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ForumsDiscussion Forum → What is your take on humanity's inevitable eradication of nearly all life on Earth?
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What is your take on humanity's inevitable eradication of nearly all life on Earth?
2014-12-24, 1:38 PM #81
I can't help but think that this tempest in Roger Spruce's teapot about my tendency to bull**** is a prank / troll. Who says "pages of your lexicon"?
2014-12-24, 1:47 PM #82
rofl
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2014-12-24, 2:05 PM #83
I believe it is now time to stop arguing (or whatever it is that we are doing--God only knows) and celebrate the holidays with our families.

Merry Christmas!
2014-12-27, 7:04 AM #84
Originally posted by Reverend Jones:
I can't help but think that this tempest in Roger Spruce's teapot about my tendency to bull**** is a prank / troll. Who says "pages of your lexicon"?


I confess that I say lexicon, though I know from previous experience it occasionally gets me the odd look.
You can't judge a book by it's file size
2014-12-27, 10:55 AM #85
I once couldn't come up with the word "vocabulary" and immediately laughed, to the confusion of my friends.
2014-12-27, 11:11 AM #86
Where's the level, Reid
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2014-12-27, 11:15 AM #87
If you seriously want a level, the deadline will need to be extended. I hardly have twenty sectors cleaved
2014-12-27, 11:16 AM #88
[http://img.photobucket.com/albums/v215/garosaon/smiley/fgrsad.png]
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2014-12-27, 11:28 AM #89
I'll hammer out what I can
2014-12-28, 6:23 PM #90
Originally posted by Reid:
If you seriously want a level, the deadline will need to be extended. I hardly have twenty sectors cleaved


You know what would be awesome? To export sketchup models to .jed and the use jed to texture and setup walkplayers, scripts, etc... just a thought.
Nothing to see here, move along.
2014-12-29, 12:49 PM #91
Originally posted by SF_GoldG_01:
You know what would be awesome? To export sketchup models to .jed and the use jed to texture and setup walkplayers, scripts, etc... just a thought.


Sounds good, here's some lite reading to get u started: https://www.cs.princeton.edu/~chazelle/pubs/ConvexPartitionPolyhedra.pdf
2015-01-01, 10:31 PM #92
Originally posted by Jon`C:
Sounds good, here's some lite reading to get u started: https://www.cs.princeton.edu/~chazelle/pubs/ConvexPartitionPolyhedra.pdf


I don't remember what a JK level was made of, but wasn't it made up of convex sectors that were adjoined, and thus you had to "carve out" of empty sectors whatever geometry you wanted? I might be mistaken or over simplifying things, but can't that be achieved by simply following a design style of subtracting geometry from empty spaces (going from a solid, subtracting, and then back to a hollow?) Let me propose a different idea... a toolset for sketchup that allows us to generate jk levels from it (error checking, texturing, proper texturing, 3do insertion, etc.)
Nothing to see here, move along.
2015-01-02, 8:33 AM #93
Seems easy enough.
>>untie shoes
2015-01-02, 9:23 AM #94
Originally posted by SF_GoldG_01:
I don't remember what a JK level was made of, but wasn't it made up of convex sectors that were adjoined, and thus you had to "carve out" of empty sectors whatever geometry you wanted? I might be mistaken or over simplifying things, but can't that be achieved by simply following a design style of subtracting geometry from empty spaces (going from a solid, subtracting, and then back to a hollow?) Let me propose a different idea... a toolset for sketchup that allows us to generate jk levels from it (error checking, texturing, proper texturing, 3do insertion, etc.)


Yes, JK levels are composed of explicitly adjoined convex polyhedra. Sketchup is not designed to manipulate or produce such a data structure, so such a structure must be imposed on the polygonal mesh produced by Sketchup. Assuming this mesh properly encloses a volume, this problem is equivalent to the convex decomposition of the volume. Furthermore, since JK imposes limits on visible adjoins, vertices per surface, and an implicit performance limit on the number of surfaces per sector, this decomposition must be minimal up to some metric and therefore is known to be NP hard.
2015-01-03, 12:39 AM #95
Originally posted by Jon`C:
Yes, JK levels are composed of explicitly adjoined convex polyhedra. Sketchup is not designed to manipulate or produce such a data structure, so such a structure must be imposed on the polygonal mesh produced by Sketchup. Assuming this mesh properly encloses a volume, this problem is equivalent to the convex decomposition of the volume. Furthermore, since JK imposes limits on visible adjoins, vertices per surface, and an implicit performance limit on the number of surfaces per sector, this decomposition must be minimal up to some metric and therefore is known to be NP hard.


It sounds like it's just easier to take a more flexible and modern engine, and just convert or remake JK content for it. Anyhow, neither of those things will ever happen.
Nothing to see here, move along.
2015-01-03, 1:10 AM #96
Originally posted by SF_GoldG_01:
It sounds like it's just easier to take a more flexible and modern engine, and just convert or remake JK content for it. Anyhow, neither of those things will ever happen.


Oh, no. This problem is very easy to solve. The hard part is living long enough to play your level.

i strongly encourage anybody with an interest in editing JK to instead choose a different game.
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