Necromancing this thread because I finally played & finished ME3 yesterday.
At first I was thoroughly confused by the ending. All I could see were plotholes... then a friend of mine on another forum sent me a PM to ask what I thought about the ending and while formulating my thoughts I had this amazing epiphany.
It is genius. It is the best ending to a game I've ever seen. Every reason I had for hating it turned into a reason for loving it after this sudden realization.
Haven't read the thread since page 2, so I have no idea if anyone else came up with this.
So here I am, with my 100% pure paragon Shepard. I played through ME1 three times with this character, ME2 two times and now ME3. Never, ever, not even a single time have I given in to a renegade interrupt or dialogue option. So this is the culmination of the epic saga, I have to make my ultimate decision about the fate of the galaxy, and what do I do? I choose the 'renegade' option of destroying the reapers for reasons I can't quite put my finger on.
So I'm explaining to my friend what choice I made, and when doing that I find myself frustrated with the fact that the choices don't seem to make sense:
The 'paragon' option of 'controlling' the reapers seems misguided, to say the least, because you spend almost the entire game convincing the Illusive Man that he's not thinking straight for wanting to control the reapers.
The neutral option of 'merging' organic and synthetic life doesn't seem to make sense because my Shepard just proved that organics and synthetics can co-exist peacefully (by making peace between the Geth and the Quarians)
And for some weird reason, the 'renegade' option of destroying synthetics seems the most righteous, aside from having some obvious negative side effects.
So I play the ending again, and this time around I find myself frustrated about my Shepard going along with what the god-kid is telling her. What, harvesting organics, so they can't make synthetics that they will eventually go to war with? What kind of circular logic is this? Why do I not get a dialogue option to disagree with the kid? Why is my Shepard buying that 'the Illusive Man was right'?
And then I'm noticing more things. When the control option is shown to me, there is the Illusive Man, trying to control the reapers. When the destroy option is shown to me, there's a shot of Anderson walking up to the thing and firing his gun. Why? So after finishing it a second time, I decide to take a look on the internet to see what kind of different endings there are. I find a clip for the 'best possible' ending, and my world is rocked.
I see Shepard's armour between the rubble, and Shepard seems to be taking his/her first breath.... wait a minute. Shepard's armour was completely obliterated. She wasn't wearing any chestplate on the citadel. And those ruins look more like London than the Citadel. And why does only the 'destroy' option result in the 'perfect ending'? And then I realize what a genius plot twist this is!
My theory is that the entire sequence after you're being blasted by Harbinger only takes place in Shepard's head. And the final 'boss battle' of the game simply consists of beating the Reaper indoctrination. It's genius, and it explains everything.
All three games long, you know which choice you'll be making. Left, Up or Blue, means Paragon. Right, Down or Red means Renegade. At the end it is entirely REVERSED!
If you go left / blue, thinking you're making the paragon choice, you're buying into the indoctrination and you'll end up like the Illusive Man, a reaper slave.
If you go 'the easy way out', the neutral option, you'll be doing what Saren wanted to do! You'll be tricked into thinking that there needs to be symbiosis.
If you go right / red, you're not buying into the reaper indoctrination, and this is the only way you'll break through the illusion and wake up.
It explains everything.
- Why the god-kid looks exactly like that kid you saw dying right in front of you on Earth. Reapers simply took from your brain someone you sympathize with.
- Why the god-kid uses circular logic. It's to confuse you.
- Why the god-kid talks about 'chaos' needing to be replaced with order. This is purely a reaper (synthetic) concept, and proof that the kid isn't real.
- The god-kid is only there to make it seem like the reapers can be controlled.
- Why Shepard is going along with the suggestion that the reapers can be controlled ('the Illusive Man was right after all') and that synthetics/organics cannot co-exist peacefully. Shepard can't think straight because of the indoctrination.
- Why the perfect ending only occurs when you destroy the reapers. The other two options mean you failed.
- Why Shepard is in armour, on Earth when he/she wakes up again. Forget about the relays blowing up. Forget about your friends running away. IT DIDN'T HAPPEN.
- Why you see Anderson shooting when the destroy option is explained, and the Illusive Man when the control option is explained. The reapers are trying to make it seems as though fighting is the wrong thing to do. As the Illusive Man says about Anderson: 'You would follow a man who can only see things through the barrel of a gun?' (or something to that effect)
It is all one big test to see if you can withstand the reaper indoctrination. It's genius because I felt really bad for going down the 'renegade' path in the final moment with my paragon character, until I realized it was the only right option. I can't imagine how bad it must feel to fall for the indoctrination and go for the control or symbiosis option. Because that means you failed to withstand the indoctrination.
Contrary to what the haters claim, the end doesn't nullify your choices at all. You just need to see it for what it really is.