Originally posted by Calilmalith:
It does if the creation of one character, more than one character, or no characters by a single writer is the result of a difference in attitude toward, or expectation of writing for, NeS. Hence my phrasing "Perhaps here we are looking at another distinct subset ...". It is merely a hypothesis which may be investigated.
I just have my doubts the rootcause in those cases would be from the number of hteir characters, is all. Perhaps something that could be looked into though.
Quote:
So what you are saying is: Stories satisfy readers' wants (a story) with the process of the storytelling irrelevant. Games satisfy the players' wants (meaningful action of play) with any product from the game irrelevant.
Therefore what are you really saying when you state that NeS involves more "process" than most stories and more "product" than most games? Three possibilities spring to my mind - none of which may be correct!
1) Doesn't NeS still only involve as much process as any game and as much product as any story which would make your statement a little like judging apples on how orange they are, and oranges on how red they are?
2) Or are you implying that NeS is attempting to satisfy readers with the process of the storytelling and satisfy players with any product from the game - which is likely to be impossible.
3) Or are you proposing that NeS stories satisfy players wants with the process of the storytelling (meaningful play) and the NeS "game" satisfies readers wants with the product from the game (stories).
Sorry to pound on this one but I really don't feel your original statement is either clear enough or strong enough at present. You can, of course, ignore me!
Therefore what are you really saying when you state that NeS involves more "process" than most stories and more "product" than most games? Three possibilities spring to my mind - none of which may be correct!
1) Doesn't NeS still only involve as much process as any game and as much product as any story which would make your statement a little like judging apples on how orange they are, and oranges on how red they are?
2) Or are you implying that NeS is attempting to satisfy readers with the process of the storytelling and satisfy players with any product from the game - which is likely to be impossible.
3) Or are you proposing that NeS stories satisfy players wants with the process of the storytelling (meaningful play) and the NeS "game" satisfies readers wants with the product from the game (stories).
Sorry to pound on this one but I really don't feel your original statement is either clear enough or strong enough at present. You can, of course, ignore me!
No apologies needed - this is good. First off, you now understand correctly. I should say however that the other parts are not irrelevant like I may have implied -- process can shape how a story is both produced and received (though various media) and product can shape how process is meaningful in gameplay and such. However, ultimately, stories focus on product and games on process. With that said:
1) Yes, it would be, except that I try to conclude by saying that NeS is neither an apple or an orange, just something that bears resemblence to both. Well, in so far as the metaphor allows anyway.
2) I think you mean product of story and process of games (since the same words seem to be used for question 3). Yes, I think that's impossible, or at the very least, it's not what NeS does.
3) Yes, NeS does this to a degree, but again to #1 (and to my synthesis), NeS is not best understood as either but something else.
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