I disabled both the weapon bobbing and the tilting when strafing, and that seemed to fix it. Thanks!
Just finished it. Overall, awesome! It's pretty much what I wanted Valve to do with Half-Life: Source in the first place. Some thoughts:
1) I'm a little disappointed that the developers seem to think the Training Course is pointless as their reason for not including it. I still think how they did the Training Course in the original HL was great, as it taught you things you needed to know in an in-universe fashion and yet was optional so it didn't force you to take it. The Opposing Force mod really had the best though in that regard.
2) The opening train ride was beautiful. It re-captured what I loved about it when first playing the original HL. I want to go back and use cheats so I can no-clip around it all.
3) The re-done voice acting was executed rather well, and if anything, the times they seemed to have included the original voice acting threw me off more. The extra and changed lines felt appropriate, or at least not bad in their changes.
4) I realize they likely opted to make the alien slaves more in line with HL2, and it seemed odd. It didn't bother me after a while, and at first, it didn't seem right. Not that I think they should have been screaming "Die!" in a high pitched voice like in the original, but something else seemed to be needed.
5) Freaking headcrabs seem way more annoying than they ever did in HL1 or HL2! Props for making them relevant.
6) I don't think this is something they could have really changed, but ladders still frustrate me to no end. I'll end up falling all the way back down because getting off a ladder is so troublesome.
7) The music was pretty fitting. I still always have a place for the classic Valve soundtrack, and I think in some ways, this soundtrack is less cliched, which is nice.
8) The Marines are an actual threat! They were fairly challenging and 'smart' in the original HL, and I recalled how 'dumb' the Combine in HL2 seemed to be in comparison, so it's nice to see that a combination of enemy placement and whatever reworked code they did helped keep them a tactical obstacle. The first time you go to the 'surface' in We Got Hostiles, I really felt like I had been bombarded with an actual military opposition. They continue to act as enemies you have to be smarter about too.
9) The Gargantua was a little too focused on you as the player. When I first encountered it, I watched it kill the Marines, and then it blocked the entrance waiting for me, and never gave me a chance to run past it.
10) The fish monster feels surprisingly LESS threatening than in the original HL. I think it has to do in part with the sound and jerky speed the original had which made you go "OH F---" and get all disoriented when it attacked you. IN this, it doesn't really make much noise, it doesn't seem scary-fast, and I don't recall its attack disorienting me.
11) I had secretly hoped that the developers would have used some of their tweaking to 'fix' some of the more obvious map inconsistencies. I think they may have in some parts (such as the initial train ride, though I'm not sure), but it seems at least the part around the cliffside battle in Surface Tension was left the same, which ends up having the overall Black Mesa environment overlapping each other. That particular part could have been an easy fix too, since it just involves having a pipe go one direction instead of the other.
12) By "Forget About Freeman" it seemed that the developers were more inclined to stick to the original level designs rather than some of the 'tweaking' they had done before this point. That's perfectly fine, it's just slightly noticeable. However, in the parts they did retweak, it was somewhat confusing when they'd add parts that were essentially mini-dead ends. Nothing as flagrant as you'd see in amateur level mods, just slightly below the professional level they otherwise have throughout the mod.
There were other minor things that confused or irked me as I played, and they really didn't bother me significantly enough to think this mod is anything other than a professional remake of HL1. I really would like to see the same done with Opposing Force, Blue Shift, and Decay now.
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