Some important terminology:
Board: A sub-section of the Massassi forum, organized by subject. Examples include the Discussion Board, the Interactive Story Board, and the Showcase Board. While the Discussion Board is technically called the Discussion Forum, I will be referring to them as boards for simplicity.
Thread: Topics found within the various forum boards. They can be about nearly anything, and are created, or "posted," by any of the forum members. Examples include the popular "Camhoez" thread on the discussion board (where one posts pictures of themselves), the Nes workshop thread, and The Never-ending Story Thread^2.
Posts: A post is any given chunk of text, images, etc. created by any one forum member found within a thread. This is a post, made by me (Scott), giving the "low-down" on the NeS and its community. The first post of this thread, on the other hand, defined the assignment.
The Low-down
Before analyzing the elements that define the
relationship between the Never-ending Story (henceforth often referred to as "NeS") and its community, it is first important to describe what the Never-ending Story and its community are as well as delve into the context that shaped them. After all, if it were common knowledge what these were, it's likely that they'd be products of mass-media and not marginal. Go figure.
I. A Brief History
The NeS and its community are found on the forums of a website called
The Massassi Temple. The site was founded in 1998, shortly after the release of the PC game
Star Wars Jedi Knight: Dark Forces 2 in 1997.
Jedi Knight is a first-person shooter that places the player in the role of a half-Han Solo, half-Luke Skywalker mercenary character named Kyle Katarn, learning the ways of the Force and how to use a lightsaber as the player-character journeys on an epic battle. The player, as Kyle, ultimately has to decide between joining the Light side, and stopping the bad guy from succeeding in his plans for galactic domination, and joining the Dark side, stopping the bad guy to rule the galaxy themselves -- typical epic Star Wars material. This game also allowed players to make their own levels and modifications (or mods) to the original game, and The Massassi Temple site became a place for players to submit and download these levels and mods. Tutorials were also written by these players on how to make levels and mods, based on their own knowledge and experience. Forums were created to support the growing "Massassi" community of modders and gamers in the first half of 1999. However, it should be made clear that the Massassi Temple and its community is not synonymous with the NeS and
its community, but serves as an important, influential backdrop to what would come.
In the summer of 1999, a number of popular "end of the world" scenarios were being thrown around, in various degrees of seriousness, by the media and the public at large due to the next year being 2000, whether those scenarios involved something as concrete as the Y2K bug or faith that God would literally bring about the Apocalypse. One Massassi forum member, known as GA_Farrant, posted a thread on Massassi's Discussion Board titled "Nostradamos... SCARY stuff here." The (now long gone) thread discussed a news report made about a celestial object (an asteroid or comet) discovered to have a trajectory that was heading in the general direction of Earth, comparing the possibility of an impact with the Earth to a prediction made by Nostradamous. What that prediction or celestial object exactly was, and what the accuracy of the interpretations were, are of little importance in this case. What
is important is that, out of some random whimsey, another member jokingly suggested that they (the forum members) head for the Earth-bound outer space object themselves.
From that point, other forum members, including myself, made up stories about how they traveled to the Earth-bound object (let's say it was an asteroid), discovering some evil plot by Grand Admiral Thrawn (another character from the "extended universe" of Star Wars) in the process, spiraling the narratives into increasing chaos as more asteroids got involved, more characters, more plots. Ares, one of the other posters at the time, decided to challenge all the "bad writers" (read: everyone) to "fight" him in a giant arena, creating a new thread as an attempt to control the chaos that had sprung up. "Writers" and "posters" and "characters" at this point were all one and the same, as far as those writing for the growing story was concerned. Coincidentally, at least one other story was being written on the Discussion Board at the time -- Saga of the 3rd War -- and these story threads were soon beginning to annoy the other members of Massassi. A new board was then created, the Interactive Story Board (or ISB), and I, without the power to move threads on the Massassi Forums, took it upon myself to copy and paste Ares's "The Neverending Story Thread" into a new thread on the then-new ISB.
II. What is the NeS?
The Never-ending Story, known as the NeS, is more or less a round-robin story -- a collaborative, online story with the possibly paramount premise that the story will never end. The "NeS" currently consists of three story threads (the
original NeS thread, its continuation called
The Never-ending Story Thread^2 or NeSquared, and
NeShattered), an "out-of-story" thread for resources and discussion called the
NeS workshop, and a webcomic based off of the first page of NeS called
A Never-ending Story Illustrated. It is not based on
The Neverending Story by Michael Ende, though the NeS has certainly parodied it. The NeS, at least in its current state, is also not meant to be a fan-fiction based on Star Wars, though Star Wars is the most common source from which elements are "remixed" (to put it nicely) into the NeS, especially towards the beginning. While it is hard to summarize the NeS as a whole, it could be described as an "epic comedy" of sorts, where a rag-tag group of hero-types often save the world from a variety of evils.
