Ugh. Thief 3, what a wreck. Kurshok Citadel was boring and stupid. Two major problems: First, the Kurshok are a dumb cliche idea of a race. The old humans in the old city was better. Second, there were WAY too many enemies in that level to make it scary. If you KNOW that each room has a guard in it, there's no suspense. 80% of the sunken city from the first game had nothing in it. You got overconfident and eventually were met with a terrible, scary surprise.
There's no room to move around in any of the levels. Guards everywhere. It's not "difficulty" it's just unrealistic and stupid.
Also the levels being tiny doesn't help. And the annoying movement bugs. Oh, and the fact that the AI didn't change in four years. How did they **** it up this badly? It's like the lead producer went, "Daaa urr, Theef, that game dun sound cool, I can make one!" and just :downs:'ed all over it.
Bassoon, n. A brazen instrument into which a fool blows out his brains.