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ForumsDiscussion Forum → Super Smash Massassi Brawl!
Super Smash Massassi Brawl!
2009-06-24, 3:59 AM #1
I think we may get a few amusing character-types out of this premise, so post yourself here on the forums as a Super Smash Bros. Brawl character! A stage of your own is optional. If you wish, post ideas for items and whatnot as well.

GEBOHQ

General: Pretty straight forward -- Gebohq would either play like Samus, Link, or a combination of the two, but weaker and yet with longer reach. His standard attacks would consist of punches and kicks that use his height to his advantage.

Special: Too Long; Didn't Read. Similar to the charge beam for Samus or the bow for Link, taking the form of a chunk of text that grows as it is charged. Whether it's a story post or a chunk of rules, most opponents would wish to avoid it altogether.

Forward & Special: Katzenjammer. Like the missile for Samus or the boomerang for Link, but with the "post" attack able to be deflected to another opponent (or even to the sender) depending on which type of attack is used.

Down & Special: Battlespud! Like the bombs for Samus or Link, only potatoes, sticky, and able to transfer via contact from player to player until it explodes.

Up & Special: Cold War Capitalism. Gebohq rides a random weapon of mass destruction akin to the end of Dr. Strangelove in an arc. Like the up-specials of Samus and Link, any opponent who gets in the way will take some damage, and Gebohq has limited control over the horizontal and veritcal direction while he is riding the bomb. However, if he does not take action to drop off the bomb before it lands, he too will take damage, which is more devastating the more damage Gebohq has taken prior to launch.

Final Smash: The Never-ending Story Thread. Much like the Final Smash for Samus, Gebohq would shoot forth a seemingly never-ending stream (or 'thread') of words. Unlike Samus, however, Gebohq does not shed to a new character type afterwards.

Stage: The Interactive Story Board. Think Pokemon Stadium, but with various settings from story threads and even themes of forum games.

-----------------------------

And one for my main character on the Never-ending Story thread:

GEBOHQ (NeS)

General: Gebohq's fighting style would be geared ideally for two things: acting as a negative feedback device, so as to encourage more "dramatic" fights, and evasion. Without his specials, he should play as a relatively average fighter with weaker power and constitution and slightly faster movement, using punches and kicks as his standard attacks. Gebohq could then be placed somewhere possibly between Mario and Diddy/Fox/Zero Suit Samus. Ideally, beginner players would be able to not be squashed yet require an advanced player to score wins.

Special: Improved speed. Holding down the special button would increase Gebohq's movement, dodges and recoveries to be potentially the fastest among the character selection. Of course, holding this button keeps Gebohq from attacking at the same time, discouraging the use of this move offensively.

Forward & Special: Plot-hole pistol. Slow rate of fire and low-to-average damage, but result in a random effect on the target (such as drain, sleep, possibly even beneficial status depending on the current health and lives of himself and opponents).

Down & Special: NeSword. Gebohq will brandish/sheath his sword. When drawn out, he deals more damage and has a slightly longer range with his standard attacks. However, his speed (normally and when using the usual special) is significantly decreased.

Up & Special: Plothole jump. Similar to Zelda's teleport, but more unpredictable and dependent on the status of his health and lives as well as the others. If he's doing poorly, he will be moved relatively accurately and effectively, but if he's doing well, he may be moved a foot or across the other side of the stage. The plothole will also stay momentarily open, allowing projectiles and other players to possibly use the plothole as well.

Final Smash: Story-wielding. This is sort of a combination of Luigi's Negative Zone and Wario's Super-Wario Final Smashes. When obtaining the Final Smash, the area surrounding Gebohq is subject to his "story-wielding" resulting in a temporary increase in attributes such as power, constitution, etc., decrease in similar attributes for opponents within his sphere of influence, remove his weakness with using the NeSword, and have his plot-hole jump and pistol work in his favor regardless of conditions.

Stage: Gebohq would most likely fight in The Arena (tm), the initial setting he premiered in the Never-ending Story thread, allowing fighters to fight in the arena ground itself as well as the seating surrounding. Similar in structure between the Final Destination stage and the Super Mario World stage, but larger.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2009-06-24, 5:05 AM #2
heehee
Sneaky sneaks. I'm actually a werewolf. Woof.
2009-06-24, 5:11 AM #3
KYLE90

General: Somewhat of a reclusive mad scientist, kyle90 prefers to strike quickly with his array of home-built weaponry, and then return to lurk in the shadows. One or two hits won't be enough to take him down, but he'd do well to avoid a sustained onslaught.

Special: Being fully evil, kyle90 revels in death and destruction, and thus gets a 25 point health bonus whenever an enemy is killed.