Most of the protagonists are relative unknowns within the world of the NeS, such as a professional freelance hero named Gebohq, a robot (unoriginally) named Galvatron, and a janitor called Janitor Bob. The world they inhabit is, in many ways, the same real-life present-day Earth as ours, but is accustomed to absurd end-of-the-world threats found so often in superhero comics and other fantasy stories. "The Fight of the Century of the Week" in which Ares, god of war, challenges any would-be heroes to defeat him in
The Arena (tm) prior to stopping a world-destroying comet (noticing discrepancies here?) is symptomatic of how the epic is seen as mundane in the NeS world. Thus, the various evils the protagonists encounter, such as a
Borg-like spirit called The Darkside, a former Soviet spy named The Last True Evil (and his many clones), Bill Gates, and the denizens of Hell (Canada), are often ignored as real threats (or unavoidable evils).
The NeS is also defined largely by its meta-fictional nature. However, the NeS does not merely break the fourth wall when such things like the characters talking to the Narrator occur. Instead, the meta-fictional qualities are part of the story-world itself: plotholes are literal objects that powers homes and tosses characters from one location instantly to another, writers become the equivalent of lazy and irresponsible gods, and the "real" threats become not the villains who threaten to end the world, but who threaten to end the story. The meta-fiction is absorbed into the meta-narrative.
Not surprisingly, the collaborative and never-ending qualities of the NeS often make the narrative itself very confusing, and the immensity of the contradictions-filled story doesn't make understanding the plot any easier. It's probably telling that one of the greatest bad guys in the NeS is the "Ever-ending Plot." By necessity, the NeS follows an episodic structure, such as Homer's
Odyssey or
Star Trek. The NeS is usually written in a comedic tone (since comedy is arguably held to a lower standard of quality than drama), in a script format (emphasizing dialogue over description), and in the present tense. Any writing conventions, such as these, are placed in the hopes of making it as easy as possible for the writers, who consist of the majority (if not all) of the NeS community.
III. Who Makes Up the NeS Community?
The NeS community, as stated before, is primarily made up of the writers, such as myself. At any given time, there are usually at least five active writers, and there have been over a total of fifty people that have written for the NeS. I am currently both the "oldest" writer, in that I've been involved with the NeS since before the first page of the NeS thread, and its most prolific writer, writing over twice as many story posts as the next prolific writer and having written nearly 1/5th of the story posts within NeSquared. I worry sometimes that the NeS or its community may not live on without me.
A significant number of the writers have been friends that I knew from school that I suckered into writing for the NeS. Most of the writers live in the United States, but some of them live in Canada, England, Scotland, or Australia. I've met four of the writers in person that I had known only through writing on the NeS beforehand. While most of the writers are similar to me in age and general interests such as videogames, there are the exceptions. Most all of the writers probably have me to thank for getting them involved, since I have an infamous reputation for trying to get people involved in the NeS, regardless of skill or interests.
While I often turn to the broader Massassi member base in hopes of gaining new writers, at least half the writers were not forum members prior to writing for the NeS. Many of these writers are not "active" members of the larger Massassi community upon becoming a forum member, preferring to stay within the Interactive Story Board. Many of the writers are not especially aspiring to be writers outside of the NeS -- being by trade things such as (but not entirely) programmers, scientists, and students of law -- and the ones that are aspiring writers are generally amateur. Everybody would consider themselves a geek in some fashion, and everybody is involved in NeS not just as a means to an end in being part of a community, but to add something to the NeS itself. While I can't be certain, I'd like to think that the community is not a means to an ends for producing the NeS either, if for no other reason than because the collaborative nature of the NeS requires a certain level of involvement between members of the community -- a level of involvement that could stand on its own.
Should there be anyone who reads the NeS, but doesn't write, they're keeping themselves under the radar.
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Questions, comments, critiques, and the like are encouraged. Is there something that should be included in the "low-down" -- the background and description of the NeS and its community -- that isn't right now? Remember, this project is meant to take advantage of its opportunity for dialogue, so help me out!
In the installments to come: analysis! To answer Cali's question earlier, I have an idea what the relationship between the NeS and its community is, but I don't want to give it away yet for fear of coloring the responses I receive.