I'm nowhere near the end of the single player campaign yet, but here's my thoughts so far:
1. It feels like Starcraft. Anyone worried it wasn't going to can stop worrying.
2. The storyline is fleshed out, and for newcomers they go over what you might have missed. They're very careful how to explain the past and introduce it. In fact, the game installer actually does some of this, with some audio summaries of the previous game's events as it installs. Pretty cool.
3. Starcraft 2 introduces a new live-rendered cinematics system. It pretty much rocks. ALL dialogue is voiced over and lipsynced, and trust me, there's a ton of dialogue. The cinematics allow them to have far more cinematic and storyline content than you'd see back in the original, and of course there's also the "ingame" map story progression as well, with even the civilians talking to you (voiced over!). The between-missions area, where those cinematics occur most often, feels like an old adventure game. There's lots of stuff to click on (which changes after each mission), and the characters often have things to say.
4. The game wastes no time in getting you into the thick of the current plot. Right off the first couple missions you're already in the midst of it.
5. I haven't had time to explore it, but there is a LOT of single player content here. 26 missions in the campaign I'm in (I presume this is the whole game, since there's supposed to be a Zerg and Protoss game addon). There's also apparently a lot of challenge missions, there's minigames (Lost Vikings, a shooter game that seems to have been made in the Map Editor, is pretty awesome actually), objectives + bonus objectives, rewards, achievements, purchasable upgrades, hireable elite units, etc. It's pretty much guaranteed multiple playthroughs are warranted. For anyone not particularly interested in the multiplayer game, there is plenty here just in singleplayer. I'd buy it on this merit alone.
Anyone else's thoughts?
1. It feels like Starcraft. Anyone worried it wasn't going to can stop worrying.
2. The storyline is fleshed out, and for newcomers they go over what you might have missed. They're very careful how to explain the past and introduce it. In fact, the game installer actually does some of this, with some audio summaries of the previous game's events as it installs. Pretty cool.
3. Starcraft 2 introduces a new live-rendered cinematics system. It pretty much rocks. ALL dialogue is voiced over and lipsynced, and trust me, there's a ton of dialogue. The cinematics allow them to have far more cinematic and storyline content than you'd see back in the original, and of course there's also the "ingame" map story progression as well, with even the civilians talking to you (voiced over!). The between-missions area, where those cinematics occur most often, feels like an old adventure game. There's lots of stuff to click on (which changes after each mission), and the characters often have things to say.
4. The game wastes no time in getting you into the thick of the current plot. Right off the first couple missions you're already in the midst of it.
5. I haven't had time to explore it, but there is a LOT of single player content here. 26 missions in the campaign I'm in (I presume this is the whole game, since there's supposed to be a Zerg and Protoss game addon). There's also apparently a lot of challenge missions, there's minigames (Lost Vikings, a shooter game that seems to have been made in the Map Editor, is pretty awesome actually), objectives + bonus objectives, rewards, achievements, purchasable upgrades, hireable elite units, etc. It's pretty much guaranteed multiple playthroughs are warranted. For anyone not particularly interested in the multiplayer game, there is plenty here just in singleplayer. I'd buy it on this merit alone.
Anyone else's thoughts?