Forward & Special: LAZOR. A beam of blinding green light, this weapon is actually a pulsed megawatt-class chemical dye laser. The pulse waveform has been tweaked for maximum surface-ablation performance while avoiding excessive blooming due to atmospheric plasma. The bottom line: more vaporization for your buck.

Down & Special: Railgun. As haphazardly thrown-together as this weapon might look, do not underestimate its power. From the conglomeration of 2x4s, huge capacitors, duct tape, and metal will come a projectile containing a huge amount of kinetic energy. It's not that it's particularily massive, it's that it's traveling over 8 times the speed of sound. Guaranteed to tear a new ***hole in even the toughest of opponents.

Up & Special: Pepper Spray. When the fighting gets down and dirty, here's something more practical than ranged weapons. Specially formulated from powerful chemical nerve irritants, one quick spray from this and one's enemy will be begging for mercy.

Final Smash: The arc. Actually a 20,000,000 volt burst from a portable tesla coil, this bright blue flash of pure energy will temporarily disable and disorient nearby opponents, leaving them vulnerable to attack.

Stage: kyle90 would probably choose to fight in larger arenas with a good selection of shadows and other hiding places. An abandoned warehouse is part of any mad scientist's repertoire and would likely be ideal.
Stuff
2009-06-24, 5:45 AM #4
Okay, kind of based around my NeS character, who I've used in other stuff. And I don't know why I'm bothering with all this detail. Maybe because I'm bored.

TONY
Master of Teräskattila, amateur dancer and incompetent psuedohero of a thousand stories (well, three).

Attacks

Standard Attack: Tony swings with his helmet saucepan up to three times - two side swings and a down swing, similar to Snake.

Up Attack: Tony swings his helmet saucepan up and over his head.

Side Attack: Tony elbows the opponent.

Down Attack: Tony knees the opponent presumably aiming for the groin. Who said fighting had to be fair?

Dash Attack: Tony shoulderbarges into the opponent.

Special

Standard Special
Dancing Mad: Tony hops, leaps and spins in what could possibly be loosely called "interpretive dance", although significantly more frantic with much less hidden meaning. Does a large number of low-damage, fast attacks and ends with a moderate knockback.

Up Special
Dance Recovery: Tony spins around and propels himself up in the air. Standard air recovery move, really. Low damage.

Side Special
Pots and Pans: Tony reaches behind him and lobs a piece of solid steel cookware in the direction specified. High knockback, but the pots can be picked up and thrown with the same effect.

Down Special
Helmet Counter: Tony whips off the saucepan and readies it. If he is hit, he takes no damage and counters with a swing, assuming it wasn't a ranged attack. Kind of like Lucario's Down-Special without the warp or the HUUUAAGGH noises, but the length and delay are similar.

Smashes

Up Smash (Charging): Tony takes off his helmet saucepan and lobs it into the air. Height varies with charge, like Snake's mortar. In the event this is interrupted and the saucepan lost, Tony can pull out a new one with his side special. Sort of like Olimar and his pikmin.

Side Smash (Charging): Tony takes off his helmet saucepan and preforms a wide, sweeping cricketing swing with it that hits for high damage, but has a moderate set up time and long recovery.

Down Smash: Tony leaps into the air and brings his saucepan down like a hammer, hitting opponents both sides of him with the shockwave for moderate damage.

Final Smash
INCOMING!: Tony sends a beacon to his dilapidated ship hanging in low Earth orbit, which proceeds to come spiralling down and crashing into the stage, grinding along and KO-ing anyone that gets hit by it. Avoidable, since it grinds along the arena (so it wouldn't, say, hit anyone in the bit underneath the Spear Pillar, but everything else is game), but it's big and fast, so that's not easy.

Taunts
Up Taunt: Tony removes his helmet saucepan and idly throws it in the air, catching it on his head.

Side Taunt: Tony spins around twice and poses dramatically.

Down Taunt: Tony munches from a box of cinnamon buns, sort of like the Heavy and his sandvich.

Stage
The Starport: A wide expanse of a hangar, with crates and cranes and girders providing various positions to grab and swing and be kicked from. Occasional ships in the background for many of the characters that have ships (Fox et al, Olimar, Captain Falcon, etc.) and a cheering crowd.
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2009-06-24, 6:08 AM #5
I'd be an item.
nope.
2009-06-24, 6:49 AM #6
[CENTER]NEWCOMER
Petmc[/CENTER]

PETMC
Half Italian, half Scandinavian. This American fighter brings the best techniques of both worlds. A fighter who is fast and packs a punch. Petmc shines on the ground, but his aerials are somewhat weak compared to other fighters. He also doesn't take damage well.

