Herald of Xotli), etc.
This triggers an extremely fast stamina (and I believe also mana for HoX's) regeneration rate.
EDIT 2 :
Spell casters have the typical spells/spellcasting moves, necromancers can have up to 8 undead pets following them, demonologists have a sucubbi or incubi.
There is a special system named spellweaving which you acquire sometime beyond 40, but I do not quite know how it works or what it entails.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless