To be honest, most of that's balance. Same with wear. If you're going to put something in a game, you might as well have it make a noticeable difference.
Anyway, more than a few mods use stats of weapons held in a vice for accuracy (and other things, like muzzle velocity and bullet mass), so consequently they're very, VERY accurate over short ranges. Which, really, you'd expect for an assault rifle over about fifty metres.
Apparently.
I don't know about shotguns, though, since all video game shotguns are useless after about ten yards.
Damage is still arbitrary, though, but when isn't it?
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.