Ok, so lets begin with how big of a Halo fan I really am. The first game was amazing as it offered an FPS experience that was unlike any other of its kind in one respect. By this I am referring to the overall quality of gameplay and the smooth transitions between corridor shooting and huge open areas with vehicles that operated as they were supposed to (as opposed to the glitchy ones in UT'04 and the Battlefield series). You can talk **** about a lot of things but this was one smooth experience with little bugs and amazing graphics (including the first mainstream use of "bump mapping" giving 2d textures a 3d appearance.)
Another aspect that made Halo great was the fact that the Marine's morale was actually an element of gameplay as faux as it was. Your fellow Marines felt emboldened fighting next to you and saving them was an actual goal that could alter the gameplay. This made me voluntarily restart certain portions if I had let my buddies die. The whole time you fought along side them was a great feeling as they cheered your ownage on. This made Master Chief be as esteemed as he was.
So now here we are... 2010... Halo Reach is the latest iteration and currently has a metacritic score of 91 out 100. This is the best the industry has to offer from the largest budgets with the most resources. My last xbox broke around 6 months ago but after the fervor with black friday I bought a new xbox slim and halo reach since I just couldn't help myself. So $300 dollars spent and few days of gaming later I am asking myself... Was it worth it? Yes I have more invested in this being good compared to the average gamer who's xbox hasn't broke on him... O wait... that's 75% of all xbox owners. T top it off it doesn't accept older xbox 360 hard drives. The games been out what? 2 months? and there's already a map pack... give me a break. A sign of the pure greediness that is the embodiment of those behind M$.
I have to say that this game is not that fun. The characters are now huge and bulky bordering a "Gears of War" like 'hugeness'. I don't care about these guys no matter how many lines they have in the game. I know one or all of them will die and I haven't even got to that part yet. So we see them with there masks off and try to add a human element to them. They wear non-camoflauge colors and have so many variations that it took away the effect that Master Chiefs were "one of a kind." Eh... there was something so epic about Master Chief being held in high esteem because he was a killing machine who had no personality. He was something of a freak being born simply to kill.
As you fight your way through the same linear places until you find the console at which you hit X we sit through cutscenes. I used to be captivated by cutscenes because they were so rare. There has just been no innovation done here at all and the first person cutscenes just piss you off since you want to control your character not watch him do things you aren't in control of. Boring.
Your squad is next to useless as well... It is one thing for the petty marines to not have a significant impact on the battle because they are mere regular grunts and it worked in terms of making you seem all that more bad ass. What was so hard to see that these elements made the first Halo epic. It wasn't graphics. It was hard to even make out what an elite's face was in the first game. It wasn't until the second when the significantly upped model poly counts which made the gameplay buggy and not as responsive or fluid.
The graphics are stellar, but nothing that I wouldn't expect an Xbox 360 game to look like on 5 year old hardware. It still hasn't upped the "wow" factor in my eyes the way Halo did. This huge importance on graphics has stalled gameplay development significantly. It tries to rehash the same old gameplay with only reassigning buttons and a few more features that you can play through the whole game without using.
We've reached a tipping point in that games are not evolving at the pace they were and are now becoming a slave to a franchise if we are console gamers. I don't have a money for the gaming rig that I want and PC gaming sadly is almost dead because of piracy. The only profitable games are MMOs but that style of grinding gameplay has never suited me. So Halo was all I had left as my faith in the industry. Sadly it's lost and if weren't for Netflix being awesome I would take back my xbox.
I don't know where the gaming industry needs to go but it's getting stale and I think this recent fall release of block busters has been rather poor and repetitive. Of course the gaming review sites all praise these games as the next coming but its simply because they are all owned by the video game companies. Quite a conflict of interest.
Halo Reach is just more content... at best it is what Halo 3 should have been 3 years ago. Except its not.
Another aspect that made Halo great was the fact that the Marine's morale was actually an element of gameplay as faux as it was. Your fellow Marines felt emboldened fighting next to you and saving them was an actual goal that could alter the gameplay. This made me voluntarily restart certain portions if I had let my buddies die. The whole time you fought along side them was a great feeling as they cheered your ownage on. This made Master Chief be as esteemed as he was.
So now here we are... 2010... Halo Reach is the latest iteration and currently has a metacritic score of 91 out 100. This is the best the industry has to offer from the largest budgets with the most resources. My last xbox broke around 6 months ago but after the fervor with black friday I bought a new xbox slim and halo reach since I just couldn't help myself. So $300 dollars spent and few days of gaming later I am asking myself... Was it worth it? Yes I have more invested in this being good compared to the average gamer who's xbox hasn't broke on him... O wait... that's 75% of all xbox owners. T top it off it doesn't accept older xbox 360 hard drives. The games been out what? 2 months? and there's already a map pack... give me a break. A sign of the pure greediness that is the embodiment of those behind M$.
I have to say that this game is not that fun. The characters are now huge and bulky bordering a "Gears of War" like 'hugeness'. I don't care about these guys no matter how many lines they have in the game. I know one or all of them will die and I haven't even got to that part yet. So we see them with there masks off and try to add a human element to them. They wear non-camoflauge colors and have so many variations that it took away the effect that Master Chiefs were "one of a kind." Eh... there was something so epic about Master Chief being held in high esteem because he was a killing machine who had no personality. He was something of a freak being born simply to kill.
As you fight your way through the same linear places until you find the console at which you hit X we sit through cutscenes. I used to be captivated by cutscenes because they were so rare. There has just been no innovation done here at all and the first person cutscenes just piss you off since you want to control your character not watch him do things you aren't in control of. Boring.
Your squad is next to useless as well... It is one thing for the petty marines to not have a significant impact on the battle because they are mere regular grunts and it worked in terms of making you seem all that more bad ass. What was so hard to see that these elements made the first Halo epic. It wasn't graphics. It was hard to even make out what an elite's face was in the first game. It wasn't until the second when the significantly upped model poly counts which made the gameplay buggy and not as responsive or fluid.
The graphics are stellar, but nothing that I wouldn't expect an Xbox 360 game to look like on 5 year old hardware. It still hasn't upped the "wow" factor in my eyes the way Halo did. This huge importance on graphics has stalled gameplay development significantly. It tries to rehash the same old gameplay with only reassigning buttons and a few more features that you can play through the whole game without using.
We've reached a tipping point in that games are not evolving at the pace they were and are now becoming a slave to a franchise if we are console gamers. I don't have a money for the gaming rig that I want and PC gaming sadly is almost dead because of piracy. The only profitable games are MMOs but that style of grinding gameplay has never suited me. So Halo was all I had left as my faith in the industry. Sadly it's lost and if weren't for Netflix being awesome I would take back my xbox.
I don't know where the gaming industry needs to go but it's getting stale and I think this recent fall release of block busters has been rather poor and repetitive. Of course the gaming review sites all praise these games as the next coming but its simply because they are all owned by the video game companies. Quite a conflict of interest.
Halo Reach is just more content... at best it is what Halo 3 should have been 3 years ago. Except its not.