I think we may get a few amusing character-types out of this premise, so post yourself here on the forums as a Super Smash Bros. Brawl character! A stage of your own is optional. If you wish, post ideas for items and whatnot as well.
GEBOHQ
General: Pretty straight forward -- Gebohq would either play like Samus, Link, or a combination of the two, but weaker and yet with longer reach. His standard attacks would consist of punches and kicks that use his height to his advantage.
Special: Too Long; Didn't Read. Similar to the charge beam for Samus or the bow for Link, taking the form of a chunk of text that grows as it is charged. Whether it's a story post or a chunk of rules, most opponents would wish to avoid it altogether.
Forward & Special: Katzenjammer. Like the missile for Samus or the boomerang for Link, but with the "post" attack able to be deflected to another opponent (or even to the sender) depending on which type of attack is used.
Down & Special: Battlespud! Like the bombs for Samus or Link, only potatoes, sticky, and able to transfer via contact from player to player until it explodes.
Up & Special: Cold War Capitalism. Gebohq rides a random weapon of mass destruction akin to the end of Dr. Strangelove in an arc. Like the up-specials of Samus and Link, any opponent who gets in the way will take some damage, and Gebohq has limited control over the horizontal and veritcal direction while he is riding the bomb. However, if he does not take action to drop off the bomb before it lands, he too will take damage, which is more devastating the more damage Gebohq has taken prior to launch.
Final Smash: The Never-ending Story Thread. Much like the Final Smash for Samus, Gebohq would shoot forth a seemingly never-ending stream (or 'thread') of words. Unlike Samus, however, Gebohq does not shed to a new character type afterwards.
Stage: The Interactive Story Board. Think Pokemon Stadium, but with various settings from story threads and even themes of forum games.
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And one for my main character on the Never-ending Story thread:
GEBOHQ (NeS)
General: Gebohq's fighting style would be geared ideally for two things: acting as a negative feedback device, so as to encourage more "dramatic" fights, and evasion. Without his specials, he should play as a relatively average fighter with weaker power and constitution and slightly faster movement, using punches and kicks as his standard attacks. Gebohq could then be placed somewhere possibly between Mario and Diddy/Fox/Zero Suit Samus. Ideally, beginner players would be able to not be squashed yet require an advanced player to score wins.
Special: Improved speed. Holding down the special button would increase Gebohq's movement, dodges and recoveries to be potentially the fastest among the character selection. Of course, holding this button keeps Gebohq from attacking at the same time, discouraging the use of this move offensively.
Forward & Special: Plot-hole pistol. Slow rate of fire and low-to-average damage, but result in a random effect on the target (such as drain, sleep, possibly even beneficial status depending on the current health and lives of himself and opponents).
Down & Special: NeSword. Gebohq will brandish/sheath his sword. When drawn out, he deals more damage and has a slightly longer range with his standard attacks. However, his speed (normally and when using the usual special) is significantly decreased.
Up & Special: Plothole jump. Similar to Zelda's teleport, but more unpredictable and dependent on the status of his health and lives as well as the others. If he's doing poorly, he will be moved relatively accurately and effectively, but if he's doing well, he may be moved a foot or across the other side of the stage. The plothole will also stay momentarily open, allowing projectiles and other players to possibly use the plothole as well.
Final Smash: Story-wielding. This is sort of a combination of Luigi's Negative Zone and Wario's Super-Wario Final Smashes. When obtaining the Final Smash, the area surrounding Gebohq is subject to his "story-wielding" resulting in a temporary increase in attributes such as power, constitution, etc., decrease in similar attributes for opponents within his sphere of influence, remove his weakness with using the NeSword, and have his plot-hole jump and pistol work in his favor regardless of conditions.
Stage: Gebohq would most likely fight in The Arena (tm), the initial setting he premiered in the Never-ending Story thread, allowing fighters to fight in the arena ground itself as well as the seating surrounding. Similar in structure between the Final Destination stage and the Super Mario World stage, but larger.
