Like Source. Hell, let's do it right now. Source is a fairly easy to use engine, so let's try and directly port (No fancy "I'm going to make it better, but never actually finish it" stuff until we have a working proof of concept.) level one, Nar Shadaa, and then the weapons (Only those involved in the level) and then the AI models (Again, only those in this level only). I'm fairly certain that this would be pretty damn easy to do, mostly because it Nar Shadaa has all the polygons of a low-res model in Half Life 2.
Why can't we do this? It seems pretty straight forward and easy, If we sort it out so that tasks are divided amongst ourselves, and only do the bare minimum to get a working product, we should be able to hammer out (:suicide:) a working proof of concept in a little while. Nar Shadaa isn't even a very big level.
The only problem I see here is the legality of taking Jedi Knights textures, but I'm sure source has some built in that will work for a proof of concept until better ones are found.
I challenge you Massassi, prove you still have even an ounce of the creative spirit that birthed this place 12 years ago. Anyone in? Or have you all become brain dead over those 12 years?
Why can't we do this? It seems pretty straight forward and easy, If we sort it out so that tasks are divided amongst ourselves, and only do the bare minimum to get a working product, we should be able to hammer out (:suicide:) a working proof of concept in a little while. Nar Shadaa isn't even a very big level.
The only problem I see here is the legality of taking Jedi Knights textures, but I'm sure source has some built in that will work for a proof of concept until better ones are found.
I challenge you Massassi, prove you still have even an ounce of the creative spirit that birthed this place 12 years ago. Anyone in? Or have you all become brain dead over those 12 years?