It was brought up that we might want to consider a 'Best of Massassi' level pack, and even if we don't do that, it'd be nice to go down memory lane in a thread.
What do you all consider some of the best Jedi Knight, Mysteries of the Sith, Jedi Outcast, and Jedi Academy levels (SP and MP) that you've played, and why? Do you have favorites that you wouldn't consider the 'best' necessarily? Links to them would be preferable.
I'll start with some JK multiplayer levels that stick out in my mind:
What do you all consider some of the best Jedi Knight, Mysteries of the Sith, Jedi Outcast, and Jedi Academy levels (SP and MP) that you've played, and why? Do you have favorites that you wouldn't consider the 'best' necessarily? Links to them would be preferable.
I'll start with some JK multiplayer levels that stick out in my mind:
- Morpheus by bug - something about the flow and space made it fun to move around
- Atlantis by bug - in hindsight, I recall it being easy to get lost with just 2 players, but it looked nice and felt fun to explore
- Dark Tempest (linking 2, but any really) by Flexor - I believe these were heavily inspired by UT if I recall. They're not complex, but for JK, the skybox effect was really neat, and it was straightforward frag fun
- Drazen Isle by Jeff Walters - in the heyday of JK playing, I enjoyed the "roleplaying" subculture, and levels like this seemed to encourage that
- Saberdome Maximus by RS Thrawn - I'm biased with this because I was part of the "RS" clan that helped playtest this as it was being made. Still, I feel it captured a lot of what made JK MP fun at the time, and it was tailored to play with the Saber Battle X mod (same biased story)
- Purgatory by SM Sith Lord - ugly, far too massive for any serious deathmatch play, and generally poorly designed. I still found it incredibly fun to screw around with others, particularly with grappling hook mods.
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