Well, I think I've looked through most of the main levels and GOB files (including plethora of new guns etc.).
Honestly put, at the very least (coming from a CheapGamerr such as myself) one could take certain single player maps, add in some (Jaffa) enemies, possibly a bit of new archi to keep things tight and an excuse plot of "oh no, enemies in the facility! restore power, get to floor X, activate the stargate and GET OUT" and you'd have an incredibly short doze of single player action (in the vein of TODOA 2: Duel at Belga Jer, in fact - except better) that would showcase the wonderfully detailed and refined Ruthven archi and gameplay, and still be a relatively nicely playable SP mod (without having to skim through all the project files to pick out the fleshier parts).
This way you'd have more or less the quickest, shortest and possibly most stable SP version of the material available of this mod..... but, of course, it would really have
nothing to do with the mod's original planned storyline and gameplay - not to mention be barely related to Stargate at all (for instance, I've only seen the pilot episode and that was way back in 2007).
To make things more interesting, you might be able to add some of the new weapons to still keep the mod relatively stable, and seem more like a TC rather than just a JK mod. Yet trying to implement all the new weapons available
(or even include those from 2008 that I couldn't find from any of the GOB files and wouldn't probably know how to implement in-game anyhow even if I found them)
would need a lot of hard work and troubleshooting (COGs, static.jkl, etc.). Not to mention trying to implement the new gameplay mechanics (e.g. abilities as replacements for Force powers)...
of course, if one went with my "ultra-quick" method, there would really be no need for those gameplay mechanics.
(
Addendum to the strikethrough'd part: I found those 2008-made guns after all. Woo! In fact, I think I prefer them to the 2004-2006 ones ;))
And then we have
this outdoor level. Once again, in theory you could sort out a semi-interesting DM Duel map out of it (probably not include in the single player scenario I mentioned earlier, since it would clash with the Stargate bunker maps). No idea if it's related to my computer&/Windows 10&/the TODOA TC patch that I'm using, but I couldn't really get it to work that smoothly on my computer (seemed like there were a lot of 3DOs overlapping with multiple sectors et al, so a lot of things were just disappearing... and the trees' transparency textures were weird).
tl;dr: You
could get something playable out of the material available with relatively minimal work, especially if you only focus on the levels and maybe a few weapons.
But all in all, I can't help but be impressed that all of this was made for JK by one guy, and it'd certainly be a fantastic mod if it got to 100% completion. Not to mention it also shows that Ruthven's talents are
way beyond JK and he shouldn't let JK drag him down ever again.
At any rate, I'm thankful that after all these years, I could check this project out. Thanks, Ruthven!