Petmc's greatest weakness is that if you get him over 200% damage, he will stop fighting and claim to call his insurance company and sue his opponents for damages, thus, KO'ing all players in a massive suicide KO.

Attacks

Standard Attack: Italian right hook. Fast, but has short range.

Up Attack: Upward Headbutt.

Side Attack: Danish Forward Kick. Can be charged as a smash attack. The more powerful it becomes, the shorter its range becomes.

Down Attack: Swedish Swinging Breakdance Attack. Has a 1/10 chance of failing.

Dash Attack: Viking Jump Tackle. Makes contact with the enemy and knocks them over. If it misses, Petmc is knocked over.


Special

Standard Special
Rubber Band Gun: Hold B to litter the battlefield with rubber bands. Rubber bands stick to opponents, slowly damaging them overtime. Eventually, they fall off.

Up Special
Little Slugger Whirlwind: Spin your baseball bat in a wide sweeping motion. If used in the air, it can be used as a 3rd jump.

Side Special
Little Slugger Attack: Show those dirty Polish who's boss! Pressing side B continuously will make Petmc swing his baseball bat left and right in a forward motion. Hit with the tip for maximum damage!

Down Special
Drink Viking Ale: Pressing B down will make Petmc drink a Viking Ale. Whenever Peter drinks an ale, his damage is increased for 30 seconds. After the 30 seconds are up, he must wait another 60 seconds for his hangover to go away, after which, he may down another.

Smashes

Same as the standards, but charged. You gotta' problem with that?


Final Smash
BATTER UP!
Petmc swings his baseball bat around him in a large circular motion. If it makes contact with an opponent, his Italian rage will be unleashed. Petmc uses a flurry of baseball bat attacks to overwhelm the opponent. This attack does 300% damage and usually ends in a KO, unless there is a low ceiling on the stage.

Taunts

Up Taunt: Petmc flips a peace sign.

Side Taunt: Petmc grabs his genitals in your general direction.

Down Taunt: Petmc drops his pants and moons opponents (censored in order to get the E rating).

Stage: "Whitewater Hill"
The highest point in town, it overlooks the town, graveyard, and university. Plenty of room to move around. Picnic tables are stacked and de-stacked during combat to make for moving platforms.
"Oh my god. That just made me want to start cutting" - Aglar
"Why do people from ALL OVER NORTH AMERICA keep asking about CATS?" - Steven, 4/1/2009
2009-06-24, 7:03 AM #7
Originally posted by Petmc.:
PETMC
Half Italian, half Scandinavian. This American fighter brings the best techniques of both worlds.

Petmc likes to pillage countries but curls up into a ball and cries for his mother if something just misses him?
nope.
2009-06-24, 7:44 AM #8
No no no, you are confusing "Italian American" with "Guido."
"Oh my god. That just made me want to start cutting" - Aglar
"Why do people from ALL OVER NORTH AMERICA keep asking about CATS?" - Steven, 4/1/2009
2009-06-24, 7:48 AM #9
Actually I'm talking about real italians, not pseudoitalians.
nope.
2009-06-24, 11:11 AM #10
*walks in with a smile, sees whats going on, and backs out in horror*
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2009-06-24, 5:31 PM #11
Looks like some of you are going into even more detail - cool! I'm hoping we'll see some others though, like happydud with parkour, Jep with "I'm Jepman lol", Brian with "REQUEST DENIED," etc.

Not sure what KOP_AoEJedi finds so scary... :confused:
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2009-06-25, 9:25 AM #12
Wrong forum? [http://img.photobucket.com/albums/v215/garosaon/smiley/fgrwink.png]
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2009-06-25, 9:50 AM #13
uhh....

*follows out the door*
I'm proud of my life and the things that I have done, proud of myself and the loner I've become.
2009-06-25, 10:22 AM #14
Way to ruin the thread, everyone who posted after me
Stuff
2009-06-25, 10:44 AM #15
Jim7

General: mostly ranged attacks using a wide variety of firearms but capable of melee... mostly pistol whips, bayonet thrusts, and rifle butt to the face type attacks

Special: bazooka... do i really need to elaborate?

Forward & Special: BOOM HEADSHOT... i use my sniper rifle 'nuff said

Down & Special: Bottomless Bag of Grenades: tosses one handgrenade of random model

Up & Special: Kibbles & Blown to Bits: releases an anti tank dog which will explode after a few seconds

Final Smash: Stalin's Organ: rocket artillery attack

Stage: [insert random bombed out town in WW2 here]
eat right, exercise, die anyway
2009-06-25, 1:30 PM #16
Nevermind.
"They're everywhere, the little harlots."
-Martyn

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