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ForumsDiscussion Forum → TF2 tonight?
12
TF2 tonight?
2008-10-04, 2:36 PM #41
yes
2008-10-04, 2:40 PM #42
You two both fail at maths.
nope.
2008-10-04, 2:50 PM #43
wow, maybe I shouldn't play. I only ever just run and shoot the other team.
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2008-10-04, 3:27 PM #44
We've got a chat going in the steam community if that works for people.

[ECHOMAN]
nope.
2008-10-04, 3:45 PM #45
Originally posted by Cool Matty:
Do you not understand the basics of ubers and rushing? I mean, really... it's like you haven't played with ubers before. Uber demo rushes the canyon and blows up ALL the sentries on the point, then you have a pyro uber rush the point, and maybe another uber if you're on a bigger team. The rest of the team goes left, rushes out, and comes from behind as soon as the sentries are down. Their responsibility is to take the points as fast as possible, as well as making sure the ubers reach their positions without being blocked.

TF2 Basics: 102.


Of course I know what Ubers do. But Ubers can only do so much. Clearing out an area that gets filled up 2 seconds after an Uber doesn't swing so much to one team's favor. You can only kill so many people with Ubers and hold so many people back.

Creating 3 ubers together is easier said then done. And this is assuming that defense team has NO Ubers charging. Once the defense gets an Uber going and specifically charge the enemy medics, which is an obvious tactic, those 3 simultaneous Ubers can get wiped out. Not to mention it takes one CRIT grenade or rocket to take out a Medic and his hard earned Uber charge.


Quote:
Dustbowl has 4/5 different ways of coming on the second point, and 3 very dispersed ones for the 1st point!


All in the general areas. Which can easily get spammed. The very final cap of Dustbowl 3 has pretty much only 2 areas to assault RED. And that corner is very prone to Demo spamming due to how tight that area is.



Quote:
Have you ever timed how long it takes to run from point 1 to point 2? Also, you don't just "step outside", you step outside, go around the bend, and run the gauntlet across the open field. It takes you a minimum of 5 seconds just to get from spawn to the second point. It doesn't take 15 seconds to go from point 1 to point 2, and even if you get there the same time red does, you're still boned, because the second point captures ridiculously fast. A pyro and medic can capture the point solo if they want, they just sit there and compressed air blast anyone and anything coming at it until it captures (about 2-3 seconds).


That's assuming essentially EVERYONE on RED dies trying to defend the first point and that same people die at the general SAME TIME. A team that pretty much gets 100% decimated quickly at the first point is one that will be unable to effectively defend the second point. I've seen that happen, but it usually for a team that sucks hard or had some terrible luck. Unless it's small amount of players, typically not everyone on RED dies at the same time, so there will people spawning at different small increments of time.

Also RED can have Ubers too which they can reserve for the first point. People know when a point is essentially lost and when to prepare to move back because throwing yourself into a wave of enemies is stupid.


Quote:
Instant respawn is not a mod. Those stats incorporate almost ever fast respawn/instant respawn server out there.


Modded such as No Crits, Crits Only, and other changes.


Quote:
If you believe that's how instant respawn servers are really played, then you, sir, are the poor inexperienced player here. No one is that stupid. But seriously, why even toss back and forth who's "more experienced" when it's not about experience, it's about plan cold facts which I have already demonstrated.


What "plan cold facts?"

Because it's possible doesn't mean it's balanced.

One insta-spawn server I played on switched the teleport timer for BLU to 0. That way, BLU players can go up to RED without wasting time walking. That's balancing things out. Another insta-spawn server reduced the max health of the defending team to make RED players a bit easier to kill. That too is balancing things out. And if I remember one time, there was a server that let BLU Medics charge their Ubers faster than RED. Again, balancing things out.

Only "facts" you provided are obvious tactics such as building Ubers and rushing. Which any competent defending team can do the same... without worrying of any disadvantage that BLU can really exploit.

Quote:
As I said before, I don't care about normal respawn, I used to play on them for quite a while, but it's boring watching the same tactics get abused over and over because the system's rules simply disallow one team from coming back from a hard push or well timed uber.


I've play on both types. Some insta-spawn servers get creative and give some advantage to BLU. One in particular turns on only-crits which makes crazy madness. That's fun. A server that nullify the respawn timer and does nothing else tend to turn into spam fests without any sort of teamwork.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-10-04, 3:45 PM #46
booting into windows here in a bit
2008-10-04, 4:21 PM #47
wooo!

we're having fun in chat. soon to be in game!
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2008-10-04, 4:29 PM #48
We're on the server in the original post for those of you who are numbskulls.
nope.
2008-10-04, 4:31 PM #49
My TF2 is updating; I'll be in in about 7 minutes.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2008-10-04, 4:51 PM #50
Argh. The little update timer lies. It says 20 seconds right now but each second is closer to a minute. :argh:
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2008-10-04, 5:17 PM #51
mine too.
Also mine didn't say that it needed to be updated. did steam stop doing that?
Used to be that whenever I loaded steam if there was an update for something it would show. but it doesn't appear to do that many more.
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2008-10-04, 5:46 PM #52
latis is full of lies and children
2008-10-04, 6:00 PM #53
Originally posted by ECHOMAN:
Of course I know what Ubers do. But Ubers can only do so much. Clearing out an area that gets filled up 2 seconds after an Uber doesn't swing so much to one team's favor. You can only kill so many people with Ubers and hold so many people back.

