How do you conclude what was or was not the intended interpretation?
I've been reading a TON of articles on the controversy ever since, and so far there really isn't anything that properly debunks the theory. And some of the stuff that 'literalists' claim debunks it, actually is taken out of context and gives indoctrination more credibility.
Someone went into the game assets and checked some of the properties and code. The name for the pillars of the 'control' option is called "End_Choice_BadA_01". How about that?
The programming code for choosing the control option is 'BecomeAReaper'. How about that?
A poster (Leto_Galt) on the Bioware Social Network found this interesting gem...
I was looking through some save game editing plot flags and noticed that the line for End001 (Destroy) is different than End002 and End003. Destroy Sets 3 PlotIDs for the future.Not only do Synth and Control not set 3Ids. They do not even set 1.
End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())
End002,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10202,V=21)),
PlotCond=())
End003,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10203,V=22)),
PlotCond=())
I don't understand exactly how the game engine uses these PlotIDs, but from a layman’s point of view it looks like it's either;
Pick destroy, and have a future, or Synth/Control and not have a future.
Bioware does not even bother to track which one you picked if it wasn't destroy.
As far as they are concerned synthesis & control are the same thing. = Indoctrinated.