GEBOHQ
General: Pretty straight forward -- Gebohq would either play like Samus, Link, or a combination of the two, but weaker and yet with longer reach. His standard attacks would consist of punches and kicks that use his height to his advantage.
Special: Too Long; Didn't Read. Similar to the charge beam for Samus or the bow for Link, taking the form of a chunk of text that grows as it is charged. Whether it's a story post or a chunk of rules, most opponents would wish to avoid it altogether.
Forward & Special: Katzenjammer. Like the missile for Samus or the boomerang for Link, but with the "post" attack able to be deflected to another opponent (or even to the sender) depending on which type of attack is used.
Down & Special: Battlespud! Like the bombs for Samus or Link, only potatoes, sticky, and able to transfer via contact from player to player until it explodes.
Up & Special: Cold War Capitalism. Gebohq rides a random weapon of mass destruction akin to the end of Dr. Strangelove in an arc. Like the up-specials of Samus and Link, any opponent who gets in the way will take some damage, and Gebohq has limited control over the horizontal and veritcal direction while he is riding the bomb. However, if he does not take action to drop off the bomb before it lands, he too will take damage, which is more devastating the more damage Gebohq has taken prior to launch.
Final Smash: The Never-ending Story Thread. Much like the Final Smash for Samus, Gebohq would shoot forth a seemingly never-ending stream (or 'thread') of words. Unlike Samus, however, Gebohq does not shed to a new character type afterwards.
Stage: The Interactive Story Board. Think Pokemon Stadium, but with various settings from story threads and even themes of forum games.
-----------------------------
And one for my main character on the Never-ending Story thread:
GEBOHQ (NeS)
General: Gebohq's fighting style would be geared ideally for two things: acting as a negative feedback device, so as to encourage more "dramatic" fights, and evasion. Without his specials, he should play as a relatively average fighter with weaker power and constitution and slightly faster movement, using punches and kicks as his standard attacks. Gebohq could then be placed somewhere possibly between Mario and Diddy/Fox/Zero Suit Samus. Ideally, beginner players would be able to not be squashed yet require an advanced player to score wins.
Special: Improved speed. Holding down the special button would increase Gebohq's movement, dodges and recoveries to be potentially the fastest among the character selection. Of course, holding this button keeps Gebohq from attacking at the same time, discouraging the use of this move offensively.
Forward & Special: Plot-hole pistol. Slow rate of fire and low-to-average damage, but result in a random effect on the target (such as drain, sleep, possibly even beneficial status depending on the current health and lives of himself and opponents).
Down & Special: NeSword. Gebohq will brandish/sheath his sword. When drawn out, he deals more damage and has a slightly longer range with his standard attacks. However, his speed (normally and when using the usual special) is significantly decreased.
Up & Special: Plothole jump. Similar to Zelda's teleport, but more unpredictable and dependent on the status of his health and lives as well as the others. If he's doing poorly, he will be moved relatively accurately and effectively, but if he's doing well, he may be moved a foot or across the other side of the stage. The plothole will also stay momentarily open, allowing projectiles and other players to possibly use the plothole as well.
Final Smash: Story-wielding. This is sort of a combination of Luigi's Negative Zone and Wario's Super-Wario Final Smashes. When obtaining the Final Smash, the area surrounding Gebohq is subject to his "story-wielding" resulting in a temporary increase in attributes such as power, constitution, etc., decrease in similar attributes for opponents within his sphere of influence, remove his weakness with using the NeSword, and have his plot-hole jump and pistol work in his favor regardless of conditions.
Stage: Gebohq would most likely fight in The Arena (tm), the initial setting he premiered in the Never-ending Story thread, allowing fighters to fight in the arena ground itself as well as the seating surrounding. Similar in structure between the Final Destination stage and the Super Mario World stage, but larger.
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