Creating 3 ubers together is easier said then done.


It is because of this that I find it hard to believe you even play TF2. You get a basically "free" ubercharge during setup time, did you not know this? The entire rush relies on these, and if you followed what I had said, everything you touched on was already taken care of:

A. Red Ubers? Handled by Uber Pyro.
B. Sentries? Handled by Uber Demo.
C. Other players? Handled by a well placed pyro/demo/heavy/etc
D. It doesn't really matter how dispersed they are killed because you don't even need to kill all of their team to push into their spawn.

The critical thing you keep forgetting is that it only takes 2 players to win that second point, in literally almost-instantaneous manner.


Quote:
All in the general areas. Which can easily get spammed. The very final cap of Dustbowl 3 has pretty much only 2 areas to assault RED. And that corner is very prone to Demo spamming due to how tight that area is.


The final point on Dustbowl is hard to win regardless of spawn times. If anything I find it easier to cap with fast respawn if anything because it keeps Red from being able to just push Blue right back to spawn.



Quote:
That's assuming essentially EVERYONE on RED dies trying to defend the first point and that same people die at the general SAME TIME. A team that pretty much gets 100% decimated quickly at the first point is one that will be unable to effectively defend the second point. I've seen that happen, but it usually for a team that sucks hard or had some terrible luck. Unless it's small amount of players, typically not everyone on RED dies at the same time, so there will people spawning at different small increments of time.

Also RED can have Ubers too which they can reserve for the first point. People know when a point is essentially lost and when to prepare to move back because throwing yourself into a wave of enemies is stupid.


There are no assumptions in what I am saying... it's simple fact... I mean, seriously. I'm telling it like it is here, not making conjecture.


Quote:
Modded such as No Crits, Crits Only, and other changes.


So... who cares about those? You pretty much just supported my side with those statistics based on that.


Quote:
What "plan cold facts?"

Because it's possible doesn't mean it's balanced.


No, it's more balanced because of it.

Quote:
One insta-spawn server I played on switched the teleport timer for BLU to 0. That way, BLU players can go up to RED without wasting time walking. That's balancing things out. Another insta-spawn server reduced the max health of the defending team to make RED players a bit easier to kill. That too is balancing things out. And if I remember one time, there was a server that let BLU Medics charge their Ubers faster than RED. Again, balancing things out.


That's not balancing, that's unbalancing. Removing teleport delay makes it into exactly what you hate, a spamfest. Walking time is what keeps instant respawn viable.

Quote:
Only "facts" you provided are obvious tactics such as building Ubers and rushing. Which any competent defending team can do the same... without worrying of any disadvantage that BLU can really exploit.

:carl:
It's not like it's that complicated to start with. And no, if you do as I actually said then no, the defending team can't really do the same.


Quote:
I've play on both types. Some insta-spawn servers get creative and give some advantage to BLU. One in particular turns on only-crits which makes crazy madness. That's fun. A server that nullify the respawn timer and does nothing else tend to turn into spam fests without any sort of teamwork.


The problem is BLU already has an "advantage" by fast respawn. An advantage that makes it more even overall (as typically RED has the advantage).

Any instant-respawn server that turns into a spamfest is an instant-respawn server where no one wins.

On instant respawn, if you "spam", you will not win. You must be strategic.
2008-10-04, 6:04 PM #54
I'm done for tonight, I'm going to a bar. Good game guys. But we really need a Massassi server.
2008-10-04, 6:21 PM #55
Good apart from the random arsehole with 3 guys.
nope.
2008-10-04, 6:27 PM #56
ll it was fun until outsiders started joining.

emon needs to get that dedicated massassi server up.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2008-10-04, 7:46 PM #57
Originally posted by Cool Matty:
Words and lies.


You know what, I'm done. Instead of responding, I'm going to just pin up your post on my board for me to look at and hate. I hope you are happy.

[http://img.photobucket.com/albums/v308/Echoness101/jdksaljlaksjdf.jpg]

Whatever.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-10-04, 8:04 PM #58
That's awesome, Echoman
2008-10-04, 8:06 PM #59
Echoman just won so much.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2008-10-04, 8:08 PM #60
Freelancer, what was your steam name again?
2008-10-04, 8:12 PM #61
Hrm, bozoboy33 I think.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2008-10-04, 8:13 PM #62
I don't remember killing you. Were you on tonight?
2008-10-04, 8:16 PM #63
Nope. I gave up when it became apparent that it was going to take a long, long time to download the updates.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2008-10-04, 9:21 PM #64
:(
2008-10-04, 10:43 PM #65
Is anyone still playing?
America, home of the free gift with purchase.
2008-10-05, 6:20 AM #66
Originally posted by ECHOMAN:
You know what, I'm done. Instead of responding, I'm going to just pin up your post on my board for me to look at and hate. I hope you are happy.

Whatever.


Your Massassi is blue, so obviously you lose.
2008-10-05, 10:02 AM #67
I killed Echoman the spy by accident while sticky jumping. It was glorious.

2008-10-05, 10:23 AM #68
That's good but still doesn't beat headshotting a spy as a sniper from like 100 yds away while he's cloaked. :D
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2008-10-05, 11:08 AM #69
Originally posted by The Mega-ZZTer:
I killed Echoman the spy by accident while sticky jumping. It was glorious.


That happened right infront of me, that was awesome.
nope.
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