Antony
(Still) On 13 week vacation
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Posts: 10,289
3d isn't "awful." Virtually none of the cinematic tools that are generally awful are fundamentally awful. I mean, everyone hates the "shaky cam" style of filmmaking, but that doesn't mean handheld camerawork is always bad. It's just usually terrible because people like Michael Bay don't understand the idea of restraint. People hate fast cuts, too. That doesn't mean they're always bad. They're just bad in Michael Bay movies.
Hell, people even complain about color correction. You see it all the time in articles about how this or that thing is ruining Hollywood movies. Apparently it's a terrible thing to do the whole "teal and orange" color palette. Well, no it isn't. That's just how color composition works. Those colors work well together. It's just that a lot of people (like Michael Bay, again) are ****ing awful at utilizing it.
CG isn't even bad. It gets a lot of flack for ruining movies, but how the hell is CG ruining a movie? CG is used to great results in hundreds and hundreds of movies for things that you aren't even aware of while watching. It's just that people like Michael Bay consider it a license to go ape**** with elaborate action scenes and overdesigned bull****. Why put actual work into principal photography? You can just edit around everything and fix things with CG later on. There's no way that kind of devil may care attitude could spill over onto the basic quality of your film, right?
So that finally brings us to 3d. 3d isn't bad in and of itself. It's just really poorly used most of the time. I mean, Avatar is kind of sterile and strangely forgettable, but the 3d in it is utterly outstanding. It's made with that thrill-ride sentiment in mind, that the 3d is a pivotal aspect of the experience of watching the movie, and as a result, it suffers on home video. It's kind of a problem with a lot of movies, for that matter. The formats aren't equal. Some movies are considerably better in the cinema than they are at home, but the filmmakers don't care because they aren't making movies for people to watch at home. They're making movies for people to watch in theaters. The production companies want the movies released on home video, just like the production companies want movies converted to 3d so they can make more money.
There are a few other notable examples of great 3d work. Dredd's 3d is fantastic, and it made the movie better. It's still pretty great on home video, but it was better in the theater. Say what you will about the Hobbit movies being Peter Jackson's equivalent of the Star Wars prequels, but the 3d was used well in it.
The biggest problem with 3d is that it almost always isn't the director's choice. Why does the 3d in The Avengers suck? It's because Kevin Feige decided that it needed to be converted to 3d after it was finished shooting already. Whedon didn't shoot with 3d in mind because it wasn't the plan to make it a 3d movie, so then it gets outsourced and gets a half-assed conversion, and it sucks. This is pretty much how it works in 99% of the movies that are released in 3d. The director and cinematographer have no intention whatsoever of shooting the movie for 3d, and as a result it ends up being terrible. In order for it to be good, it needs to be shot in 3d (not converted), and it needs to be the plan from minute one. It's an elaborate and expensive process, which is why studios favor post conversions. Just like nearly every other scenario of studio meddling, it hurts the movie. But they don't care, because they know people will still pay extra to see it in 3d.
You might even see stuff in press releases and so on that the director personally oversaw the conversion process. Well, that's great and all that you say that, but maybe we should let the director make the movie that they want to make to begin with. Or maybe they should just be honest about what it means for the director to personally oversee it. They stand there and say "Christ, this is awful. Can we just make this passable and get this over with?"
It may come as a big surprise to everyone, but making a movie well is a thing that is really, really hard to do. And, more often than not, it's best if you just let the professionals do their jobs. It also hopes if those professionals have some idea of restraint, too. What do handheld camerawork, color correction, hyper-editing, CG, and 3d all have in common? They're only actually really good if you barely notice them. The technical aspects of a movie shouldn't stand out to the audience, because if they do, the viewer isn't paying attention to the right thing, and you've failed as a narrative storyteller. Yes, even 3d. You should pretty much stop noticing it after about 10 minutes.
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