I think the problem was that the pistol was a machine gun for people using scripts.
I don't like the sapper/teleporter change. A spy sapped all my stuff and of course as usual there's not enough time to save AND kill the spy, and when the teleporter blows up f course now BOTH ENDS are gone and I can't just place the exit again and rebuild it, I have to go all the way back to the spawn leaving my stuff unprotected. Maybe it's a nerf the engineer needs but it's still an annoying change.
It also lessens the spy's need to make a tactical decision... should I sap the entrance, or take the enemy teleporter and sap the exit and everything else there? There's still that decision but the outcome is less variable now since BOTH teleporter ends are destroyed if the spy is successful either way.
I don't like the sapper/teleporter change. A spy sapped all my stuff and of course as usual there's not enough time to save AND kill the spy, and when the teleporter blows up f course now BOTH ENDS are gone and I can't just place the exit again and rebuild it, I have to go all the way back to the spawn leaving my stuff unprotected. Maybe it's a nerf the engineer needs but it's still an annoying change.
It also lessens the spy's need to make a tactical decision... should I sap the entrance, or take the enemy teleporter and sap the exit and everything else there? There's still that decision but the outcome is less variable now since BOTH teleporter ends are destroyed if the spy is successful either way.
![http://i22.photobucket.com/albums/b329/Cmd598/emote/emot-smug.gif [http://i22.photobucket.com/albums/b329/Cmd598/emote/emot-smug.gif]](http://i22.photobucket.com/albums/b329/Cmd598/emote/emot-smug.gif)
